
What turns a drug dealer into a drug lord? Find out in DDS2, a first-person co-op sim set in a dynamic open world. Make contacts, cook drugs, and manage your cartel on Isla Sombra, where power is the only law.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Criminals aren't born – they are made.
Welcome to the early 2000s! A lifestyle of bad choices made you an outlaw seeking refuge. Don't worry tho, Isla Sombra is the perfect place for fugitives like you!
You're not planning to just surrender and stay there forever though. Prove your worth, use your talents and get your life back! Making a fortune along the way won't hurt either...
Experience the open world of Isla Sombra and simulate your drug-dealing adventure! Make crime your day-to-day job. Gather and collect ingredients, work hard to gain customers, take their orders and sell your stock. Remember to use the services of your employees and influencers.
Explore a world 6 times bigger than in DDS1
Visit towns and villages that brim with life
EXPERIENCE TROPICAL WEATHER


Buy all the best furniture and equipment – decorate and customize your hideouts and stockpile your labs! Your gang also needs good time and resource management so invite your friends into a 3-person co-op mode to share the workload in your business.
Hire people and assign them with gang ranks
Expand and decorate your hideout and lab
Invite your friends and play in COOPERATION MODE


Avoid combat or thrive in it. Deal with enemy NPCs and gain street cred and reputation. Time to show who's boss!
Deal with crooked cops, gangs and local militia
Avoid, bribe or run away from your enemis
Make gateways using your parkour system

Many improved and many new ways of acquiring, processing and distributing narcotics. Buy and produce drugs or byproducts, and process, mix and/or purify them to achieve the desired quality.
Single-player or co-op mode.
Expansive and varied environments, from small villages to harbors to towns and everything in between.
Improved A.I., both for NPCs and enemies. Militia can raid a village and harass the townsfolk.
Unique economy with two currencies – the local one and the much desired U.S. dollar.
Early 2000s technology and an atmosphere of a Caribbean dictatorship, full of colorful characters with their own ambitions and agendas.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Polish, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Turkish, Czech +4 more
Engagement
Hours played at review time, across 50 reviews with recorded playtime.
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A massive disappointment that doesn't live up to the original. Very disappointing as they had a clearly popular model that they chose to divert from
The game is [b]full of odd omissions and stretched mechanics. [/b]Seriously a game about building a [b]mafia, but not allowing guns?[/b] [u]I know why, but it's REALLY dumb.[/u] A game about building a [b]wealthy modern empire, but no (real) cars?[/b] [u]I know why, but it's REALLY dumb.[/u] Having a [b]casino without a REAL card game[/b] (seriously, one round?). [u]I know why, but it's REALLY dumb.[/u] I'm with a bunch of others here... just do better with DD3 please. I know this might seem agitated, but I'm just trying to be honest. I understand the limits of game design, tech, funding, crew size, and something that most people never understand... the real-world limits those place on a game's development. [b]Yet moment after moment of... why ([u]even when I know why[/u])?[/b]
Just didn't capture me like the first one. The menus for making the drugs and inventory etc. were the main issue I had. The open world is also just not good. Would've been far better in a nicer city design, like an improvement over the first.
Amazing, neg reviews are slow joes that can’t figure out the systems
poo from a butt!!!
Movie Games doesn't deserve your money
just make DDS 1 CO-OP that all you gotta do, what joke devs. waste of time and lacks immersion, stop following the schedi one and remake DDS 1 WITH CO-OP WELL DONE YOU, YOU MADE A MEGA GAME. BUT NO U HAVEN'T SUCH AN EASY THING YET TO HARD FOR YOU. PATHETIC, THEN ADD DLCS TO THE DDS1 TO ADD MAKING YOUR OWN DR#GS. JOB DONE MONEY FROM ALREADY OWNERS AND MORE FROM NEW. AND NO ONE WILL COMPLAIN. GET A GRIP DEVS.
I played over 100 hours of this game and STILL never finished the entire game because I didn't feel like playing anymore... I "cheated" by editing hostility levels and stealing millions of dollars worth of resources from the military, bought the warehouse lab and fully stocked it, unlocked every area in the game, have more dealers and customers than I could ever manage alone....and yet feel zero sense of accomplishment? Like the "End Game" is a buy a mansion and the sh*tty casino which was highway robbery to make as a DLC? Why not just make a bigger, better version of the first game with some different characters? You could've probably reused assets from DDS1 that way too. Instead of giving us ocean and a boat why not just give us a drivable car in a city? I love Eddie as a character from both games, and I was excited when this game was announced...but it honestly was disappointing that the richness of the story and gameplay loop gets slightly ignored because everyone is so hyperfixated on the PvE elements. I personally don't give a sh*t about shooting, stabbing, or punching any cops or gang members, because if I want PvP or PvE action I won't play a sim game. I understand why people think it's stupid to not feature it in a game with gangs and police, but I mean if you deal drugs IRL you won't be beating or killing people that often LOL My point is, I don't think it's necessary for "realism" to make you a psycho murderer because LOTS of normal people deal tons of drugs and don't go on killing sprees. I think it makes sense in this game because he's working for dangerous cartels on an island, but fans need to stop demanding PvE elements and guns so that we can actually have a GOOD story-rich DDS game. Like "Lord Von Games" said in his review, "just do better with DDS3" and stop biting off more than you can chew, because you end up looking like borderline scammers when you make a trailer like this one and produce the game you did, then have the nerve to ask for MORE money for a DLC? YIKES and this is coming from a 100+ hour fan in BOTH games sooooo this is as real as criticism gets sistah ¯\_(ツ)_/¯
runs like ♥♥♥♥ ik ion got a good pc but rdr2 run good enough n ts just butt
ich finde es ziemlich zäh! zudem habe ich trotz starkem Laptop immer wieder das Problem das nach ca. 1 Std Spielzeit die FPS Extrem zusammenbrechen und es dadurch unspielbar wird! hat das noch Jemand?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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