
A physics-based puzzle platformer in breathtaking 2.5D. A haunted prince's nightmares are leaking into the waking world — chase him down as wizard, knight and thief, solving puzzles of fire, water, light, magnets, electricity and more. Play solo or with up to three friends, online or in local co-op.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 2 → 1.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14.3Kreviews | 89% | — | $7.8M |
| $5.99−80% | 2.4Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 870 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
画面、谜题与协作体验三位一体的冒险童话。除了总是掉线以外还是很值得体验的经典2.5D横板卷轴解谜,感谢朋友超有耐心一同与我在精美的动态插画里穿梭跳跃。喜欢冷杉水域的水流植被,雪顶高地的冰雪气流,獾博勒小木屋中透过的光线,还有噩梦学院城堡外的梦幻星空。 [h3]联机体验不佳[/h3] 这个土豆服务器呀,联机真是掉得人没脾气,且每次重进作为客机端都要重新分配技能点,偶尔死亡还会刷新在好几个关卡之前,需要跑个半马回来。后续用的玄学方法是客机掉线后不要再次邀请,而是通过选择之前同伴创建的游戏加入,好像有维持时间稍微长一点[strike]的错觉[/strike]。 [h3]解谜思路稀奇古怪[/h3] 三个角色的技能排列组合能够构成花式过关方式,游戏的魅力正是在这种切换与协作的时刻时被无限放大。技能过剩到后半程时常会有“不知道正确解法但是过也过来了”的神奇体验。相比键鼠,手柄在切换物体时稍微有点难以选中,尤其是在后期可交互物体较多/切换更频繁的时候。还有感觉绳子的物理引擎有一点点奇怪,射手的精灵绳索配合法师的钢球你甚至可以左脚踩右脚就上去了(?),以及到最后都没完全研究明白法师的【弹弹球】【冰冻瞬移】要怎么发挥作用。角色技能树在尾声没能获得更好的教学引导或使用场景稍微有些遗憾,会让人下意识一直用最基础(最逃课)的方式,导致时间久可能会有一定的重复感。不过视觉上的精美奇幻又很好地缓解了解谜过程的疲劳。 [h3]全收集十分友好[/h3] 每一小关独立分开且标注经验瓶数量,可以补收集对成就党非常友好。有范围及数量提示,让找隐藏成为一件并不令人反感甚至乐在其中的事情,这一点要夸夸。另外奔着全收集去,于是和朋友疑神疑鬼的对话基本全程如下循环: “上面有东西吗?” “你觉得这里有东西吗?” “别走,右边有东西?” “下面应该没东西了吧?” “左边可能藏东西吗?” “这里总不能还有东西了吧?”
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 521.6/day in the week to Jul 16 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Simplified Chinese, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese, Czech +2 more
| $29.99 |
| 300ratings |
| 92% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总是有人觉得游戏联机功能必须要做到让你裸连不卡才算联机服务好 ,像这种小游戏怎么可能让他在中国安置服务器,从境外服务商连接到国内神来了都网卡,还有网络问题也有可能是硬件不足导致的,那种开个游戏卡退三四次steam都闪退的人不找找自己的问题,还有加速器是不肯花钱买的,搁这抱怨游戏公司的人我也是无语了
It’s a gorgeous game, but let’s be honest: you’re playing this for the co-op chaos. Puzzles are fun and all, but mostly we just spend our time stacking random junk and accidentally squishing each other with the physics engine. Hilarious time if you've got friends to play with.
三位4梦魇王子2.5D画风还是蛮好看的,童话绘本风,很多场景大量色彩的饱和度对比度都很高,光线运用散射效果也很梦幻。 三位角色切换的玩法趣味十足,剧情流程短小精悍,双人合作体验还不错。虽有部分解密类型重复,但整体是一场治愈又华丽的梦境之旅。 最后还是要感谢朋友愿意全程一起玩(>^ω^<),拿了全成就^ ^ 依旧总结:玩什么游戏不重要,重要的是跟谁一起玩,朋友比游戏重要👍 ps:联机很迷惑,有时候需要开加速器有时候不需要,很随机的联机体验(ー ー;)
手柄的设置很有问题,弓箭手绳子没有,战士没有下落,法师更是一言难尽,映射也没法用
12月花十几买的KEY,结果没几天E宝送了1-4合集,有点离谱啊,不过我124都玩过了,也不会去再玩一遍了,倒是可以试试3,不过那部做的好像不太行。算了,支持下制作组也好,不错的游戏,接下来就等DLC和5打折了。 可单人可多人联机,单人玩起来完全没有问题,不会手忙脚乱的,[strike] 放心当独狼 [/strike] 难度不高,真的很简单,比原来的简单太多了,就是过流程和全收集。全成就就像我这个时间,12h就能搞定,甚至这还是我有的解密想了一会的时间,个别的解密有点难度,其他的都很简单,全收集的成就看起来很难,但是打完之后可以自选保存点回去重新找,像我看的稍微仔细一点的,每个关卡最多就漏3-4个地方的,回去找非常简单,就只有一个没见过的解密给卡住了去找视频了。全经验值收集的话一定能全收集饰品和信,完全无难度,多注意注意上方就行,玩熟了哪里大概藏了就有经验了。悬崖下面的基本都能看见,看不见的就是没有[strike] 亲身体验过 ,不用再跳崖尝试了[/strike] 玩起来感觉法师盗贼解密MVP,战士就打怪用的多,但是这游戏战斗又不咋地,打起来好容易死,简单难度战斗都不少,有点难受,可能是为了给战士多点戏份吧,不然存在感太低了 据说DLC因为是技能全解锁的,解密会难一点,正好在等打折的时候缓一缓,一天玩了十几大关解密,有点点恶心了,最好玩一玩再歇一歇
Любимая серия игр, первую часть проходила еще в глубоком детстве. В одиночку отлично проходится, но здорово что есть вариант с коопом, хоть в коопе и больше вариантов считерить.
e父送了合集让我想起一直忘记了的评价_(:з」∠)_~4有些莫名的很多突然的战斗意义不明,谜题上也并不是让人眼前一亮的感觉【】再加上当时一起玩的让我也没能好好的感受谜题(初体验一起玩的并不是非常愉快,让我对这个游戏的第一印象很不好ε=(´ο`*)全成就之后DLC都懒得玩,甚至也没有发全成就纪念┓( ´∀` )┏(←这个人全成就都一定会发纪念的!))先这样吧~因为一个糟糕的体验只能不好意思啦!~希望等上PS二档做白金奖杯二刷的时候能有一个好的体验(。・ω・。)~到时候再来修改评价~画面确实非常唯美!!!!!~
Я не прошел игру до конца, не интересная игра.
This game has a charming art style, and oh my, the environmental design was actually gorgeous for a puzzle platformer game! I myself am not a fan of platformer games, but remote playing with friends was a fun experience, solving each location's puzzles together, falling off unintentionally and occasional [spoiler](skill)[/spoiler] issues. It's a cool brainteaser where you can use whichever character is suitable for your team to pass through the terrain, depending on what skill you need like conjuring and controlling a magical box, shooting elemental arrows, or even blocking projectiles, as well as reach and unlock special places where the rewards are. We had a few problems with connectivity though, but got it figured out after a few tweaks. It sure is verified for Steam Deck, at least, but when I wish to go on Desktop Mode and use a different controller so that I could have a larger screen, but it detects two controllers (i.e., my Deck's controller and my PS controller), so I had to use the Deck's. At the time of this review, my friends and I finished Act II and will continue to Act III. Story is actually interesting, and can't wait to finish it soon!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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