
Three heroes are bound to a magic artifact and sent to save a kingdom in this physics-based puzzle platformer. The wizard conjures, the knight smashes, the thief shoots — and you switch between them freely, or bring up to two friends along.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 1 → 0.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, GOG, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 16Kreviews | 96% | — | $7.4M |
| $2.99−80% | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
GÜZEL YANİ
短小精悍,谜题不难但还算有创意,动作很流畅,如果有多人一起玩更有意思。
Needs an Epic Account for the Enchanted Edition
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 623/day in the week to Jul 16 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain**languages with full audio support
| $2.99−80% |
| 950ratings |
| 90% |
| — |
| not modelled |
| Free | 105ratings | 86% | — | not modelled |
| $14.99 | — | 90% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
сама не заметила, как выбила платину, очень кайфовая ретро игрушка
Trine funciona bem pela forma como distribui os três personagens dentro da gameplay. Cada um cobre uma necessidade diferente, e essa complementaridade faz a progressão das fases ficar mais interessante, principalmente no cooperativo. O guerreiro é mais limitado em mobilidade, mas compensa no combate, o mago se destaca mais pela movimentação e pelas possibilidades fora da luta, enquanto a arqueira fica num meio-termo que ajuda a equilibrar o grupo. Jogando com amigos, isso ganha mais força, porque a cooperação entre os personagens vira parte natural da experiência. Os puzzles são simples, mas funcionam bem dentro do que o jogo quer fazer. Ele não vai muito além do básico, só que a combinação entre física e habilidades já é suficiente para deixar os desafios divertidos de resolver. O level design também ajuda nisso, porque normalmente dá espaço para criatividade e permite mais de uma forma de avançar, quase sempre exigindo alguma interação entre habilidades diferentes. A ambientação de fantasia cumpre bem seu papel e ajuda a deixar a aventura mais agradável visualmente. O jogo tem um visual bonito, mas a história em si é bem genérica e serve mais como pano de fundo. O ritmo também funciona, equilibrando plataforma, combate e puzzles sem grandes problemas, até porque é uma experiência curta e não dá tempo de se desgastar. No geral, é um jogo básico, mas divertido. O maior valor está claramente em jogar com outras pessoas, porque sozinho ele perde bastante do apelo. Falta polimento em alguns pontos, especialmente no netcode, que atrapalha bastante quando começam as desconexões durante a partida. Ainda assim, quando tudo funciona, é uma experiência leve e bem agradável no coop. [b]Nota: 6/10[/b]
„Trine“ ist ein auch heute noch märchenhaft schöner Plattformer, bei dem man drei Charaktere entweder alleine oder im Koop durch abwechslungsreiche Level führt und dabei deren Fähigkeiten kombiniert, um kleinere Puzzles zu lösen. Die Geschichte ist nett, aber nichts Besonderes. Die Musik passt sehr gut zur zauberhaften Atmosphäre des Spiels, und das Gameplay ist gerade im Koop auch heute noch sehr spaßig!
Excellent jeux de plateforme dans un monde fantastique avec une excellente histoire.
**Trine – 9/10** *Trine* is one of those games that proves simplicity can be powerful when executed right. The three-character system is the core strength here. Each character feels meaningful, and switching between them keeps the gameplay dynamic and engaging. The puzzles are smart without being frustrating, and the physics-based design allows for creative solutions rather than forcing the player into one path. Visually, the game is outstanding. Every level feels like a handcrafted fairytale scene, backed by a relaxing soundtrack that enhances the overall experience. Co-op takes it to another level. Playing with others turns even simple moments into memorable ones. Combat isn’t the strongest aspect, and some puzzles may feel a bit easy for veterans—but neither issue takes away from what the game does right. **Final Verdict: 9/10** A charming, polished experience that prioritizes creativity and atmosphere over complexity—and succeeds. 04/02/2026 #Gievara #add_me
MUITO BOM
Kaliteli bir oyun.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6M | 22.1K | 95% | $19.99 | |
| $7.8M | 14.3K | 89% | $29.99 | |
| — | 950 | 90% | $2.99 | |
| $1.5M | 3.5K | 89% | $29.99 | |
| $4.8M | 9.2K | 63% | $21.99 | |
| — | 486 | 92% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.4M | 5.9K | 70% | $24.99 | |
| $7.4M | 31.2K | 98% | $9.99 | |
| $7.4M | 12.4K | 72% | $29.99 | |
| $7.4M | 11.3K | 80% | $29.99 | |
| $7.4M | 59.1K | 79% | $7.99 | |
| $7.3M | 21.2K | 93% | $14.99 |