
An ancient god consumes your world. Now you must train and build relationships with each of your Overlords in this challenging raising sim/roguelike/SRPG hybrid. How many Overlords will you sacrifice to defeat an enemy with a trillion hit points?
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]A Bold and Unique JRPG Experience[/h1] Trillion: God of Destruction is a refreshingly original JRPG that dares to break conventions with its inventive mechanics and emotional storytelling. Developed by Compile Heart and Idea Factory, this title blends strategy, visual novel elements, and rogue-like progression into a compelling package that keeps players engaged despite some repetitive moments. [b]A Gripping Battle Against Impossible Odds[/b] The premise is simple yet gripping: a monstrous entity named Trillion, with—you guessed it—one trillion HP, threatens to devour the Underworld. As the Great Overlord Zeabolos, you must train and prepare a succession of powerful Overlords to face this seemingly unstoppable foe. The catch? Each battle is a desperate struggle where death is permanent, and every defeat carries consequences. The game’s structure revolves around time management, with each day spent training, bonding with characters, or exploring a dungeon to gather resources. The strategic depth comes from balancing fatigue, maximizing stat growth, and knowing when to push forward or retreat in battle. The permadeath mechanic adds real weight to every decision, making victories feel earned and losses genuinely heartbreaking. [b]Deep Character Bonds and Emotional Stakes[/b] Where Trillion truly shines is in its character-driven storytelling. Each Overlord represents one of the Seven Deadly Sins, but they’re far more than simple archetypes. Through interactions and events, they develop into fully realized personalities, making their inevitable sacrifices all the more impactful. The writing is surprisingly heartfelt, blending humor, tragedy, and camaraderie in a way that keeps players invested. The combat system is a mix of tactical movement and real-time decision-making. Battles take place on a grid where positioning is key—Trillion’s devastating attacks are telegraphed, but avoiding them requires careful planning. The rogue-like elements ensure that even in failure, progress isn’t entirely lost, as fallen Overlords pass on some of their strength to the next candidate. [b]A Few Repetitive Hurdles[/b] Admittedly, the game’s structure can feel repetitive over time. Training cycles and menu navigation dominate much of the gameplay, and while the Valley of Swords dungeon offers some variety, it’s not enough to fully alleviate the grind. The lack of enemy variety outside of Trillion himself may also disappoint those seeking more traditional JRPG combat. That said, the game’s brisk pacing (clocking in around 12–15 hours for a single playthrough) helps mitigate fatigue, and New Game+ offers additional incentives to revisit the story with different Overlords. [b]Final Verdict: A Worthy Experiment[/b] Trillion: God of Destruction is a bold and memorable experience that stands out in the JRPG landscape. Its emotional narrative, strategic depth, and risk-reward gameplay make it a must-try for fans of unconventional RPGs. While the repetition may test some players’ patience, those who stick with it will find a game that’s as rewarding as it is unique. [b]Rating: 4/5[/b] – A flawed but fascinating adventure that proves innovation and heart can go hand in hand.
