
"What is love?" We try to answer that with this game. The game encourages people to have a warm, soft, and understanding heart.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99 | 32.3Kreviews | 92% | — | $1.4M |
| $1.99−60% | 173ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 425 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在这几个小时的流程里,为了达到那个所谓的“完美结局”疯狂的去揣摩对方的意图,去点击屏幕上每一个可能隐藏的细节,去扮演一个滴水不漏,情绪稳定到甚至有点非人的满分恋人。不可否认它确实是一个好游戏,无论是游戏设计,美术,故事都让人眼前一亮。我其实并不向往拥有这样的完美爱情,它因为太过于完美,在现实中不可否认的让人心累。它从第一个选项就开始洗脑,选所谓的高情商话术,去按照贴合现实的情况走常规路线,你将会收获一个成就“钢铁直男”只有无条件的去观察女主喜好,无底线去迎合她的需求,用行动代替所有辩解,你才能达到圆满结局......而这真的是玩家的真心吗?想要达成圆满的结局有多少是攻略查出来的呢?还是说一全程连鼠标右键都用不上的游戏,你能自己琢磨出来这个特定场景要用鼠标滚轮才能达成圆满结局?她想吃什么,你得猜对,她想看什么你得让步。这算什么真诚打败套路,如今的现实里这难道不是纯纯的舔狗吗?爱情是两个独立人格的碰撞,而不是让你把自己磨平了去当个适配零件,这种牺牲式的价值观让多少人产生了一种错觉:“要感情没成,一定是你做得不够好,一定是你不够用心,可现实里......................................................................................................................................................这只会让你在感情里疯狂自我PUA,把所有的错都揽在自己身上。心理学研究:表明过度关心细节和讨好行为,往往源于内心的不安全感。当你把全部精力都放在揣对方心思,满足对方需求上时,你失去的不仅是自我,更是爱情中最宝贵的平等。 第二章《爱情·距离》讲述了青梅竹马因梦想而分别了,游戏给你两个选择,要么为了爱情放弃梦想,要么为了梦想放手爱情。游戏试图告诉我们真正的爱需要成全,爱ta就要支持ta的梦想,哪怕从此天各一方,可现实呢?游戏里只给你看异地恋里互相打气的浪漫,却连房租水电都绝口不提,更别谈学习与工作的压力,父母对此的看法,未来的不确定性。更加讽刺的是...游戏吧为了爱情放弃梦想的选择打上了不圆满的标签,好像只有双方都实现了梦想这段感情才是有价值的。有多少人的梦想经不起现实的打磨,又有多少人在追求梦想的道路上把爱人“弄丢”了。《爱情·距离》把爱情和梦想对立起来,认为两者不可兼得,但真正健康的关系应该是两个人共同成长相互支持,而不是非此即彼的残酷选择(说到选择,这款游戏的几乎有完满结局都要放弃那些具有合理性的选择,反而是让玩家为了结局的美好而被迫放弃初心,变向的让玩家查攻略或者头脑风暴去选择一个资深游戏玩家或是正常人完全意想不到的“选择”......那甚至不能算是个选择) 第三章《爱情·侦探》游戏告诉你面对伴侣的可疑行为,越查,结局越惨,只有无条件信任才能收获惊喜,游戏通过一个精心设计的反转告诉你爱是无条件的信任,怀疑只会毁掉爱情的美好。我并不反驳这句话,有时候对待信任的人去信任当然没有问题。但是最大的问题在于把所有的怀疑都污名化,告诉你怀疑就是不信任,就是不爱,但真正的爱,需要的不是盲目的信任,而是清醒的选择。我选择信任你,是因为你值得信任,而不是因为我不敢面对真相。它还忽略了一个关键问题,信任是相互的,当一方要求另一方无条件信任时又是否是在逃避责任,为自己的不坦诚找借口......说这些不是指真诚,信任,尊重在爱情里不重要,恰恰相反,是因为这些品质太过珍贵,我们才不能把它们浪费在《拣爱》里这样的单向付出盲目妥协无底线讨好的关系里。 或许这是个好游戏,但如果你把它当恋爱指南,那可谓是相当不合适。真正的真诚不是无底线的讨好而是平等的交流,真正的信任不是盲目相信而是清醒的选择,真正的理解不是单方面的付出而是双向的共情。好的爱情从来不是一个人拼命迎合,拼命付出,拼命自我感动就能换来的。更不是按照游戏里的标准答案答题就能拿到圆满结局的。不要去追求那个点击了无数次才达成的完美结局了,现实生活里的爱情本就是由无数个遗憾误解与不完美的选择构成的。最好的爱情从来不是别人告诉你的样子而是你自己感受到的幸福。 说点题外话,我的爱情或许嘢并不圆满......我其实也就是我前面所说的舔狗只不过更加懒惰和傻罢了。 ——2026/7/29 5:20a.m
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese, Italian, Spanish - Spain, Russian, Portuguese - Brazil, Polish, Korean, French, German, Simplified Chinese +1 more
| $4.99 |
| 45ratings |
| 86% |
| — |
| not modelled |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 425 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏用两个小时教会了我怎么去对待一个心爱的女孩,同时也抛下一个我目前无法通过的关卡,也是最后的成就,我没法填写那两个人的名字,严格意义上来说,我并未通关这个游戏,待我真正遇见那个她,我会回来完成全部的游戏过程,只不过到时应该电脑前会有两个如游戏中一样幸福的人
我并不认为这是个好游戏 当我游玩第一遍时,喜提“钢铁直男”称号,爱人也离我而去。 但好在对方在离开时指出了相处过程中的不足,于是我能够 重来一遍找到正确的解决方案 就这样,在重复了5遍之后我完美通关,成为了“绝种好男” 我真的是“绝种好男”了吗?在一次次的重复的过程中,我不耐烦的点着那些看过了一遍又一遍的对话框,因为我知道了那一刻的“正确答案”,而我要做的,只是修正我曾经犯下的错误 我不禁有些恍惚 “爱”是什么呢?现实中没有重来一次的机会,现实中也没有人告诉你问题出在了哪里。 可是当你知道怎样才能“完美”的去爱一个人的时候,那样的“爱”真的是爱吗?是否会像游戏里一样,成为了“跳过的对话框”,因为你已经知道了“正确”的答案,你做出了“一切尽在掌握”的“选择”和“话术” 如果说为了通关,我会因为我的第五遍“完美通关”感到高兴,可作为一个爱情题材的游戏,对待游戏中虚拟的她,我想只有第一遍的失败,才是我的真诚。 我想象中的爱,正如伊什梅尔所说:“爱是自由意志的沦陷” 爱的人,即便产生矛盾,即便不合适,即便有万千的阻碍, 即便分开......“爱”都会让他们重逢,因为在某一刻爱产生的内心悸动会让人失去理智,甘愿沉沦。而不爱的人,哪怕她/他全身上下完关的挑不出一点毛病,都不会爱 游戏只教会玩家“如何去爱”,没有说明“什么是爱”,我相信真 正的爱不会离开 以上仅个人观点,如有冒犯在此抱歉。 或许现实就是我们每个人在这个世界上成长至今,都没有人来教会我们什么是爱,怎么去爱,只能笨抽的去学习看到的一切,来自父母,来自文学,来自影视作品,来自游戏,可是学习到的永远都只能借鉴使用,那不属于自己。真正爱上一个人的时候,永远都是手忙脚乱。我希望你能够勇敢,勇敢的做自己,不爱就不爱了,好好休息。爱就勇敢去爱,再争一口气。没有人会指责你的愚笨,你只是在做自己想做的事。 生命只有一次,时光不能倒流,现实没有重来,向前看,别回头。
