
Tunguska: The Visitation is a single player top-down shooter RPG. Seek fortune as a Ghoul Hunter in an abandoned Soviet Exclusion Zone. Use your grit and ingenuity to survive deadly radiation, mysterious anomalies, and poisonous mutants. Go in guns-blazing, or stay in the shadows - your choice.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 5 → 0.86/day in the week after.
Reviews, worldwide (the counter carries no country): 28.43/day in the week to Jul 26 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Radioactive anomalies. Rabid mutants. Cursed treasures. You step into the Zone with a pistol, a flashlight, and a roll of bandages. Hunt and scavenge, or get lost to the Zone.
Choose from an arsenal of Soviet-era firearms and melee weapons. Go in guns blazing, set ambushes, sneak through shadows, distract enemies. The Zone rewards cunning as much as courage.

Manage food, medicine, radiation, infection, and your trusty backpack. Use careful planning, stealth, or brute force—your approach matters.

Harvest herbs, hunt animals, gather mutants’ body parts. Brew serums, cook food, upgrade weapons, repair gears. The Zone is perilous — but also full of riches for the cunning.

Ravaged villages, toxic swamps, abandoned Soviet bunkers—each environment holds clues, journals, side-quests, and mysteries born of the 1908 Tunguska Event. Uncover the hidden stories at your own pace.

Inspired by the novel Roadside Picnic, Tunguska is one man's vision and creation of a new post-Visitation zone: a place not just full of horror and danger, but also the freedom and opportunities sought after by many near the fall of the USSR.
Major graphics upgrade & visual polish
New weapons, attachments, and crafting options
Native controller / Steam Deck support
Holiday and emergent events to spice the world
Improved UI, weather, dynamic lighting & stealth mechanics
12 skills + 72 perks for flexible builds
Enemies powered by goal-oriented AI
Grid-based inventory with weight & capacity constraints
Real-time day/night cycle & weather that changes tactics
Detectors, suppressed weapons, dynamic lighting for stealth playstyles
Steam Achievements
Peace of mind: optimized for modern PCs, full Steam Deck support, frequent updates, and developer engagement. Adventure lurks in every shadow—Wishlist and start your journey!

Engagement
Reviews
Themes across 78 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego inspirado en stalker está bien pero podría ser mucho mejor si tuviera una historia mas intrigante principal y fuera más largo en duración , el mapa tampoco es muy grande no tiene muchas zonas , es un mundo abierto pero con zonas de carga , no puedes acceder a nuevas zonas amenos que avances en la historia , no hay artefactos como en stalker que mejoren tus estadísticas no se si por cosas de copy o porqué , debería haber mas tipos de enemigos , el sigilo no lo recomiendo porque va a hacer muy fácil el juego si nadie te ve o te detecta , al ser el primer juego de este estilo lo recomiendo esperando que futuras entregas o juegos similares sean mejores
Интересная версия известного события! Приятный и в меру сложный игровой процесс! Атмосферные локации! Для проекта сделанного одним человеком выглядит всё очень хорошо! Рекомендую!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Italian, Ukrainian, Spanish - Spain, Spanish - Latin America, German, French
Hours played at review time, across 78 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I picked this game thinking it would be STALKER with top down view. Having finished it, I can certainly say that it is actually...not a STALKER game, but it has a whole different kind of experience. Is it a bad thing? No. On the contrary, I haven't had this much fun playing a game since quite some times. On the downside, it really made you forgot the real world time. I can easily spend 6 hours on this game and feels like I've barely explored the game. The difficulty is just right. I recommended playing this on Hard, since it's actually not that difficult (even if you accidentally chose a female protagonist, like me). The feeling of satisfaction after completing each challenges hits just right. I recommend this game for people who like Darkwood gameplay, interested in STALKER but unable to play FPS, and just wanted to forgot what real life is. My only main critique is, the protagonist's gender does not get integrated in the dialogues. They would act mainly as a man and the NPCs would regards them as such. It would be fine only if the protagonist did not hit on the editor at the prologue. It made me think you could only play this game either as a dude or a lesbian lol.
Для фанатов серии стулкера игра подойдёт на одно прохождение. Здесь очень много визуально знакомого, в том числе и инвентарь, и механики, и противники - я бы сказал, что это то же самое, только изометрия. Сюжет простой, но мне лично это до лампочки - важна атмосфера, которую недокрутили. Звуков окружения очень мало, мобы кряхтят одним звуком как в играх 90х годов. Механика путешествий при помощи мотоцикла или дрезины - вообще меня вымораживала всё прохождение - почему я, имея 100% состояния и полный бак мотоцикл, не могу путешествовать от А до Я, одним разом (если туда можно доехать), а должен перебежками в 3 загрузочных экрана мучаться? Аномалии все стоят в одних и тех же местах... Большая часть оружия не имеет смысла, потому что не вносит разнообразия: зачем нужна свд, если она не убивает в голову, ну или не наносит критический урон? Думаю, если такие моменты поправить, то можно и кайфануть. Но всё же я бы советовал на разочек пройти, а разработчику желаю успеха, проект перспективный!
Is adding Turkish language support that hard? Until you bother adding my native language to your game, you’ll be no different from garbage in my eyes.
Calling this a 'top-down stalker' is underselling this a bit. It has some element that similiar to Stalker, but it has some more unique aspect to it (This game is definitely more stable than Stalker, for sure) good game.
俯视角潜行者,没有任务标点,没有机关提示,基本都要靠自己琢磨,看着很恶心,实际上并不难。 因为每个地图关卡都是独立的,切给了手绘地图,自己看地图就可以大概知道在什么位置,然后任务物品基本都在这张图里慢慢找就行。
这个游戏的异常极其恶心 最恶心的就是落叶异常 他只会有一个固定的点 并不是落叶在哪别的地方就不危险 大平地啥都没有 落叶在左下角 打完车站满载而归 平底被秒 受得了就玩
I don't write reviews often, but I'm thoroughy enjoying the game and the small nods to STALKER. Very excited for the second game.
根本停不下来,狂刷172小时,还差一个成就。刷的头晕脑胀。期待更新和DLC
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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