
10-4 Indirect Contact is a RTT game. Player who acts as a commander , commands the girl operators to complete missions,like exterminating enemies,liberating hostages and dismantling installations,etc.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
如果你想玩硬核的战术策略游戏,那你绝对会失望,但是如果你是来舔立绘的,那你会发现这立绘真棒!(话说有没有大佬去破门做这个的末端?)
日本語化されてないため、英語かもしくは中国語さえわかるという大前提さえクリアできればかなりの面白さを秘めていると思う [spoiler] 特にスクリーンショットを見ればわかるが出血表現がなかなかあるので 銃殺される寸前の血濡れたおなごが見たい人にはより楽しいかもしれない[/spoiler] そして最大の欠点は最初に書いたように、日本語化がないためチュートリアルすら読解が難しい事。 言い方は悪いが、この点さえなんとかなればユニティで作られたゲームにしては良作たりえると思います(多分
小说停更,霜老板你卡文都卡了两年了啊Kora,能不能更新啊 至于游戏,青出于蓝而不胜于蓝,画线手感差,投掷物逻辑也差。大部分敌人也没有反应逻辑可言,如果是小说粉丝可以考虑打折入(5CNY要什么自行车),但是这个都这个时候了真的还有看间接接触的吗。
人物重伤后下一关甚至下下一关都无法再使用,这是逼着玩家每关都0伤亡?
游戏体验贼差。 第一,进入地图敌人信息基本不知道,完全摸黑前进,这种设计下我不知道手雷、狙击、无人机轰炸到底有什么用,甚至支线任务清除全部敌军找人要找半天。然后又弄一个以色列干员可以开全图,绝了,就是说每张图以色列干员必占一个位置。你一个干员可以当场开全图,搞战前情报工作的是在吃SHI吗? 第二,干员必须倒地才能被动换人,倒地之后后面几张图无法出战,真的蠢,就不能残血主动换人吗?要是以色列干员倒下了,后面几张图拿命过? 第三,作战不能SL,失误了就要从头再来,真的玩得头都秃了,一个廉价游戏还这么肝真的让人崩溃。 第四,大地图缩放看全图地形的时候,右上角小地图无法显示全图,就导致玩家在全图状态不知道哪些是可进入房间,哪些是阻挡建筑,还要调小跟小地图一点一点对照看。 第五,地图中的树木也是个败笔,视线、子弹都能越过树木,人却不能从树下穿过?树冠那么大一片不能走人,又不能挡视线和子弹,你告诉我这个树的设计初衷是什么?我只能理解为单纯为了让玩家绕路而设计,这样的话干脆设计成路障不好吗?而且树木作为障碍物在小地图中还不显示。
小说也tj两年了,游戏也没更过新……
垃圾的游戏,太监的小说,解散的群聊,跑路的作者,缅北的续作,两年的丘八,负数的智商。
I'm playing games in alphabetical order and you can watch my review here: https://youtu.be/eYjJp-4COUY Prefer to read? 10-4 is a top-down military strategy game in the vein of "Doorkickers", where you control multiple units at once, pause time to issue order, and then watch them play out in real time. Use abilities, grenades and breach doors to eliminate enemies and rescue hostages, with a team of anime girls that personify different national military groups. While that might sound fun on the surface, that's as far as the good aspects go. The plot is filled with military jargon and poorly translated English, and while the opening cutscene does a decent job of establishing the story, the rest of the narrative is delivered via walls of text. Actual control over units is pretty minimal, and although new units can be acquired, you can't see their stats or abilities until after purchasing them. Weirdly, all guns are unlocked from the start, and the research skill tree is extremely bare bones. On top of this, the main selling point (the anime waifus) have zero personality and don't interact with each other in any way. "Doorkickers" released several years earlier and is superior in almost every way - but it doesn't have anime girls.
不推荐 模仿破门而入 而不得其精髓 1.大量塞入二流剧情和设定,一小关的任务简报可以多达近十段几十行文字 2.画面简陋,要么是技术不行,要么是不用心,重复利用素材多 3.枪械设定几乎没什么用,好用的就几个 4.己方AI有致命设计失误,附近有敌我枪声——即便不是攻击自己——会自动转向枪声方向,这使得各种掩护、压制区域的战术无效化。比如一队4人小组进攻一个房间,留一人警戒后方,此时突入房间的队员开火,这名本应警戒后方的队员就会跟傻子看戏一般把脸转向房间内开火的方向,而完全放弃了自己本应警戒的方向。这一点无论是游戏性还是故事性上都是极大的败笔,谁能想象为人类生存而战的特种士兵会是个哪有动静看哪完全无视自身任务的蠢货?
建议去刺猬猫看小说 剧情非常精彩哦
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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