
Turbo Dismount 2 is a comedy physics racing sandbox with Mr. Dismount and his friends. It is the officially ambitious sequel to the wildly popular, immensely successful, world-renowned entertainment juggernaut - Turbo Dismount.
Modeled estimate, not a reported figure. How we estimate →
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About
Turbo Dismount 2 is a tragic kinetic racing physics sandbox with Mr. Dismount and his friends.
It has taken us years to improve upon our nostalgic masterpiece of physics and comedy - so, with exceptional humility and modesty, this is what we present for your enjoyment:
Challenge Mode where skills are rewarded
Sandbox Mode with everything instantly available
Multiple characters on vehicles
Multiple types of game goals
Immensely capable level editing tools in Unity for your Steam Workshop delight
Live face support with webcams!
Animated bobblehead faces, with custom photo support!
AAA-level driving physics
Manual first-person driving
A full visual upgrade from object detail to lighting to special effects
An even more awesome replay system with support for Steam Gameplay Recording
An incomprehensibly slick sense of style oozing with confidence
The goals of the game vary per level: try racing stunt courses, solve physics puzzles, simply chill on the stage... the possibilities are endless with Steam Workshop support.
Now with his friends by his side, Mr. Dismount never has to feel alone again!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[b]Do not buy this if you are playing on a Steam Deck or a lower end PC.[/b] Even though Steam lists the game as Verified, the experience on anything less than a slightly above average mid to high end rig is terrible. If you have a modern desktop rig (my rig gets around 100 fps on high with drops to 80 in crashes) you can brute force your way past the engine's physics load just fine. But if you are on a handheld or budget hardware, it is a completely different, miserable story. [h2]Visuals & Lack of Settings[/h2] The visual quality is atrocious because the game forces TAA or whatever terrible anti aliasing they have with no way to turn it off, causing the entire screen to look like a blurry and smeared mess. It is highly likely the game is also secretly dropping the internal resolution to save framerate. Because there are zero granular graphics settings, you literally cannot disable the blur or force native resolution without modding the game. I understand that an indie studio like Secret Exit does not have the budget to test their game on every single hardware configuration, but that is exactly why PC games have included graphics options since the earliest days. Unless you are building for a single target console like the PS5, you need to provide ways to enable and disable visual features. Unlike massive AAA studios, indie developers are fighting for every single customer; they simply cannot afford to wave away a massive chunk of their potential playerbase just because they refused to include basic settings. [h2]Performance[/h2] Because the game lacks those crucial settings, it cannot scale to weaker hardware. A standard PC should run it fine, but on the Steam Deck, the framerate is completely inconsistent and tanks every time there is a major crash. If you don't have the hardware to just muscle through the physics load, you are going to have a bad time because the developers give you absolutely no way to lower the settings to compensate. [h2]UI & Sound Design[/h2] Beyond the terrible optimization, the game has baffling design choices that make it feel like a massive step backward. To make matters worse for handheld players, the UI is absolute garbage and super uncomfortable to navigate, especially if you are using a gamepad. The sound design is nowhere near as crispy or satisfying as the first game. Crashes and impacts feel boring with no kick or crunch to them. [h2]Trash levels & near impossible progression[/h2] The new built-in levels for this sequel are absolute dog trash, mainly because they completely miss the point of the franchise. Instead of focusing on the actual crashing and bone-breaking destruction, these maps are just built around pulling off stunts and jumps. Now, to be fair, there [i]is[/i] a sandbox mode where everything is unlocked right off the bat. But if you want to actually engage with the game's challenge mode to get a sense of progression, it is a miserable experience. Instead of being fun, most of these challenges are infuriatingly difficult or straight up almost impossible to complete. Having a sandbox mode doesn't excuse the fact that the actual designed progression loop is poorly balanced and hair pulling to play through. [h2]Gameplay & Design Regressions (They forgot what made the original fun)[/h2] They removed the ability to choose your character's starting poses, replacing it with the ability to add extra passengers to the vehicles. This is interesting for about five seconds until it gets incredibly boring, because when a crash happens, it is impossible to actually keep track of all the different dummies flying around anyway; it just becomes noise. Worst of all, they cut out the pre chosen paths from the original. By forcing you to manually drive so much it completely ruins the unpredictability of setting up the perfect crash. It really seems like the developers wanted to pivot this into a stunt racing game. Since these exact complaints have been brought up by the community before