
A physics puzzle platformer in breathtaking 2.5D. A haunted prince's nightmares are leaking into the waking world — chase him down as wizard, knight and thief, solving puzzles of fire, water, light, magnets and electricity. Play solo or with up to three friends, online or in local co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 2 → 1.14/day in the week after.
About
The Trine series returns to the magic of 2.5D with Trine 4: The Nightmare Prince! The three heroes of the best-selling adventure series are back, sent on a quest to retrieve the troubled young Prince Selius. Amadeus the Wizard, Pontius the Knight, and Zoya the Thief are joined together once again on a thrilling quest through fantastical fairytale landscapes teeming with danger.
Prince Selius suffers from intensely dark dreams and, due to his magical talents, monstrous nightmares are able to slip into reality and wreak havoc on the waking world. Amadeus, Pontius, and Zoya must find the afflicted prince and resolve the desperate situation before the world is engulfed by the Nightmare Prince's shadows.
Trine 4 reaches new heights in the series, bringing the most complete gameplay experience ever to fans and new players alike!
Gorgeous, 2.5D landscapes. Explore uniquely designed levels in beautiful, 2.5 dimensions, from breathtaking ruins and haunted tombs to tranquil birch groves and blueberry forests.
Local and online multiplayer. Play with up to 4 players online or in local co-op.
Captivating storytelling. Follow the story of a haunted prince as you journey through magical fairytale landscapes inhabited by friendly creatures, as well as a host of nightmarish foes.
Dynamic puzzle-solving. Solve puzzles - solo or with friends - that feature fire, air, light, magnets, electricity and more, with challenges tailored to the number of players.
Abundant skill trees. Unlock diverse abilities and amazing new skills.
Completely revamped combat system. Experience the heroes' own bloodcurdling nightmares in boss fights featuring an enriched combat system with fresh challenges and thrilling action!
Enchanting soundtrack. Enjoy a wondrous soundtrack with songs that bring life to each new environment.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.3Kreviews | 89% | — | $7.8M |
| $5.99−80% | 2.4Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[b][h1]Retorno à magia de Trine![/h1][/b] Após o controverso lançamento de Trine 3 que buscou repaginar a jogabilidade de Trine, o estúdio finlandês Frozenbyte decidiu retornar ao básico que consagrou a franquia em Trine 4: The Nightmare Prince, o que se demonstrou uma escolha assertiva. Lançado em outubro de 2019 para PC, PS4, Switch e XOne. Amadeus, Pontius e Zoya se unem novamente para uma nova e intensa aventura, onde o jovem Príncipe Selius está sofrendo com terríveis pesadelos, porém tais sonhos sombrios estão invadindo o mundo de Trine, colocando todo o Reino em risco, cabe o trio de heróis encontrar o príncipe fugitivo e deter o mal que aflige os seus sonhos. Narrativamente falando Trine 4 mantém a sua fórmula, temos uma história minimamente interessante, que serve principalmente para justificar mais uma aventura do trio de protagonistas, com personagens cativantes em um mundo encantador, é uma fábula bem consistente, que ganha um tom um pouco mais sombrio devido aos pesadelos do príncipe, mas nada que chegue a surpreender ou marcar. Mas inegavelmente o que surpreende é a qualidade artística presente em toda a franquia e em especial neste quarto game. Simplesmente a riqueza de detalhes em cada novo cenário é arrebatadora, cativando o jogador a todo o momento, fazendo-o parar para apreciar as paisagens encantadoras, dignas dos mais belos contos de fada. A Frozenbyte mais uma vez evidencia a sua criatividade artística na sua construção de mundo e level design, tornando Trine 4 um jogo extremamente prazeroso de se jogar. Deixando de lado a perspectiva 3D adotada no jogo anterior, The Nightmare Prince retoma as principais mecânicas da franquia, com uma progressão lateral e inúmeros puzzles que exige dos jogadores cooperação, principalmente utilizando em conjunto os poderes e habilidades especiais dos três protagonistas. Jogar cooperativamente com um amigo e colaborar para resolver os pequenos quebra-cabeças é um dos pontos altos do gameplay e sem dúvida é recompensador e satisfatório. Além da perspectiva, temos o retorno muito bem vindo do sistema de progressão, com uma árvore de habilidades diversas e novas perícias a serem desbloqueadas, contribuindo com a sensação de evolução ao longo da jornada. O sistema de combate segue sendo bastante funcional e a variedade de inimigos, mesmo limitada, atende satisfatoriamente os momentos de combate. Mecanicamente o game foi bastante refinado e ampliado, adicionando novos movimentos e habilidades aos protagonistas, além de puzzles mais variados e complexos. Trine 4 é uma excelente game, que retoma a essência que consagrou a franquia, com um gameplay refinado e sinérgico entre os protagonista e uma ambientação fantasiosa que encanta a cada novo cenário revelado. Uma fórmula segura que cativa e satisfaz os novos e antigos jogadores. A magia de Trine segue viva neste quarto game. [b]Informações adicionais:[/b] [list] [*]Nota geral: 09. [*]Tempo dedicado ao jogo: 17 horas. [*]Conquistas desbloqueadas: 23 de 39. [*]Vale o preço? Sim, vale! [/list] [b]Publicado originalmente no [url=https://portohq.blogspot.com/2026/09/analise-games-trine-4-nightmare-prince.html]Blog PortoHQ.[/url][/b] [b]Para mais análises siga a [url=https://store.steampowered.com/curator/3925751/]Curadoria Gamers do Brasil[/url][/b]
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Every market we collect.
