
Tunguska: The Visitation is a single player top-down shooter RPG. Seek fortune as a Ghoul Hunter in an abandoned Soviet Exclusion Zone. Use your grit and ingenuity to survive deadly radiation, mysterious anomalies, and poisonous mutants. Go in guns-blazing, or stay in the shadows - your choice.
Modeled estimate, not a reported figure. How we estimate →
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About
Radioactive anomalies. Rabid mutants. Cursed treasures. You step into the Zone with a pistol, a flashlight, and a roll of bandages. Hunt and scavenge, or get lost to the Zone.
Choose from an arsenal of Soviet-era firearms and melee weapons. Go in guns blazing, set ambushes, sneak through shadows, distract enemies. The Zone rewards cunning as much as courage.

Manage food, medicine, radiation, infection, and your trusty backpack. Use careful planning, stealth, or brute force—your approach matters.

Harvest herbs, hunt animals, gather mutants’ body parts. Brew serums, cook food, upgrade weapons, repair gears. The Zone is perilous — but also full of riches for the cunning.

Ravaged villages, toxic swamps, abandoned Soviet bunkers—each environment holds clues, journals, side-quests, and mysteries born of the 1908 Tunguska Event. Uncover the hidden stories at your own pace.

Inspired by the novel Roadside Picnic, Tunguska is one man's vision and creation of a new post-Visitation zone: a place not just full of horror and danger, but also the freedom and opportunities sought after by many near the fall of the USSR.
Major graphics upgrade & visual polish
New weapons, attachments, and crafting options
Native controller / Steam Deck support
Holiday and emergent events to spice the world
Improved UI, weather, dynamic lighting & stealth mechanics
12 skills + 72 perks for flexible builds
Enemies powered by goal-oriented AI
Grid-based inventory with weight & capacity constraints
Real-time day/night cycle & weather that changes tactics
Detectors, suppressed weapons, dynamic lighting for stealth playstyles
Steam Achievements
Peace of mind: optimized for modern PCs, full Steam Deck support, frequent updates, and developer engagement. Adventure lurks in every shadow—Wishlist and start your journey!

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, Italian, Ukrainian, Spanish - Spain, Spanish - Latin America, German, French
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Besides absolutely loving this game, especially as a huge fan of STALKER and similar games, the dev is one of the nicest people in the gaming community. They offered to help a person who pirated the game before finally purchasing a copy transfer their save data over. If that isn't enough for you to give it a try then I don't know what is.
for a one man made game, its very great that just one man can made game this far and good
Gives the illusion that the game isn't linear, you can do and do things on your own. Yet every thing you do without questing is just locations you would normally go to with quests. Items you needed but sold, animals you needed to kill for the quest but already killed, all things you shouldn't do until you have the quest. Fun but annoying, not worth it.
wow! really ambitious work! this is a lot of fun, with good harsh-world survival mechanics and lore and stuff. very impressive work for a small dev team. late game turns into me doing inventory hoarding and gun tetris. that's a me problem, though.
I enjoyed this for the most part and would definitely recommend it to anyone who likes STALKER, Fallout, or Wasteland. It's obvious a lot of passion has gone into this and the dev is still supporting the game whilst working on the sequel. Some things I didn't enjoy/could be improved: - Typos, bad dialogue e.g. Roman says "Through this debaco..." which isn't a word. Debacle? - The Editor character doesn't really fit the theme of the game. - Skills seem completely useless and not worth investing in. - Too much backtracking, fast travel is pointless as it only takes you to the next area. - Rock distractions are inconsistent, and you can see torches through walls which makes stealth overpowered. - Quick Save/Load changes enemies? E.g. Spitters change into basic Ghouls? - Ending was really bad. Also I'm sure at the start it mentions needing X litres of fuel to leave (so I hoarded it for the whole game), then it's just not needed to leave at the end. Maybe I'm missing something here? I got sick of all the backtracking so didn't bother playing the DLC.
Juego inspirado en stalker está bien pero podría ser mucho mejor si tuviera una historia mas intrigante principal y fuera más largo en duración , el mapa tampoco es muy grande no tiene muchas zonas , es un mundo abierto pero con zonas de carga , no puedes acceder a nuevas zonas amenos que avances en la historia , no hay artefactos como en stalker que mejoren tus estadísticas no se si por cosas de copy o porqué , debería haber mas tipos de enemigos , el sigilo no lo recomiendo porque va a hacer muy fácil el juego si nadie te ve o te detecta , al ser el primer juego de este estilo lo recomiendo esperando que futuras entregas o juegos similares sean mejores
Horrible.
I don't write reviews often, but I'm thoroughy enjoying the game and the small nods to STALKER. Very excited for the second game.
top down isometric stalker with big time crafting, rpg leveling, lots of equipment, lots of content, and interesting post apocalyptic world
+1 有中文 有成就
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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