
An ancient god consumes your world. Now you must train and build relationships with each of your Overlords in this challenging raising sim/roguelike/SRPG hybrid. How many Overlords will you sacrifice to defeat an enemy with a trillion hit points?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1][b]🎮 Reseña de Trillion: God of Destruction[/b][/h1] [h2]Resumen del Juego[/h2] Trillion: God of Destruction es ese JRPG de estrategia con estética anime que te mira a los ojos y te dice: “¿Creías que ibas a grindear tranquilo? Qué tierno”. La premisa gira alrededor de enfrentar a una entidad absurdamente poderosa (sí, “Trillion”, por si no quedó claro que esto va a escalar a lo ridículo), mientras administras recursos, decisiones y combates con enfoque táctico. La mezcla es curiosa: por un lado tienes el componente de rol (progresión, personajes, planificación) y por el otro una capa estratégica que pide cabeza fría y tolerancia a repetir, aprender y optimizar. Y en medio de todo, bastante vibra de novela visual: diálogos, escenas y ese estilo “adorable” que contrasta con la idea de que te están empujando a una trituradora. Primera impresión: un juego de nicho, con personalidad, que no intenta caerle bien a todo el mundo… y aun así mete “contenido sexual” como quien pone perejil encima: no siempre necesario, pero ahí está, para que Steam te mire raro. [h2]Lo Divino y Lo Condenadamente Terrenal[/h2] Lo Bueno: ✅ Estrategia + rol bien definidos: no es solo “pelea y ya”, aquí hay planificación real 🧠⚔️ ✅ Estética anime y tono de fantasía que se sienten consistentes 🎨✨ ✅ Enfoque de un jugador ideal para quien quiere una experiencia cerrada y sin drama multijugador 🚫👥 ✅ Steam Cloud + compatibilidad total con mando: cómodo para jugar como se te dé la gana ☁️🎮 ✅ Logros (36) y cromos: el combustible oficial del completista con insomnio 🏆🃏 Lo No Tan Bueno: ❌ Comunidad fantasma: 0 jugadores actuales… felicidades, eres el elegido (y el único) 👻🕯️ ❌ Puede sentirse muy de nicho por su mezcla de novela visual con estrategia: si vienes solo por acción, te vas a impacientar 📖⌛ ❌ El “contenido sexual” puede espantar a quien solo quería fantasía y táctica, o atraer al público equivocado 😬🔞 ❌ Rejugabilidad condicionada: si no conectas con el bucle y el estilo narrativo, se te cae el castillo 🧱🔁 [h2]Tabla de Evaluación[/h2] [table] [tr][th]Aspecto[/th][th]Puntuación (0-10)[/th][th]Comentario[/th][/tr] [tr][td]Jugabilidad[/td][td]7[/td][td]Estrategia/RPG sólida, pero no para impacientes.[/td][/tr] [tr][td]Dificultad / IA[/td][td]7[/td][td]Exigente; te obliga a pensar y optimizar.[/td][/tr] [tr][td]Contenido[/td][td]6[/td][td]Suficiente para su propuesta, sin sentirse infinito.[/td][/tr] [tr][td]Gráficos / Video[/td][td]6[/td][td]Estilo anime cumplidor; más “visual novel” que espectáculo.[/td][/tr] [tr][td]Historia[/td][td]7[/td][td]Fantasía dramática con buenas vibas de novela visual.[/td][/tr] [tr][td]Ambientación[/td][td]7[/td][td]Identidad clara: raro, adorable y apocalíptico a la vez.[/td][/tr] [tr][td]Efectos (VFX)[/td][td]6[/td][td]Funcionales; no esperes pirotecnia AAA.[/td][/tr] [tr][td]Música[/td][td]6[/td][td]Acompaña bien, sin robarse el show.[/td][/tr] [tr][td]Voces[/td][td]6[/td][td]Cumplidoras para el enfoque narrativo.[/td][/tr] [tr][td]Diversidad[/td][td]5[/td][td]Anime de nicho: ya sabes lo que hay (y lo que no).[/td][/tr] [tr][td]Rendimiento[/td][td]7[/td][td]Nada indica problemas; experiencia estable esperable.[/td][/tr] [tr][td]Rejugabilidad[/td][td]6[/td][td]Depende de cuánto te enganche su loop y tono.[/td][/tr] [tr][td][b]Total Puntuaciones (Bueno)[/b][/td][td][b]6.4[/b][/td][td]Buen juego de nicho: interesante, exigente y no universal.[/td][/tr] [/table] [h2]Conclusión (Bueno)[/h2] Trillion: God of Destruction es “Bueno” en el sentido más peligroso de Steam: el tipo de juego que a su público le puede encantar, pero que a cualquiera fuera de ese círculo le va a parecer una combinación extraña de estrategia, rol y lectura con estética anime. Si te gusta planear, optimizar y bancarte un tono narrativo fuerte, aquí hay material. Lo controversial: que tenga 0 jugadores actuales no significa que sea malo… pero sí significa que estás entrando a una fiesta cuando ya apagaron la música y el anfitrión se fue a dormir. Aun así, 346 recomendaciones totales sugieren que, cuando alguien sí lo juega, suele encontrarle el chiste. ¿Vale la pena? Si buscas un JRPG estratégico para un jugador, con narrativa marcada y ese toque “¿por qué esto tiene esto?” típico del anime, sí. Si esperas un juego social, moderno o masivo: no, y ni te ilusiones. [h3]Recomendación de Compra (Recomendado con reservas)[/h3] Puntuación Total: 6.4/10 Número de jugadores activos al momento de hacer esta review: 0 Descuento máximo registrado: N/A Veredicto: [i]Un RPG/estrategia de nicho que brilla si aceptas sus rarezas… y se hunde si no.[/i] Si te atrae la mezcla de estrategia, rol japonés y narrativa estilo novela visual, dale una oportunidad (con mente abierta y paciencia). Si lo tuyo es la gratificación instantánea, mejor pasa: este juego no te va a pedir perdón por ser como es.