[h1]你不要被封面骗了!这绝对不是地雷社的萌萌故事[/h1] 《Trillion(万亿魔坏神兆力昂)》妹纸很萌很可爱,剧情很猛很泣系,只有撕心裂肺的绝望感和痛苦感能描述这个游戏带给我的震撼,我不喜欢剧透,也不希望在这篇评测里剧透,但是我会真挚的告诉你,请好好珍惜游戏里遇到的妹纸们,请记住她们。你最终或许能够胜利,但是失去的,牺牲的,很难再回来了。 [h2]我不是魔鬼,却要我当魔王[/h2] 玩家主角魔王Zeabolos在与拥有1兆血量的魔坏神Toririon战斗中落败,被神秘少女Fausuto复活并签下灵魂契约,培养并带领着六位拥有不同能力的女孩对抗魔坏神—— 地狱的事情来了,分明主角是“魔王”,已然是我方战力最高之人,却还要带着新人不断向魔坏神冲锋,唉,再说明白一点吧:养妹纸一个个送,听到这里大概也明白了这个游戏真正劝退和震惊的地方了,为了成功,就必须要有血淋淋的牺牲,训练场的陪伴,随机事件的惊喜,甚至死前的回眸,都是踏向胜利道路“必要的牺牲”,每次战斗都会削弱魔坏神的血量和一部分能力,最后带着“幸运”的女孩战胜魔坏神,即可通关,《万亿魔坏神兆力昂》也是这样一个全游戏只需要战胜一个怪物就能通关的游戏,牺牲这么多时间,感情和精力,全游戏却只是面对一个几乎无敌的BOSS,非常可笑吧。 [h1]结语:[/h1] 没想到地雷社给我上了这样一课,SRPG+视觉小说,游戏倒是不复杂,操作手感也尚可,但是总归是非常胃疼的,Steam内置了前人的汉化MOD可用,如下: https://steamcommunity.com/sharedfiles/filedetails/?id=795734590&insideModal=0 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
[h1]经典复古的日式角色扮演游戏[/h1] 《Trillion:God Of Destruction》(万亿魔坏神)是一款由地雷射发行的日式角色扮演游戏。游戏无官方中文,并且年代久远布丁难找,属于早期暴力移植作品,按键适配较差,Bug频出。不过,抛开外界因素来说,游戏是一款还不错的二次元日式角色扮演作品。 [h1]游戏内容上[/h1] 游戏的剧情经典传统,魔王主角对于反派的战斗中败北,找到神秘的少女复活,并被签下灵魂契约,需带领着六名对应着不同刻印诅咒的女孩不断成长,最终战胜反派。游戏中拥有非常丰富的角色,除了六名女孩外,还有主角以及主角的妹妹和宠物,并且剧情也并不是所有人都一起(嗯,有点迷惑,似乎六个角色都是牺牲品,都是用于削弱敌人的工具),最后连妹妹也牺牲了,整体剧情似乎有些悲壮,但又有些突兀。(剧情整体来说还算有深度吧,但我不喜欢)。游戏的玩法和画面都非常传统,毕竟年代久远,画面也称不上好,但看起来倒也不算糟糕,回合制的战斗有点战棋的感觉。 [h1]总结[/h1] 总的来说,本作在质量上到无可厚非,但游戏的缺点内容还是很多的,比如移植的不适配性,频繁出现的黑屏卡死,无中文的阅读压力,整体来说只推荐地雷社粉丝和对本作感兴趣的玩家酌情尝试。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
Developed by IDEA FACTORY, COMPILE HEART, and PREAPP PARTNERS, and published by Idea Factory International, Trillion: God of Destruction is a strategy RPG that distinguishes itself through a premise unlike most games in the genre. Instead of leading a group of heroes to gradually overpower an evil force, players are tasked with confronting an unstoppable god-like creature whose unimaginable health pool of one trillion points makes immediate victory impossible. This overwhelming challenge shapes every aspect of the experience, transforming the adventure into a campaign built on preparation, sacrifice, and long-term planning rather than conventional heroics. The result is a game that feels fresh despite drawing inspiration from familiar Japanese RPG traditions. The narrative centers on Zeabolos, the Great Demon King, who is defeated by the monstrous Trillion before being granted a second chance to save the Underworld. To stand against the colossal threat, he must train six talented Overlord Candidates, each inspired by one of the deadly sins. While the central objective is straightforward, the story gains depth through its focus on the relationships between Zeabolos and the aspiring rulers. Every heroine has her own ambitions, insecurities, and personality, allowing the game to balance serious world-ending stakes with humorous conversations, emotional bonding, and occasional romance. Because the story constantly reminds players that not everyone will survive the battle, these interactions become meaningful and add genuine emotional weight to later events. One of the game's defining strengths lies in its progression system. Since defeating Trillion in a single confrontation is virtually impossible, players instead chip away at the monster over multiple encounters. Each Overlord is trained, sent into battle, and expected to push the fight a little further before eventually falling. The damage dealt permanently weakens Trillion for the next challenger, creating a unique gameplay loop where defeat is not failure but an essential part of victory. This design encourages players to think several steps ahead instead of focusing solely on immediate success, making every decision feel significant. Preparation occupies much of the gameplay, and managing limited time becomes a major strategic challenge. During periods when Trillion is inactive, players allocate training sessions to improve attributes, master new combat skills, collect equipment, and strengthen relationships. Randomized dungeon exploration introduces roguelike elements that provide useful resources while preventing every expedition from feeling identical. Deciding whether to invest time in raising combat efficiency, unlocking abilities, or deepening personal bonds constantly forces meaningful choices, and those decisions directly influence performance during the crucial boss encounters. Combat