
Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure.
Modeled estimate, not a reported figure. How we estimate →
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Explore a land filled with lost legends, ancient powers, and ferocious monsters in TUNIC, an isometric action game about a small fox on a big adventure. Stranded in a ruined land, and armed with only your own curiosity, you will confront colossal beasts, collect strange and powerful items, and unravel long-lost secrets.
BECOME A LEGEND
Stories say that a great treasure is hidden somewhere in this land. Perhaps it lies beyond the golden door? Or somewhere deep beneath the earth? Some tales tell of a palace high above the clouds, and of ancient beings with incredible power. What will you find?
REBUILD A SACRED BOOK
During your travels, you’ll reconstruct the game’s Instruction Manual. Page by page, you’ll reveal maps, tips, special techniques, and the deepest of secrets. If you find every last one, maybe something good will happen...
BE COURAGEOUS, LITTLE ONE!
Dive into varied, technical combat. Dodge, block, parry, and strike! Learn how to conquer a wide cast of monsters, big and small — and discover useful new items to help you on your way.
Explore a hostile and intricately-connected world of shady forests, sprawling ruins, and labyrinthine catacombs
Fight mighty bosses deep beneath the earth, high above the clouds, and in places stranger still
Collect the missing manual pages, bursting with hints and original full-color illustrations
Discover hidden treasures to help you on your way
Unearth secret relics, secret techniques, secret puzzles, and… listen, there’s a lot of secrets!
Featuring sound design by Power Up Audio
And an original soundtrack by Lifeformed (Terence Lee and Janice Kwan)
Keep your wits about you and be brave, little fox!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian* +15 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 175 reviews with recorded playtime.
Reviews
Themes across 174 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
the legend of fox
艺术品
The exploration in this game is so fun. It is so exciting finding hidden spots in this adventure. The art style is so beautiful and the mob designs are fun. Bosses are not difficult so I would not recommend if you are specifically trying to find a souls-like game.
yes
El juego es bonito, es divertido y parece un zelda gran parte del tiempo. Pero a pesar de que lo recomiendo, la verdad es que al final no entendí nada la historia, y los puzzles finales los encontré bastante rebuscados; sobre todo los puzzles finales para sacar el final verdadero.
What a masterpiece of a game!!! It is the second time I complete it, the first one was on GamePass but we all now that service is dead. There is so much to say, the exploration is amazing, the way everything is based on knowledge and the isometric style. This game just has it all, 11 out 10 experience. You have to play it as soon as you can!!!
This game is great, but it does have some flaws that might turn people away, first the art and music are great, the bosses are challenging and fun, and I personally really like the guide book you build as you explore. I think the new language is interesting and fun to decipher, however some times it feels unnecessary, such as when you want to pick up an item. I have 2 main flaws with the game, firstly, most of the secrets are pretty much identical, just look for hidden paths hidden behind the isometric view. At first this is fine but it gets kind of annoying as you continue, the combat is good but I think that the dodge/sprint is very clunky, I think it should cancel other actions to get out of situations quicker, and be able to do actions quicker after dodging, so you could dodge back to avoid an attack then go immediatly back into attacking. Currently I miss most of the dodges and even if I make it I cant hit the enemy quick enough. I havent finished the game yet, so there may be solutions I havent encountered yet, its a great game, maybe wait for a sale if you are unsure.
Terminé à 100%, je ne peux dire qu'une seule chose sur ce jeu : c'est un pur chef d'œuvre en terme d'énigme, de construction du monde et d'esthétisme. C'est un solide 10/10 pour moi
got totally lost in this **** maze
It's essentially a soulslike with puzzle game elements that require a lot of pattern recognition (think: The Witness). And just like in a soulslike, the backtracking and runbacking often feels really bad. There are some segments that are quite frustrating, but overall it's a really well-made "retro" game.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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