
The sequel to Toaplan’s shoot ‘em up masterpiece Truxton is a thrilling insane space action with an unforgiving difficulty level. Enjoy the visually stunning pixel graphics and vibrant music as you dodge the high-speed bullet rain and take on tough bosses.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[Another] elegant weapon of a more civilized age.
THIS GAME ROCKS!!! Awesome shmup ever made by toaplan, Love the explosions.
all time great Shmup.
The visual jump from Truxton 1 to 2 might be one of the most impressive upgrades I've ever seen pixel-wise! The art is just gorgeous, full of detail from enemies to backgrounds. Ironically, the themes and sound effects are much weaker than the first game, in my opinion. Stages have organic transitions just like its predecessor, but here they are huge... and hard as balls, much harder than Truxton 1! Actually, it's pretty much impossible. Thanfully, you have the rewind option in this port as well. Use it with no shame! Don't waste any life, keep your ship at full power and enjoy the view while dying and going back a few seconds like crazy! Not as good as the original, but ♥♥♥♥♥♥♥♥, what a beautiful game! P.S: I'd suggest using the standard red shot. They spread sideways... you'll need them against the cheesy spawns points!
Very challenging plays well on Steam Deck
This game was only ported to one Japan-only system that wasn't exactly a household name back in the day. So seeing it show up here on Steam was long overdue. Like Bit Wave's other ports, this game is a solid port that started life a bit rough. The gameplay was like the arcade, as were the visuals, but the audio was... not good. The music felt harsh and unbalanced volume-wise, but the patch as of April 18, 2024 has made the audio much better. The music is far closer to the arcade now, fixing the main area this port needed work on. The game itself is typical Toaplan quality. Great visuals for the time, catchy music, solid controls and a tough challenge. The stages are longer than the typical shmup, taking 5-7 minutes to get through them. Along the way, you'll have enemies that get more aggressive as the game progresses, and they'll come at you from all sides at times. You've got a bomb to drop to clear the screen of weaker enemies and bullets, and there are three weapons to choose from and powerup. The bosses offer up a good challenge, and they're able to be picked apart, which leads to variations of their attacks as you destroy those areas. And to top it all off, the longer you stay alive without losing a ship, the harder the game will get (gradually, more bullets are fired from everything, and those bullets move faster). As for the extras, what you got in the other 15 Toaplan ports by Bit Wave, is what you get here. A rewind feature, a sound test for the music and SFX, a save feature, difficulty select, region select, various pixel aspect ratios, screen rotation, windowed/fullscreen modes, assistance features (like rapid fire speeds, hitbox visibility, health options, etc.)... there's a lot to play with. And like the other 15 Toaplan shmups that Bit Wave ported, having ways to make the game easier if you're new to Toaplan's brand of shmups, is something that's welcome. In the end, if you like quality shmups that offer a good challenge, get this game (and the other 15 in the Bit Wave set). It was made by one of the masters of the craft back in the day, and it's now been ported well to Steam.
当年整个镇上的街机厅只有一家有这个游戏,而且从没见人碰过,当时就对这个音画非常优秀的游戏吸引,可惜少不更事,一币都坚持不了5分钟;现在通过网上各种视频才知道原来这就是赫赫有名的高难STG:达人王! 得知steam上竟然有这个游戏的时候第一时间就入了,然后体验了一下,游戏难是真的难,但经典也是真的经典,好玩也是真的好玩。虽然整体难度偏高,但实际关卡节奏张弛有度,不是全程高压,所以体验反而还没有很多难度不如它的游戏那么紧张。 除此之外这个steam版移植的很不错,游戏内功能很完备,手感流畅没啥延迟,甚至有照顾低水平玩家的辅助功能(如减小受创面、一击不死等),想要体验这个当年的STG神作但更希望与自己和解的玩家可以开了尝试一下,当然本人作为喜欢原味街机的玩家是不会开的 目前已经成功做到一币2关了,虽然对于本STG资深菜鸟而言离真正通关遥遥无期,但我肯定还会继续尝试看看自己能走多远的
There is a bug on setting HP = 3 Assert. When you respawn, your ship will have only 1 HP. Meaning 1 hit, you're dead! Fortunately, there is a rewind assert. So I can beat the game (Painfully). Twin Cobra has much more assert like Auto dodge or TAS.
