
Enter Paradise as Johnny Turbo—half-metal, half-human, all-murder machine. Clean up the streets with a chainsaw leg, 15+ weapons and your hovercar as you battle the rogue AI Syn, rival bounty hunters and cyberpunks aplenty. Apogee’s most outrageous FPS since Duke Nukem 3D. Good hunting, Sir!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 7.5Kreviews | 94% | — | $880.7K |
| $19.99 | 1.3Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 861 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Almost a perfect boomer shooter
Good game
The campaign is absolutely fantastic. One of my favorites that I've played in a long time. The combat is a ton of fun. The combination of satisfying gunplay and the breakneck movement system results in an addicting gameplay loop. The environments are designed well to take advantage of the movement as well, which is not always the case in similar games. The vehicle levels are also totally bangin' and provide a great break in the on-foot combat. The loadout modifiers are a nice touch that have a significant effect in the endgame, especially on higher difficulties. As far as the story goes, it's generic but good. The main characters are fun and the voice acting fits the game well. The biggest con that may turn some people away is the difficulty gap. I'd consider myself a pretty casual player, and I found medium to be too easy to be enjoyable, so I played through the game on hard mode. Hard is forgiving in the beginning but ramps up significantly as the game goes on to become pretty brutal. Having no in-between difficulty that most players would probably prefer seems like a mistake. Additionally, the post-game content is pretty dry. Workshop maps are (as all games) hit-or-miss, and the two endless maps just don't have the same magic as the campaign. The game is more-than worth it for the great campaign alone, but with how fun of an experience that was, it would be nice to feel compelled to continue playing afterward.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 2.44/day in the week to Aug 4 → 3.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Russian, Simplified Chinese, Spanish - Latin America, Turkish*languages with full audio support
| $19.99 |
| 235ratings |
| 84% |
| — |
| not modelled |
| $19.99 | 134ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 861 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Life would be so much easier if I had a chainsaw for a leg. It's a good thing this game exists...
Very fast, very fun.
Sweeeet game! Slick, smooth, snappy and punchy...I love it already.
doom eternal meets original doom
Played on difficulty 3/5. This game starts out very strong Has amazing movement and shooting controls, one of the best in a long time. Gets very frustrating instead of challenging starting episode 2. There are too many sections where the Player is dropped into cheap fights with one-shot-kill enemies in small arenas requiring numerous restarts before beating a challenge. This feels like a deliberate design choice in order to pad out game length. Boss fights are also frustrating. The game relies way too much on chainsaw leg kills because other weapons feel underpowered especially the Rocket Launcher. Plasma gun is useless. Story is generic AF.
Having taken a breather from horror shooters, this is a refreshing title to dive into. Turbo Overkill is endlessly entertaining, a throwback to the retro FPSes of yore. Having said that, this is the first such game I've played set in a cyberpunk environment. All 24 levels of the main campaign were well designed, proving to be an enjoyable challenge to navigate through. The storyline is reasonably engaging, with the hopeful expectation of future sequels. Featuring a good variety of enemies, the game also has a nice selection of weapon loadouts. It's true what many say; gibbing your enemies to oblivion be it with ranged or melee tools will never get old. Conversely, I encountered mild bugs when the game would inexplicably CTD, though they seem to be rare, happening only once in the main campaign and in endless mode. Nonetheless, for the price I got Turbo Overkill, I'd say it was well worth my money. Two thumbs up to Trigger Happy Interactive's efforts, and may there be another title in the same universe soon.
baya iyi, oynaması çok zevkli hikayesi çok iyi değil ama hikayeyi ciddiye aldığı söylenemez. çok fazla farklı silah var çok zevkli çoğunu kullanması da.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.6M | 8.2K | 92% | $12.49 | |
| $8.5M | 18.3K | 89% | $21.99 | |
| $7.2M | 29.1K | 97% | $9.99 | |
| $3.1M | 19.6K | 93% | $8.74 | |
| $10.8M | 17.8K | 83% | $39.99 | |
| $810.6K | 8K | 93% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $880.5K | 3.7K | 88% | $9.99 | |
| $880.9K | 11K | 69% | $3.74 | |
| $880.1K | 5.6K | 94% | $9.99 | |
| $881.5K | 4.6K | 95% | $7.99 | |
| $879.7K | 2.3K | 72% | $19.99 | |
| $879.4K | 3.5K | 96% | $6.99 |