
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 16.7Kreviews | 91% | — | $11.4M |
| $29.99 | 9.8Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
découvrez ce jeu par vous même regardez la vidéo sur l'itinéraire doré jouez a la 2e partie du jeu réalisez qu'il y en a encore une caché
Lo dejé a los 30 min de empezarlo hace 4 años, y ahora le he vuelto a dar una oportunidad y que juegazo.! casi me pierdo de una joyita,! vale totalmente la pena darle una oportunidad en 2026
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4M | 14.7K | 84% | $29.99 | |
| $11.4M | 21.3K | 90% | $19.99 | |
| $11.5M | 46.4K | 94% | $9.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 |
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buy it when it's $5. Play until you've had your fill and then get out before it makes you regret continuing. Good world, good combat, good story, but the puzzles... The puzzles are hard in a good way, until they aren't. The way of communicating things is certainly novel, but some of them go waaaaay too far. I BINGED this game to the point of spending all of my freetime on it and even forgoing several hours of sleep. I beat it, and then I was happily on the path of completing the game, but there was one puzzle (that wasn't one of the serious offenders when it came to what they expect you to pick up on) where the controls were nothing short of hostile to the player. Rolling skulls - that's all I have to say. Got one stuck, like not even tipping, for 5 minutes and decided the game lost all its fun factor. The puzzles went from feeling like homework to feeling like punishment. I uninstalled the game and immediately wrote this review. You guys truly soured a good experience.
eu compartilhei minha sabedoria e atravessei o caminho dourado que jogo bom
"Share Your Wisdom" 📖
I recommend it for some of the experiences it will give you, but the third act really soured me on it overall. In the first 2/3s this is a truly excellent Zelda game. After that, you don't get to play Zelda anymore. You have to choose whether you want to play Dark Souls or The Witness. If you choose The Witness, there's no more combat for you to enjoy. All of the quantitative progression you've built throughout the game is now meaningless. If you choose Dark Souls, well the boss is right there. Win the fight and the game is over. Both sides of the ending are still pretty well done, but this rug pull just really didn't work for me. Pretty disappointing to see an otherwise great game abandon any attempt to continue balancing the styles of gameplay. Still, recommended for the first 9 hours.
Honestly, I'm really impressed, and I think it offers a unique experience. I've never seen such great level design, lore and puzzles all packed into one cute indie game before. I knew when the game was released that I'd love it, and now that I've played it, I'm so glad I waited, because otherwise I wouldn't have been able to appreciate other games as much. Tunic is in a league of its own - a pure masterclass in game development. There are so many fun things to do, and so much to discover just by reading the manual. It's a great concept that has been executed really well. It's so much fun when you discover something in the manual and suddenly realise, "I could do that from the very beginning!?". Chef's kiss. This is especially true with the fast travel and that damned holy cross thing. Side note: there's a weird little thing with some religious subtext in this game (which is just my interpretation - I'm not a religious person). It's a minor spoiler out of context, but you can always just pray and wield the cross, which I find interesting.
제작자는 천재가 분명해
So good, how many games are so well designed you can get almost no explanation and still perfectly understand the game??
English Version (french below) : It's a very unique game. It's very 2D Zelda inspired, and the art direction is very nice, but I'm honestly not sure whether or not this game was for me or not. I didn't really click with it to be completely honest. Could have been the wrong time honestly, but I do recognize its quality. It's definitely a game you should take your time for, really pause to think about what you know and what you've seen. It's not Outer Wilds, but in the same way, the experience is mostly learning about the game progressively. I just didn't particularly found the gameplay or the environments that engaging and I found the music good but not anything crazy It's a great game, try it out and unlike me, don't rush, take your time with it Version Française : C'est un jeu très unique. Très inspiré des vieux jeux Zelda 2D, la DA est sympa mais honnêtement je ne suis pas sur que ce jeu soit fait pour moi. Je n'ai pas vraiment "cliqué" avec le jeu. Peut être que ce n'était juste pas le bon moment, mais ça ne m'empêche pas de reconnaitre les qualités du jeu. Il faut clairement prendre son temps, se poser pour reflechir à ce qu'on sait et ce qu'on a vu jusqu'à présent. Ce n'est pas Outer Wilds, mais de la même façon, le plus gros de l'expérience est le fait de comprendre le jeu au fur et à mesure. Personnellement, je n'ai pas trouvé le gameplay ou les environnements tant fous que ça et j'ai trouvé la musique bien mais rien de fou non plus. Bref, c'est un très bon jeu, essayez et ne faites pas comme moi, prenez votre temps et ne vous precepitez pas
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Where this game's players are, estimated from review languages.
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