Reviews, worldwide (the counter carries no country): 521.6/day in the week to Jul 16 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Czech +2 more
| $29.99 |
| 300ratings |
| 92% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 871 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
They added a forced Epic Launcher... to such an old game. This should be a crime
[h1] 很好玩的一款横版解谜游戏! [/h1] 整个流程的体验都让我十分放松,和朋友三个人联机体验感非常好,一路欢声笑语的通关! [b]首先说一下优点 [/b] [list] [*]游戏场景丰富画面满分!有时候被美景吸引都舍不得继续前进,最让我印象深刻的就是在去寻找精灵姐姐的路上,奇幻的森林让我疯狂截图 [*]以解密为主但是也不会有很难的谜题卡关,大部分迷题不限定唯一解,可玩度非常高,例如跨越深渊时,既可用法师搭建桥梁,也能让盗贼钩锁弹射至高处平台,还能让骑士滑翔俯冲突破中间障碍。甚至可以卡bug过,我和朋友在游玩过程中经常不知道怎么的就用一种莫名其妙的方法过关非常好笑(x [*]游戏流程适中,不会太长到疲惫也不会太短,非常适合大家和朋友一起玩的一款联机游戏,然后联机也没什么问题,在玩的时候一次也没掉线过(但是不知道为什么大家都说服务器不行 [/list] [b] 要说缺点的话 [/b] [list] [*]大概就是有一些收集要素不太好找,但是我们不是收集党就还好 [*]战斗元素占比不高,我玩的是法师,每次战斗我都感觉自己在摸鱼TT,召唤物体还会挡住队友,战斗体验感有点差吧 [/list] [b] 总而言之 [/b]:是一款我非常满意的联机游戏!使我疯狂旋转
Antes de jogar esse jogo faça um teste de QI com seus amigos para ter a certeza de que não são MACACOS
[h2]回归横板,超长流程[/h2] 经历3代开发野心过大,资金耗尽,被迫发售半成品,甚至工作室差点倒闭的窘境,4年后的Frozenbyte带着续作回归了。这一次他们放弃了之前在横板游戏中加入Y轴方向移动的探索,回归前两代的纯粹横板跳跃解谜类型。前作里没讲完的故事被彻底搁下了,新作中完全开启并不相关的新故事。为了弥补前作仅有8个关卡的尴尬,制作组在本作为主线制作了多达18个关卡,DLC「Melody of Mystery」中又有6个大关卡,还有个托比的梦的额外关卡,总共多达25大关。这使得本作成为有史以来关卡最多,流程最长的一代了。就算不奔着全收集,全成就去玩,流程也要10小时以上。不过,总的来说我还是更喜欢2代,在游玩时间上仍然是我整个系列的纪录保持者,不知5代会不会超越。 [h2]一流的美术与场景[/h2] 游戏的画面一如既往的美丽,场景一如既往的丰富,常常让人愿意停下脚步来驻足欣赏。开场就有壮丽雪山、废弃庄园和城市夜晚三个完全不同的地点,此后场景涵盖荒野、森林、高山、沼泽、湖边、庄园、建筑、学院,甚至还有多个梦境关卡。大多数场景的照明都很充足,画面对比度不高,看起来十分柔和舒适,感觉风格更接近3代的升级版。大概光凭视觉效果,玩家就能大呼值回票价。延续系列风格的背景音乐和一如既往的配音演员们,也能让玩家一下子沉浸入这个奇幻世界。 [h2]童话绘本般低幼的故事[/h2] 游戏的故事不仅简单,甚至可以说是低幼化。虽然系列诞生自2009年,当年的玩家已经涨了10岁,但游戏丝毫没有提升叙事复杂度,黑暗度等等,反而越来越低龄。整个故事非常简单,一句话就可以说清楚,但是游戏在结局前一直重复让王子逃走,故事没有推进和转折,只是不断拉长流程,让人烦躁。中间出现的人物就像是从给孩子讲的绘本里走出来的,如同一个简单的童话,基本没什么转折或者波澜起伏。故事当然可以简单,特别是对于重视玩法的游戏,但个人认为还是不该如此敷衍,总是在原地打转。DLC则是一个几乎不相关的新短篇故事,主题就是探索几个角色的梦境,有些制作的十分天马行空。不过,几个角色大家并不熟悉,直接进入他们的梦只是当成普通关卡而已,重复感依旧很强。PS:Melody是Jules de Jongh配音,我一下子就听出来了。 [h2]简化的谜题与战斗,复杂的技能带来更多种可能[/h2] 本作在谜题和战斗上都简化了,难度比较低,感觉对玩家有些过于照顾了,缺乏挑战。平时主角死亡后很快半血复活,战斗死亡后让另一个人物在死亡地待上几秒就能复活英雄。谜题一般不会让人卡关,也就一些隐藏谜题略有些难度,得让人好好寻思一下。如果碰到难以过去的地方,多回想一下三位主角的技能,特别是盗贼的冷冻箭能力就好了。游戏的谜题虽然随着流程推进不断增加新元素,但是大多昙花一现,匆匆出现,又匆匆消失。绝大多数谜题简单到让人一眼就看出答案,常令我感叹怎么又来一遍,整个游戏里也并没有让我印象特别深刻的谜题。战斗则极为模式化,只在特定的地点触发,而且触发后场景直接锁定,凭空出现三层平台,直至战斗结束。这种战斗方式从头到尾几乎都没有变化,重复感非常强。你无法在场景里跑来跑去戏耍敌人,无法寻找有利地形,无法通过环境谜题灭敌,难以让人喜欢上。Boss战数目比较少,总的来说只是偶有亮点,并没有多少紧张感。 本作的技能进一步扩展,虽然依旧让法师一开始只能制作箱子,板子和球慢慢才能解锁,盗贼的绳索也只能在特定地点连接,但总体还是更丰富了。游戏的主线技能根据流程逐步解锁,制作组在里面用了一个障眼法,让玩家以为通过收集才能获得,实际是只能在战斗后自动获得。由于战斗位置和数目被严格控制,因此英雄们何时获得哪种技能是被定的死死的,唯一可以主动升级的是次要能力。法师除了召唤和隔空操控,唯一有用的就是类似战士的瞬移了,其他的技能基本用不上,甚至横向扔物品的技能我到结局都没触发出几次。盗贼的绳索不像之前有用,但后期能解锁一个悬浮功能,能利用这项能力玩出不少邪道解谜方法。弓箭分为反弹箭、火箭和冰冻箭,解谜和战斗双全。战士除了基础攻击和防御,还有猛冲和下坠重砸,主要用于战斗。不过,他的盾牌承担了不少功能,比如反射光线和水流,磁吸召唤物,滑翔,后期又出现再加一个幻影盾牌的能力,越来越复杂。如果你精通三个角色的能力,很多谜题直接可以绕过去,比如法师踩在两个箱子上跳跃可以轻松到达任何高度;利用盗贼的悬浮绳索也是如此,法师和战士的盾牌配合起来也可以轻松越过几乎一切高度和深坑的阻拦。说的好听是制作组为谜题设计了多种通过方式,不好听的话就是技能过于复杂,环境和谜题未能有效承接。 [h2]全收集后别错过彩蛋[/h2] 本作的全收集是系列最为友好的,可以在任意一个关卡中清晰看到每一小段的收集品是否拿全了,无需从头开始。即使错过了,也可以通过直接读档轻松返回。当我们把全部瓶子,信件和物品收集完毕后,主界面会开放两个额外的隐藏房间,只需找出所有钥匙开门即可。主线对应的楼上房间里有3代的彩蛋,是对其烂尾的调侃。那部游戏被狗吃了,没错,那本记录3代故事的书被狗的口水泡得没办法阅读了。DLC对应楼下密室,从里面可以查看整个系列游戏,更重要的是通过齿轮预告了续作。 [h2]总结[/h2] 个人感觉制作组在经历前作的失败后,在本作中显得十分保守,主要是为了求稳,谨慎小心,让这个系列能一直延续下去。这种「不求无功,但求无过」的态度确确实实达成了他们的目的,游戏玩起来也十分流畅,内容量也很足,至少诚意还是在的。不过,对于我这个略微挑剔的老玩家来说还是有一点点失望的,我更喜欢流程短点,新鲜度高,让人通关后有意犹未尽之感。希望能在「Trine 5: A Clockwork Conspiracy」加以改观,但还是得再缓缓再去玩了。今年夏日游戏节公布了6代的预告,游戏加入了两个新的可操作人物,并继续加强多人合作的玩法。对于我这个独狼式玩家可能就没那么喜欢了,不过不得不承认的是,这个系列在横板跳跃解谜游戏里依旧是顶级的。
单人:烧脑解谜游戏 多人:和我的左脚踩右脚螺旋升天说去吧😊
想参加最强的大脑的玩这个,这就是你们友谊的试金石,如果其中一个表现的太聪明不要急,最适配的bgm出现了,我们和这个游戏的关系就像:这就是每个人选择都是不一样的,你没有错,但我只能说你不是我的兄弟,你是路人,什么是路人,就你既不是我的朋友,也不是我的兄弟,也不是我的敌人,我们不是一路人,我们不是一家人。谁把这个给我剪映剪进去,吐血jpg
买了很久了,跟朋友们断断续续在玩,每次都要等大家回来。 这一部非常不错。它是一个适合三人的游戏,用于哦一定的战斗和解密。 如果你今天看到了这个评论,那就是它值得购买,如果你不愿意花钱,那么可以去隔壁E宝家领取。
联机不稳定,操作也有点卡手。还有不知道算是游戏特性还是bug没修,好多关卡都可以暴力跳关有点没意思。
刚买就送,人麻了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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