the game was even fully released and Secret Exit has done absolutely nothing about them, it makes you question how this is even a sequel. The entire point and the core fun of the previous title was the raw physics sandbox and breaking as many bones as possible, not manually driving cars. [h2]Bugs and exploits[/h2] This heavy reliance on manual driving is ultimately the game's downfall. Because you are forced to mostly drive, your character is glued to the car for a decent portion of the time, which not only makes the physics feel stiffer than a corpse in rigor mortis, but it also completely breaks the scoring system. It is super easy to exploit: for example, if you just turn your car upside down and spam the movement keys, you rack up a ton of score. Competing is absolutely pointless and useless. I am 90% sure all of the top 100 runs on the leaderboards were either done out of sheer luck or blatantly cheated, and half the time it's not even the players' fault because the system is just that fundamentally broken. [h2]The only saving grace (is empty)[/h2] The only real saving grace to offset the terrible base levels is the Steam Workshop. However, the Workshop is severely lacking levels right now because the developers completely forgot that marketing exists. I didn't even realize this game had officially released until I started randomly rewatching old Turbo Dismount videos on YouTube. If fans don't even know the game is out, there is no one around to populate the Workshop with actual good content to replace the garbage default maps. I wouldn't touch this with a 10 foot pole, especially considering the fact that it's honestly quite overpriced. [b]EDIT[/b] The developers responded to this review but completely dodged 80% of the actual criticisms. They didn't say a single word about the broken leaderboard scoring exploits, the missing starter poses, or the removal of sandbox paths. Instead, they gave a generic corporate answer defending sub 30 fps drops during crashes, claiming it's normal because physics are "computationally intense". Ironically, their reply completely validates my point about the lack of settings. They proudly mentioned heavy features like ray-traced reflections on the Steam Deck, yet they still refuse to give us a basic graphics menu. Telling players to just accept massive framerate dips during the most important part of a crash game instead of letting us turn off TAA, ray tracing, or dynamic resolution is exactly why this sequel is such a massive step backward. Expecting a laptop tier handheld to brute force ray tracing instead of just giving PC players a standard options menu is absolute nonsense.
This game is honestly so fun and i really enjoy playing it. though there is one problem. in sandbox mode i really dont like the fact that the timer is still active. so if you fall out of your vehicle the 321 timer starts. It would be great if there was a way to turn off that timer for sandbox mode because ive had quite a few cool moments in sandbox that have been cut short due to the timer. though overall it is a real fun game and i do enjoy it alot.
Very disappointing if you were expecting a better experience than the original. This game has a lot of really baffling decisions that make it worse than its predecessor, in my opinion. - The driver does not have multiple poses. You can only add additional passengers, each with a preset pose. - The vehicle and obstacle selection is identical - The map design is pretty rough and doesn't give you much freedom in how you place obstacles - The maps that are good are severely lacking in obstacle placement points (seriously, just let us place them anywhere) - The video settings are severely lacking, and the game has this ugly TAA permanently enabled that makes it a smeary mess - The game stutters far more than it should for it's graphical quality - The manual driving controls are unusably bad. If the devs add more obstacle variety, allow for freeform placement, and at least give an option to remove the driver (so we can pose only one character like the original game), I would consider re-purchasing it. As it stands, this is a very flawed recreation of the original game.
It has everything you want in a sequel, familiar but with a ton of new stuff and community made content as well. I personally love the addition of weather, and it just very polished and I have zero complaints. I was always a big fan of turbo dismount and stair dismount so it was a fun surprise to find out that I somehow missed this games release.
this is a better game than the first by a mile, i love this game i hope the developers good luck and this game is nostalgic to me aswell and i hope that the old game still keeps up
the game have very cool crash physics even ragdolls are flying off and i hope there is going to be more updats more cars and more levels
super funny game and stuff the bad thing is that my pc blocks the games app and files and stuff most of the times. still reccomend this game and stuff its really fun!
game is actually amazing and is quite addicting. i love the graphics and lighting and textures. one thing that could make this game better is if you could customise the skybox on different maps and have the lighting be accurately changed as well. awesome game tho hopefully we will see cool updates in the future
this is the greatest game
Really not for me.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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