
Dive into an unforgiving adventure where you unlock characters, control vehicles, and master your weapons. Solve puzzles, relax by beaches, and shop at local markets. Collect 'kilos’ for snacks. Enjoy retro visuals, hand-drawn cutscenes with amateur voiceovers, and a groovy original soundtrack.
Modeled estimate, not a reported figure. How we estimate →
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About
*A GAMEPAD CONTROLLER IS HIGHLY RECOMMENDED TO PLAY THIS GAME*
Can you handle a grand adventure of 26 levels, increasing difficulty and NO CHECKPOINTS?! If so…
There is TROUBLE IN PARADISE!
Trouble in paradise takes place in the tropical town of North Beach Village where Chico and his townspeople are just having a normal day in the Barrio when suddenly, it has been taken over by Captain Jefe! His henchmen quickly take over the village and surrounding cities! It’s up to Chico and his awesome crew of badass homies to defend the town and nearby cities with his Mighty Bat!
Talk to NPCs, collect Kilos and buy food to replenish your health, climb ledges, double or triple jump through platforms all whilst fighting off different types of scandalous enemies! Drive different vehicles and utilize level hazards to kick ass! But be careful, because your ass can get hurt too! Ride the wave while unfolding the story through comically handrawn, frame by frame animated cutscenes with voice acting and entertaining dialogue. Discover the secrets and motive that drive Captain Jefe’s hunger for power and save the barrio!
Wham! and Bam! your way through towns, Drive your vehicles in combat near villages, Use your weapons in the lakes, country side, mountains and cities with 3D and 2.5 platforming action. Also perform bad ass combos, like the ‘triple spicy macchiato’ combo, or “the cafe con leche” combo! You can also combine 40+ hits by strategically changing characters and utilizing level hazards to add to your ass kicking combos!
Start with the main hero, Chico and his Mighty Bat, acrobatic skills and vehicular controls. As your adventure continues you will recoup with your homies! Long jump and Speed through levels with musically blazing DJ Mic! Bash through walls and blast them all with the bazooka brute, Viq! And lastly, triple jump your way through long distances with the sexy and deadly, Yessi! Combine their skills and abilities in your quest to save the village from disaster!
Join me on my solo dev journey and follow my devlog! I will be posting monthly delvogs and variable updates through this progress. Here on steam as well! You can find me on the following social media sites -
YouTube, Rumble, X/Twitter, instagram and TikTok:
@VistaLargaGames
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Remember Charlie! Based developer with a good game who deserve my money. Game is actually good and fun guys, you should check it out, it's even better than woke Mortal Kombat! Shoutout to MadamSavvy, Vara_Dark, Kirsche, BGroundNPC and Asmongold!
A very decent take on a very well known and hard genre. There is obviously a lot of influence from classics of all times. There is a lot of humor in this game, particularly clear for Cuban people. I see there is a lot of potential here, there are strong points like storytelling and sarcasm. Gameplay wise, there are some nice things, combat itself is fun, though a bit slow at points. There are lots of details which can improve, already shared with dev, but honestly I like the vibe and spirit of the tittle. In general, I recommend the game, since it marks the beginning of a potentially good series of games. Well done guys! Keep it up.
Game is actually fun aside from minor controller jank. Brought me back to my N64 days playing platform adventure games. Also these levels were well put together and the music was great too. My favorite soundtrack was the resort in level 3. Shout out the spanish culture insiders, it was hilarious. The dev did a great in capturing the Latino ambiance. Overall I'll definitely be coming back to finish this on my spare time!
Still needs a lot of work.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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