
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
Modeled estimate, not a reported figure. How we estimate →
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Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 186 reviews with recorded playtime.
Reviews
Themes across 185 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
9分,瑜不掩瑕,高开低走。 刚开始可以给到满分,在探索要素这方面做到极致了,不管是地图路线的设计还是各种隐藏要素的惊喜感,拿到新武器会有新机制解锁新区域,甚至是新手教程的指导手册都带着探索的味道,走两步路就能学到点新东西的感觉真的太好了,连我这种喜欢看攻略的人格都想着先自己摸索着打完一周目。 上述良好的体验持续到了打花园骑士之前,没发现捷径就要一直三百六十五里路真的很难绷,更难绷的是你知道以它的地图水平一定是有捷径存在的但就是找不到,给我打成绷绷炸弹了都要。而打完花园骑士才发现刚才只是开胃菜,这时候我发现了两条路,一条是去采石场的,另一条也是去采石场的。。。不想让人这么早去就把其他路给的明显一点啊我超,光搁那说个很危险,那我没地方去了只能去采石场啦我超。 后续越来越感觉制作组对“隐藏”这个要素追求到魔怔的设计理念,一些小道具什么的当做隐藏要素会有点惊喜感,某些关键要素、指导手册甚至是主线的入口也藏起来只会让人有种无力感。 而这种与日俱增的坏情绪在最后拿到冲刺准备秽土转生的时候达到了顶峰,地图设计的很有水平是很大程度是建立在初见给人的那种新鲜感,但由于设计密度太高了以至于第二次来只会觉得又绕又乱,而且印象中的有些路还不能走。 战斗体验也是一言难尽,出了新手村发现超标遍地走,我还不如狗。稍微能克制一下的法器依然是隐藏要素,受限于三个装备栏在战斗中想换一下道具没有时停还要挨打。boss战也是完全没有战斗体验,挨一下就是半管血的受伤惩罚导致我根本不敢用翻滚,盾反的手感也是看不明白,所以全程基本上都是在举盾防御等boss打完我偷俩下的回合制。 但是一开始的探索实在做的太好了
I struggle through puzzle games but this one was good enough to struggle through, Tobi Kadachi approved
masterpiece
Jogo é sensacional !! Cada passo é uma descoberta que te deixa admirado com algo que vai te surpreender. Os puzzles são legais ao ponto de entusiasmar a sempre jogar mais. Com certeza esta na lista dos jogos mais legais que ja joguei.
This game is great, but it does have some flaws that might turn people away, first the art and music are great, the bosses are challenging and fun, and I personally really like the guide book you build as you explore. I think the new language is interesting and fun to decipher, however some times it feels unnecessary, such as when you want to pick up an item. I have 2 main flaws with the game, firstly, most of the secrets are pretty much identical, just look for hidden paths hidden behind the isometric view. At first this is fine but it gets kind of annoying as you continue, the combat is good but I think that the dodge/sprint is very clunky, I think it should cancel other actions to get out of situations quicker, and be able to do actions quicker after dodging, so you could dodge back to avoid an attack then go immediatly back into attacking. Currently I miss most of the dodges and even if I make it I cant hit the enemy quick enough. I havent finished the game yet, so there may be solutions I havent encountered yet, its a great game, maybe wait for a sale if you are unsure.
Terminé à 100%, je ne peux dire qu'une seule chose sur ce jeu : c'est un pur chef d'œuvre en terme d'énigme, de construction du monde et d'esthétisme. C'est un solide 10/10 pour moi
got totally lost in this **** maze
It's essentially a soulslike with puzzle game elements that require a lot of pattern recognition (think: The Witness). And just like in a soulslike, the backtracking and runbacking often feels really bad. There are some segments that are quite frustrating, but overall it's a really well-made "retro" game.
Do not be deceived
Fun combat and puzzles! And secrets! And secret secrets! And super secret secrets!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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