
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 16.7Kreviews | 91% | — | $11.4M |
| $29.99 | 9.8Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tunic makes a strong first impression with its beautiful aesthetic, excellent soundtrack, and creative approach to exploration. The idea of slowly unlocking and piecing together an in-game instruction manual is genuinely original, and during the early hours, discovering the world and trying to understand its secrets can be a lot of fun. The game also feels polished and technically solid, as I did not encounter any noticeable bugs. Unfortunately, the experience becomes much weaker as it continues. What initially feels clever eventually starts to feel like a gimmick, with more and more of the game revolving around entering long and repetitive D-pad sequences. Instead of developing its mechanics in interesting new ways, the game repeatedly returns to the same central idea until it becomes frustrating and tedious. The actual gameplay is average at best. Combat works, but it never feels especially deep or satisfying, and the puzzles are often less clever than they first appear. Many of them ultimately depend on discovering another hidden input rather than using strong logic or environmental problem-solving. The world building is enjoyable at first because of the mystery surrounding everything, but it loses much of its appeal during the late game. Once the main gimmick becomes clear, the sense of discovery fades, and the world no longer feels as interesting or rewarding to explore. Tunic has a strong presentation, a glorious soundtrack, and one genuinely original idea, but it relies too heavily on that idea. By the end, the repetitive inputs, average gameplay, weak puzzles, and disappointing late-game world building outweigh its strengths.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
제작자는 천재가 분명해
稀烂的手感。
découvrez ce jeu par vous même regardez la vidéo sur l'itinéraire doré jouez a la 2e partie du jeu réalisez qu'il y en a encore une caché
Real fun game, hella charming.
Honestly, I'm really impressed, and I think it offers a unique experience. I've never seen such great level design, lore and puzzles all packed into one cute indie game before. I knew when the game was released that I'd love it, and now that I've played it, I'm so glad I waited, because otherwise I wouldn't have been able to appreciate other games as much. Tunic is in a league of its own - a pure masterclass in game development. There are so many fun things to do, and so much to discover just by reading the manual. It's a great concept that has been executed really well. It's so much fun when you discover something in the manual and suddenly realise, "I could do that from the very beginning!?". Chef's kiss. This is especially true with the fast travel and that damned holy cross thing. Side note: there's a weird little thing with some religious subtext in this game (which is just my interpretation - I'm not a religious person). It's a minor spoiler out of context, but you can always just pray and wield the cross, which I find interesting.
意外と難しいハクスラ、しかも操作性悪いから、さらに難しく感じる 初見で死なずにクリアは不可能だろう ストーリー長いらしいから長く楽しめそう
10/10 Do yourself a favor, go in blind. Don't look up answers. Everything about this game is the highest of quality and artistic expression.
English Version (french below) : It's a very unique game. It's very 2D Zelda inspired, and the art direction is very nice, but I'm honestly not sure whether or not this game was for me or not. I didn't really click with it to be completely honest. Could have been the wrong time honestly, but I do recognize its quality. It's definitely a game you should take your time for, really pause to think about what you know and what you've seen. It's not Outer Wilds, but in the same way, the experience is mostly learning about the game progressively. I just didn't particularly found the gameplay or the environments that engaging and I found the music good but not anything crazy It's a great game, try it out and unlike me, don't rush, take your time with it Version Française : C'est un jeu très unique. Très inspiré des vieux jeux Zelda 2D, la DA est sympa mais honnêtement je ne suis pas sur que ce jeu soit fait pour moi. Je n'ai pas vraiment "cliqué" avec le jeu. Peut être que ce n'était juste pas le bon moment, mais ça ne m'empêche pas de reconnaitre les qualités du jeu. Il faut clairement prendre son temps, se poser pour reflechir à ce qu'on sait et ce qu'on a vu jusqu'à présent. Ce n'est pas Outer Wilds, mais de la même façon, le plus gros de l'expérience est le fait de comprendre le jeu au fur et à mesure. Personnellement, je n'ai pas trouvé le gameplay ou les environnements tant fous que ça et j'ai trouvé la musique bien mais rien de fou non plus. Bref, c'est un très bon jeu, essayez et ne faites pas comme moi, prenez votre temps et ne vous precepitez pas
目の錯覚を利用したショートカットは面白いと思う。 でもそれを造る為にマップが複雑になっているのは本末転倒じゃないだろうか。 あとせっかくショートカットを見付けても、敵に発見されるとずっと追ってくるから結局戦わないとならない。何度もやられて進むゲームだからそれが本当にしんどい。 もう少しその辺を考えてほしかった。 色々面白いアイデアは盛り込まれているとは思うけど、あんまり期待して買うとがっかりすると思う。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.4M | 14.7K | 84% | $29.99 | |
| $11.4M | 21.3K | 90% | $19.99 | |
| $11.5M | 46.4K | 94% | $9.99 | |
| $11.5M | 19.4K | 94% | $9.99 | |
| $11.5M | 28.4K | 95% | $19.99 | |
| $11.5M | 25K | 95% | $19.99 |