
Grow your truck fleet, build your city and design a supply chain to extract, refine and process natural resources into complex items. Manage your factories and optimize delivery logistics to prevent traffic jams. Unlock new research and turn your small mining town into an efficient industrial city.
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About
Grow your truck fleet, build your city and design a supply chain to extract, refine and process natural resources into complex items.
Set up the priority of your factories, manage your trucks, carefully design your roads to prevent traffic jams. Sell your surpluses to earn money to continue growing your city. Buy missing resources or automate the production of complex items.
Unlock new research and improve your trucks stats, optimize factory throughput and efficiency, and minimize truck loading and unloading times.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Spanish - Spain, Spanish - Latin America, French, Italian, German, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Es un juego que a primera vista puede chocar. La interficie es un poco rudimentaria y puede parecer un poco áspero a primeras PERO (y es un pero en mayúsculas) te pones a jugar y cuando vuelves a mirar el reloj te acuerdas que tenías la sopa en la cazuela (ahora es consomé), la niña en la bañera (ahora es una pasa) y la gata pidiendo comida (ahora continúa pidiendo comida... es muy pesada). El juego engancha y mucho. Se nota que el desarrollador (me consta que una única persona) le ha puesto muchísimo mimo. Jugué a la Demo y era súper activo. Cada dos por tres tenía actualizaciones, correcciones de bugs etc. El juego en sí lo veo un vicio de cuidado (sobre todo si has jugado a juegos de tipo "Factorio"), pero claramente penaliza menos y puede que sea más disfrutable para jugar tranquilamente. Y la música... Yo ya tengo unos años y me recuerda a míticos de la estrategia de finales de los 90 y principios de los 2000. No cansa nada y no te aburres de ella. 10/10 De momento todo me parece bien balanceado y es muy muy divertido (retos, diferentes mapas, modo Sandbox, etc). Ya iré actualizando si va a mejor o a peor. De momento, al precio que está… ¡Yo no dudaría en comprarlo!
[h1] 「♥Truck City♥」 [/h1] [h2] 「♥游戏介绍♥」 [/h2] Truck City是一款由Mikel Fernandez制作并发行的资源管理和交通规划游戏,游戏中玩家需要利用手中的钱和地图上的资源点,建造一套完整的物流体系,完成从开采,运输,加工,出售这一套流程,让自己的GDP尽可能的变得越来越高,成为一个路线规划大师,资源分配高手,游戏中有两种模式可以选择,一个是有固定目标的任务模式,还有一个是可以随意游玩的自由模式。 [h2] 「♥游戏内容♥」 [/h2] 游戏的剧情就当做没有就好了,游戏的玩法很简单,就是通过公路规划和厂房布局这两个核心元素来进行建造一个最大效率的物流运输网络,让自己的起始资金变得越来越多,或者是完成任务给出的终极目标,随着关卡的增加,步骤也会越来越繁琐,遇到后面就越需要玩家有布局和整理的能力。 游戏中的主要玩法是,以矿物举例,先开采原材料,一般需要采矿用装置的和出库装置和加工厂,然后使用物流卡车,将他们运送到冶炼厂,一般需要冶炼厂+入库装置+出库装置+加工厂这4个套件,然后需要再将烧好的铁锭运送到制造厂,将矿锭变成成品,最后再进行出售。 游戏中有一个比较关键的隐藏属性就是卡车的数量,卡车多了,不一定会增加效率,因为你的公路摆放的是否能够让卡车顺利通行是关键原因,或者说有没有卡车在路上因为堵车而浪费时间导致效率下降呢,所以也需要合理规划手中的公路路线,最好摆出来一个不会堵车,井井有序的物流运输网络。 [h2] 「♥总结♥」 [/h2] Truck City是一款比较轻松地建设游戏,当然只是截止到前期位置,等到后期的炼油环节才是真的折磨,毕竟原油的处理方式远比矿石要复杂得多,但是游戏有两种模式可以游玩,喜欢有目标的可以玩任务模式,想随意轻松体验的可以选择自由模式,推荐给喜欢玩交通规划和资源管理的玩家进行游玩。 [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/45519015/]“无趣评测”[/url][/td][/table]
Definitely worth its price, it will keep you entertained for a few sessions. The rest of the review may look negative, but I would not have spent this much time writing down details about something I hate. Edit: I'm an idiot and accidentally started the game in compatibility mode even though there is a native Linux version. Early game feels nice but at a larger scale you start to notice a few rough edges. For example, the truck and production lists become hard to navigate when you have more than 20 items because there are no filtering or sorting options. Traffic and routing and the time that takes is the main bottleneck of a fast city. And that's where my biggest gripes come from. How does it work? My intuition is that cars have a maximum cost (eg. time to complete) for a task and when they can't find a task they either drive off the map or go to a truck stop. This means that the game boils down to locality and latency optimizations, meaning requesters have to be physically close to providers. Maps impose restrictions through the location of the resources and proximity to the edges of the map for selling and buying. The only influence you have over routing is the maximum request distance on a factory but I believe a better solution would be to introduce a kind of highway to connect parts of the city that only allow trucks with certain products. Clicking every factory one by one to set the request distance is tedious. After a while you want to redo parts of the city to optimize but rebuilding doesn't feel great, partially due to my performance issues. It takes too many clicks to select the correct loading dock, which would ideally be a hotkey + select group + select item. It would also be nice if the game could auto-select the correct loading dock when building next to a resource.
