
Return to the remote island nation of Tropico and expand your Dynasty’s reign from the early colonial period to beyond the 21st Century, facing new challenges including advanced trading mechanics, technology and scientific research, as well as cooperative and competitive MULTIPLAYER.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Sep 1 → 0.57/day in the week after.
About
The Eras - Start your reign during colonial times, survive the World Wars and the Great Depression, be a dictator during the Cold War, and advance your country to modern times and beyond. From the 19th century to the 21st, each era carries its own challenges and opportunities.
The Dynasty - Each member of El Presidente’s extended family is present on the island and may be appointed as a ruler, a manager, an ambassador or a general. Invest in the members of your Dynasty to unlock new traits and turn them into your most valuable assets.
Research and Renovate - Advance your nation by discovering new buildings, technologies and resources. Renovate your old buildings to more efficient modern buildings.
Advanced trade system and trade fleet - Amass a global trade fleet and use your ships to secure trade routes to neighboring islands or world superpowers, both for export and import.
Explore your island - Discover what lies beyond the fog of war. Find valuable resource deposits and explore the ruins of ancient civilizations.
All new art - All artwork has been re-designed from scratch to provide Tropico 5 with a unique visual identity. Choose from over 100 buildings from each of the individual eras.
Cooperative and competitive multiplayer – Up to 4 players can build up their own cities and economies on any given island map. Players can choose to share resources, supplies and population or declare war on each other.Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.4Kreviews | 79% | — | $9.6M |
| $19.99 | 29.5Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super jeu et aussi sympa que le 6
Bananas
ИГРА ПРОСТО СУПЕР !!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 769/day in the week to Jul 17 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Russian*, Polish, Japanese**languages with full audio support
| $9.99−60% |
| 168ratings |
| 64% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
67
Довольно прикольный симулятор острова советую поиграть тем более сама игра не требовательная для желеа
最初感觉难度比较高,后来玩了4代才发现调高了难度是为了更好的游戏体验。4代纯靠种地和外国援助就能赚很多钱,游戏体验比较佛系,5代就要考虑好产业升级的资本和时机,不然没完没了的叛军和暴乱能把你忙得手忙脚乱,让游戏一下子刺激起来了。 殖民时代专注种地,想赚钱就种可可和糖,可可是价格比较高的原料,糖可以用来做朗姆酒。多种些玉米,开几个羊和牛的牧场。 大战时期开矿场,产出煤和铁,修发电厂,可以提升工厂产出。建高中和大学以满足工厂工人的学历。别忘了警察局,地牢和诊所。 冷战时期挖铝土矿,修钢铁厂,珠宝店和造车厂,珠宝和车子是最值钱的出口物。把牧场升级成自动化牧场,可以消耗种植的玉米来产奶酪。娱乐和自由的话造酒吧和电视台。两个电视台就能提供很多自由度。 现代时期就造旅游业的饭店和机场就行,有些地图有古代遗址,可以开发。水面建筑有钱就造,基本属于游戏后期了,有叛军基本也打不过军队了。 虽然这个游戏主打政治讽刺,但是想当个开明的独裁者也不是没可能,产业升级成功,基础设施完善,支持度一般不会掉到70以下。
W Tropico 3 i 4 grałem conajmniej 7 lat temu, więc nie pamiętam, czy ta odsłona jest podobna, ale wydaje mi się, że wielu zmian nie było. Niemniej zupełnie nie polecam. Przede wszystkim gra pozbawiona jest celu, po prostu prowadzimy naszą "cywilizację" od ery kolonialnej do współczesnej budując to wszystko, na co nam pozwala gra. Teoretycznie na tym polega city-builder, ale jednak jakiś cel mieć powinniśmy, bo inaczej dostawianie kolejnych budynków tego samego typu tylko po to, żeby zwiększyć produkcję danego surowca/towaru nie służy niczemu innemu niż klikaniu dla zabicia czasu, ale najwidoczniej w Tropico chyba tylko o to chodzi. Właściwie wcale nie kontrolujemy naszego państwa mimo, że jesteśmy dyktatorem. Nie wiemy ile łącznie globalnie czegoś wytwarzamy, ile zużywamy do produkcji, ile konsumujemy czy eksportujemy. Mało tego, nie jesteśmy w stanie zatrzymać eksportu czegoś, bo gra po prostu wywiezie wszystko, czego nie zużyją nasze zakłady. Zatem jeśli nasze biura kierowców nie nadążają z dostawą i nie dostarczony surowiec zostanie wyeksportowany, przez co produkcja jakiegoś towaru stanie, to nie wiemy, czy dany zakład nie wytwarza produktu, bo nie ma surowców/półproduktów, czy poddostawca nie wyrabia z wydobyciem/wytwarzaniem. Nie mamy też komunikatów, że skończył się zasób kopalni czy np. jakiś budynek został zniszczony przez rebeliantów, więc jak akurat jesteśmy na czymś innym skupieni i nie zauważymy, to kupa. Największa lipa jest z bezdomnością, bo nawet jak mamy ustawione budżety budynków na niskie, żeby przyciągnąć biedotę, jeśli mamy wykupione wszystkie ulepszenia budynków mieszkalnych i okolicznych budynków usługowych, które jakość mieszkalnictwa podnoszą, to nasi mieszkańcy, także Ci bogaci wolą mieszkać w szałasach przy miejscu pracy. Nawet jak mamy, tak jak to gra zaleca, zbudowane wszędzie parkingi, żeby nasi mieszkańcy poruszali się autami po wyspie do swoich miejsc pracy, to i tak ludzie wolą być bezdomni niż mieszkać w tanim, nowoczesnym i komfortowym budynku. W efekcie musimy budować "drapacze chmur" "we wioskach" koło plantacji, tartaków czy zagród bydła, żeby nasi mieszkańcy zechcieli zrezygnować z bezdomności, co jest farsą. Pograłem 20h, zbudowałem wszystko, co możliwe i koniec, nie jest to wcale zabawa.
Without leaving any spoilers I loved how they did the campaign in this one, when it happened I was like "woah"
a good game
better than Tropico 6 and Tropico 4
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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