Está guapísimo, si lo pilláis de oferta por 4 pavos, merece mucho la pena. Los últimos niveles son casi imposibles, admito que sin la función rebobinar, no lo hubiera conseguido
✍️ A Theory of Shmup Evolution By: Joseph Salomonsen Gradius → R‑Type → Darius → Toaplan → Cave / Treasure / G.rev 🟨 Foundations — Designed Space Gradius (Konami, 1985) The origin of control: resource systems, checkpoints, and authored space. The player shapes their ship to survive the level. R‑Type (Irem, 1987) The Force system: space becomes weaponized. A slow, methodical philosophy—positioning over reflex. Darius (Taito, 1987) Branching structure and spectacle. The first step toward non-linear shmup identity. 🟥 Line 1 — Density → Pattern → Bullet Hell (Toaplan → Cave) Twin Cobra (Toaplan, 1987) The definitive military shooter. Discipline, routing, survival. (my personal fave) Truxton / Tatsujin (Toaplan, 1988) The birth of the “Mega-Bomb” aesthetic—power as expression. Batsugun (Toaplan, 1993) The bridge to Bullet Hell. Density begins to dominate space. DoDonPachi (Cave, 1997) The system is complete. Patterns become language. Mushihimesama (Cave, 2004) The organic extreme. Bullets form ecosystems, not just obstacles. Deathsmiles (Cave, 2007) A divergence: horizontal design fused with atmosphere. Bullet hell becomes mood, not just system. 🟩 Line 2 — Weight → Realism → Physicality (Seibu → G.rev) Raiden II / DX (Seibu, 1993) The peak of “Heavy Metal” sprite-work. Industrial, grounded, uncompromising. Under Defeat (G.rev, 2005) The final expression of the military shmup. Momentum, recoil, and battlefield physics replace abstraction. Here: space > bullets weight > pattern movement > memorization 🟦 Line 3 — Mechanics → Abstraction → Philosophy (Iuchi Lineage) Hiroshi Iuchi ❤️ Radiant Silvergun → Judgment Silversword → Ikaruga → Kokuga → Ubusuna Treasure → M‑KAI → G.rev → M2 Radiant Silvergun (Treasure, 1998) The maximalist foundation. A shmup with layered systems and narrative ambition rarely seen in arcades. Judgment Silversword (M‑KAI, 2004) The technical bridge. The “Silver” philosophy reduced to pure system and code. Ikaruga (Treasure, 2001) The minimalist apex. Seven weapons collapse into one binary system: Black or White. The “chess” of shmups. Kokuga (G.rev, 2012) The tactical pivot. The ship becomes a tank. Weight replaces speed. Strategy replaces reaction. Ubusuna (M2, 2025/2026) The philosophical return. A synthesis of polarity and modern standards—a reflection on the lineage itself. ✅ Synthesis Shmups do not evolve in a single line. They fragment into three competing philosophies: Toaplan → Cave = density / pattern / abstraction of space Seibu → G.rev = weight / realism / physical presence Treasure → Iuchi = system / reduction / philosophy All of them emerge from: Gradius = designed systems R‑Type = controlled space Darius = structural possibility ✅ Final statement From Gradius’ authored space to Cave’s infinite bullet fields, from Iuchi’s compression of systems to G.rev’s return to physicality— The shmup is not just reflex, but a philosophy of dynamic control.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| The Oily Depths | $8.8K | 101 | 84% | $2.99 |
| Cursed Mansion | $8.8K | 68 | 90% | $6.66 |
| Cultures - 8th Wonder of the World | $8.8K | 448 | 83% | $0.79 |
| Let's play Cards Solitaire | $8.8K | 89 | 87% | $4.99 |
| Cartomante – Fortune Teller | $8.8K | 140 | 92% | $4.99 |
| The City Must Grow | $8.8K | 70 | 81% | $4.99 |