[h1]《Truck City》简评[/h1] 这款像素风格的沙盒建造游戏,以自动化生产和物流运输为主题,尤其是后者物流运输更是本作的重中之重,其通过打造“建造-生产-物流-贸易”的产业链形式,让玩家在这个充满各种资源的沙盒世界中,建造出一座属于自己的工业之城。游戏玩法中规中矩、创新没有很多、体量不算太大、时长有些耐玩、价格较为实惠。总之,当做一款普通的沙盒建造游戏,不求速度、慢慢的玩,没有太大的问题。 游戏的玩法,其实和多数沙盒建造游戏一样,在资源地块建造采集建筑用以采集资源,获得资源用于交易或者二次生产,二次生产就涉及到更高级别的生产建筑,这就和科研有所关联,玩家随着初始资本的累积,也会大力发展科学技术。游戏最大的特色,其实就是物流运输这个核心,资源的采集、产出、再生产和贸易,都离不开物流运输的环节。输入(建筑)单位、输出(建筑)单位、道路以及运输车辆等等,都是物流环节的一部,没有这些内容,玩家的工业自动化发展就发展不起来。 其次,本作的采集、生产这些工业建筑,不再像以往的生存建造游戏那般,一个建筑就是一个建筑,其由多个单元组成。具体包括核心建筑、生产建筑、输出建筑、输入建筑等不同的单元组成,只有将他们都联系在一起,才算一个完整且能够正常运行的生产体系。如何利用地图资源,来规划采集建筑群、规划物流运输道路,这就是本作最主要的玩法。 最后,本作内容不算很丰富,各个环节的内容其实都肉眼可见,不过,建造、经济、科技这些基础功能倒是该有的都有,并且任务模式的关卡目标和沙盒模式的自由建造这两种模式,也足够让玩家刷的时间比较长了。当然,玩家倘若可以接受游戏的节奏慢、后期重复高等不足,慢慢玩下去也没毛病,至少不算差。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Es de lo mejor, es relajante y facil de entender. Pero me gustaria una opcion para poder acelerar el tiempo aunq sea un 1.5x mas rapido, tmb poder hacer rutas especificas para cada camion ya q a donde van es un poco random si esq no seleccionas los items q quieres llevar en ese camion y poder copiar las config de un camion osea copiar la configuracion de uno al otro para no gastar tiempo haciendolo uno por uno... Gracias :D
Not fun at all. You cannot control the trucks. And the game does not explain why trucks come or why they leave. So you will just sit there, watching them say "Hey, nothing to pick up," then leave—while there are plenty of factories waiting for materials. You have no clue why they keep doing this. And ... as a simulation game, this one does not even have an option to adjust the simulation speed.
Fun game, seems deceptively simple but sure isn't. The developer is actively improving the game and responds well to feedback, which is a big plus for me. Can use some QoL improvements / polishing, but great game if you can get it <$10.
Juego entretenido con estética retro. He jugado aun poco pero pinta bien, con el manejo del transporte y los camiones.
great game about logistics and production
目前卡車的邏輯有點詭異,有建造了停車場,也是空的,但卡車就會一直需要提開城鎮 還是我哪邊沒有設定成功?
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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