emphasizes movement, positioning, and efficient use of abilities instead of relying entirely on numerical strength. Every confrontation with Trillion feels intense because even modest amounts of damage contribute to the larger objective. The persistent nature of the boss's health pool creates an unusual sense of accomplishment, as every successful attack permanently advances the campaign. This system also reinforces the game's themes of perseverance and determination, rewarding careful preparation more than reckless aggression. Outside of combat, character interactions remain one of the game's greatest highlights. Each Overlord Candidate receives substantial screen time through personal events that reveal her background and motivations. These scenes not only strengthen the emotional impact of the narrative but also provide gameplay benefits by improving trust and unlocking additional opportunities for growth. The cast is colorful and memorable, with each heroine offering a distinct combat style and personality, encouraging players to experiment with different approaches while becoming attached to the characters themselves. Presentation is another area where the game performs well. The anime-inspired artwork is vibrant, character portraits are expressive, and the visual novel segments effectively communicate both dramatic and lighthearted moments. The soundtrack complements the experience with energetic battle themes and emotional compositions that enhance major story developments. Although dungeon environments and battlefields occasionally lack variety, the attractive character designs and polished interface help maintain the game's overall appeal. The game is not entirely free of shortcomings. Training cycles can become repetitive over long play sessions, particularly for players who prefer constant action. Some mechanics require patience to fully understand, and newcomers may initially struggle with the expectation that losing battles is part of the intended progression. The pacing also slows at times due to extended dialogue sequences and repeated dungeon exploration. However, these issues become less noticeable as players gain familiarity with the systems and begin appreciating how every mechanic supports the central concept. Trillion: God of Destruction ultimately succeeds because it commits fully to its unconventional ideas. It combines strategic planning, resource management, relationship building, and emotional storytelling into a package that feels different from many traditional RPGs. The game transforms sacrifice into a meaningful gameplay mechanic while delivering memorable characters and a satisfying sense of gradual achievement. Although its structure may not appeal to everyone, those willing to embrace its distinctive design will find an engaging adventure that rewards patience, experimentation, and thoughtful strategy. Overall, Trillion: God of Destruction's inventive progression system, compelling cast, strategic depth, and emotionally driven narrative make it a standout title within the strategy RPG genre, while its repetitive training segments and deliberate pacing are relatively minor drawbacks compared to the originality and satisfaction offered by its unique approach. Rating: 6/10
I don't like it when girls die.
This game gives you a roster of adorable, deeply loveable demon girls and then makes you listen while they're slowly ripped apart one by one at the claws of an overwhelmingly powerful monster. Maybe next time I'll be strong enough to defeat it. Edit: Save often, because it likes to crash when using Death Skills and Underworld Prize.
Неплохая геймплейная новелла, только под конец начала крашиться, из-за чего со скрипом получилось закончить.
Seems interesting...if only I could get it to work...
Fun game if you like !f stuff
It's a unique game i'll give it that (Granted as of writing this review i haven't finished ) The story is interesting, but there is basically only like 20 enemies in the entire game I love the art, but the weird "gameplay" + a weird glitch i found where the screen flickers like a madman i'm really not sure if i can recomend Take this as a really REALLY light yes
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