正确的选项永远不在选项里,关掉游戏才是你的人生。
I really enjoy this little visual novel! It has different stories with multiple endings, and each one focuses on relationships and the choices we make. What stands out to me most is how connected the stories feel to real life. They are not just simple romance stories. They also touch on communication, misunderstandings, everyday problems, and how even the little things we do can affect a relationship. Some parts actually make me stop and think about how I would react if I were in the same situation. Another thing that makes the game fun is that you have to pay attention and explore a little instead of just picking dialogue choices. There are hidden interactions that can change what happens and lead to different endings, so it’s fun discovering things on my own and seeing how my choices affect the story. Overall, I think this is such a cute and thoughtful little game. I love how it reminds me that relationships aren’t always perfect, and sometimes the smallest things we say or do can mean so much to someone we care about.
如果你曾经和我一样想把这游戏当成恋爱指南来玩,那这款游戏毫无疑问是失败的。游戏所想引导的完美恋人在国内市场有个别称叫龟男,而且作为一个人类你不可能无条件无底线的包容,如果你认为你是,请留下地址,我不介意养多一个小宠物。
游戏结束了,生活还没有结束,又得去和生活对线了。可惜游戏可以重开,感情不能重来。有些东西错过了就是错过了。
其实并不好玩,当我第一次玩的时候根本碰不到完美结局,当我达到完美结局后,男主就是一个不存在的“完美恋人’”只有第一次玩的我才是真实的我,而当我为了一个所谓的完美结局而不断改变自我,拿到完美结局时,这真的是真实的自我吗?盲目的信任和丧失的自我是真正的爱吗?
the art style the the game design was quite awesome for a game that's this cheap, but the whole concept really made me mad lmao especially the first one, it feels so stereotyped that all relationships are like that, and the fact during the "can i hold your hand" option was considered to be "ruining the moment" dear god cant i respect someone's boundary?? If i just hold her hand without saying anything while she isn't my partner, what if i get sued and lost 2 million lol also that you could've just ask what the girl likes instead of stalking her socials, communication is key... also i cant help but i feel like they stereotype it like girls are always the emotional ones, while guys are the rational ones planning everything, please not all relationship is supposed to be like this overall i wouldn't say this is that great of a game, free 100% collection it is however, if you already know how to treat your girl/guy well, this game might piss you off in some way LOL
什么烂游戏,爱情都给你干成公式化了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 11.6K | 93% | $2.79 | |
| $1.4M | 2K | 85% | $39.99 | |
| $1.4M | 5.5K | 92% | $11.99 | |
| $1.4M | 1.1K | 96% | $29.99 | |
| $1.4M | 1.6K | 73% | $29.99 | |
| $1.4M | 6.4K | 93% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $62.3K | 1.2K | 94% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1M | 7.2K | 79% | $9.99 | |
| $430.2K | 589 | 95% | $24.99 | |
| $361.3K | 737 | 84% | $7.59 |