
Guo Hengyi and Yao Fengyi are childhood sweetheart. But their relationship goes far gradually after divided into different classes and the great college entrance exam pressure. Tang Haiyin and Yao Fengxi came to his life as well. An unexpected accident had involved them together.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
寄语枫秋的约定 “风浪总会过去,只希望那时 我们还能在一起……” 特别文雅的一部国gal,华丽却又不失通俗的文雅感。《真恋》的细节很多,很多地方都有伏笔,看的时候可能需要咬文嚼字一点。而且剧情,反转再反转。可以算是一部非常优秀的作品了。非常优秀的一部国Gal 海音线 “海音…我愿意成为你的海洋 像大海一样包容你 你的任性,你的悲伤,你的痛苦… 我会全部承担下 只有这样,你才会快乐,才会自由的生活在海中吧。” 海音,你没有输!这次的败犬又是青梅呢。但是海音线最后那一段女主的恋爱脑剧情过于抽象了,为了恋爱脑而恋爱脑。 枫茜线,男主还算人,只不过最大的遗憾是“为枫茜着想”的选项没做。枫茜最后那段姐姐冒充她,真的掉了小珍珠 推完全线,学生时代的爱情青涩懵懂却又全是真情流露,全是感情,不掺一丁点的功与利 然后说说我对枫怡的感受,人各有命,逆天改命就一定会付出相应代价。说到底这一切,至始至终都是男主自己的抉择导致的自作自受。 《真恋》处处都有对《雪之境》《雾之境》的致敬,还有各种人物来客串,很好成功勾起了我的兴趣,虽然看了看steam上两部都是60好评,但是还是忍不住想买。 游戏还有《高恋100》木馨的客串,steam版本没有,学习版有(?不太理解);还有姐妹俩也玩怪物猎人(乐)呢!
bro还活着吗
枫怡,你不要走,你走了我怎么活啊
Very good visual novel story is well written and I hope they can add english text to their other games like this.its amazing for one persons sacrifice in the game to bring happiness to her sister and twist and turns in the game make it brilliant when he does find the true existence of life well don sp porductuons.
玩过后劲最大的游戏,可以入手试试
还行吧,国gal的一个里程碑。音乐和美术是最好的,编剧...还是算了吧
喜欢一个人是很简单的,怎么才能看清属于自己的真恋? 我们每个人心里都住着另一个自己,它每分钟呐喊70次“我还活着" 但当我和你在一起时,它会跳得更快,每分钟呐喊110次“我爱你" 仔细去听那砰砰跳动的心跳,和它所传递的交织的声音和奔涌的情感,直到我们的心跳停止 到那时,我想我已经充分享受过这个世界,没有任何遗憾。 只要我的心脏还在跳动,我就想守护你。 这就是生命的全部意义。
建议快点出dlc,可以给枫怡单独出一个一个dlc
请输入文本
就玩了一遍,分支没玩,真的好长,剧情凑活,不打算玩其他分支了,自己玩着玩着就莫名其妙结束了,一看成就两个角色的ge和be居然都没解锁,一共五个结局合着我就解锁了那单个结局啊。。。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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