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Okay...HEAR ME OUT... I don't recommend this game not because it is bad. Please read everything then decide if you want to buy the game. This game is not a dating sim, it's not hentai, so if you are going for those elements, you got a very wrong idea. It is very important that you must acknowledge this: THIS GAME IS SOUL-LIKE HARD. YOU WILL BE DYING A LOT. YOU WILL BE HAVING HEARTBREAKS. The story is an emotional roller coaster that teaches you: "Above all else, sometimes sacrifice must be made, no matter how hard you tried or how much you cared." I am here to set things right, so everyone who is going to buy this game after reading must be finally enjoying something that suits their taste. The main issue with this game is that it has tons of coding/programming issues...and I have played it on PS VITA so, where on PC, I can't even get through PROLOGUE due to the errors...in fact I have made it through the end of my first run on my handheld console. I was really hoping to be able to complete the game on the final run, unfortunately, I can't seem to get it fixed. So, that's the end of my run on PC... I noticed plenty of people having similar issues and the support has been giving more or less the same recommendation and routine to fix it...so if you are buying <Trillion>, you need to invest hours into fixing the problem, if you can't fix it, then refund it. I can't really offer much help. Now, please don't get it wrong when I am not recommending it at first. This is not a terrible game. If you truly enjoy Soul-like games, where your game knowledge will advance bit by bit; your skill and tactics will grow as you make progress; this is the type of game for you. Don't let the cute girls distract or fool you, <Trillion> is not a romance game, it will destroy you with its brutal difficulty. There is no easy way to defeat Trillion. You can learn all of its moves, you can try your best to dodge its attack. You can manage your time to max out stats, you can figure ways to get better equipment. Eventually, you will have to make the sacrifice, you need to send each one of those cute faces to fight that monster. Remember, they are not waifus, girlfriends or gals you made along the way, they are sacrificial pawns from the start. So in this game, you will be parting ways with your comrades. If you hate feeling that, DO NOT BUY THIS GAME. It's gonna hurt you real bad once you get there. I want to make sure you are ready to have your heart broken right from the start. Only then, you will understand the true meaning of this game, and the weight you carry with it. LET THAT SINK IN. Now, if you are ready for a heartbreaking tactical sim management game that pushes you really hard to the breaking point like Dark Soul 3 level hard; as grindy as old school dungeon crawlers that will make you keep yelling "I just need one more win to sleep!"; but literally as heartbreaking as "I can stand the pain of watching my favorite waifu die in the arms of a devil"; YES MY LORD! THIS IS THE GAME YOU HAVE BEEN LOOKING FOR. Finally, remember: The plot is set in stone. If you can't stomach the crashing loss that can suffocate you, DO NOT BUY OR PLAY THIS GAME. You are going to regret it. If you do somehow manage to play the game, hold it in for all the losses and beat the boss...congratulations, you have beaten one of the harder Soul-like games released before the Soul-like trend has taken off; a game with a tragic plot so heartbreaking that all the fans eventually hate it, simply, they were fooled by the cover arts and screenshots, thinking: I CAN FIX HER, I CAN SAVE HER! I CAN HAVE A HAREM!!! The lesson of the day: Do not judge the game by the cute girls on the cover and the PG13 temptations they put on the store page. Be a bigger man, be a better man. Be the sad and tragic hero that you should be. With this, I hope you will be able to enjoy the game till the very end of your true final run of the game. By then, you will look at this game a different way from many other players in the past who see this game as a piece of trash that betrays them. I hope my review truly helps you, thank you for taking your time and reading this. Good morning, good day, good afternoon, good evening, good night to you whenever you are. However, you do have a good game. TL;DR Scoring: Graphics: Cute girls GOOD! Hot MILFs YEAH!! Sis...NOPE... Audios: Pass... Plot: It's no harem, it's gonna be as sad as <Marley & Me> by the end of every chapter and worse at the very end of it. Gameplay: I play Dark Soul and I have no soul left in my hole. More grinding than my D&D dungeon crawler campaigns. GET ME OUT! Compared to every game I have ever played, a solid 6/10. The whole plot would be a 7/10, given its unique take, tho it's not entirely perfect, the hole it creates once you have reached its conclusion, it's gonna bleed you hard for a while. If you are ready for a joykiller, here we go into that rabbit hole.
[h1]经典复古的日式角色扮演游戏[/h1] 《Trillion:God Of Destruction》(万亿魔坏神)是一款由地雷射发行的日式角色扮演游戏。游戏无官方中文,并且年代久远布丁难找,属于早期暴力移植作品,按键适配较差,Bug频出。不过,抛开外界因素来说,游戏是一款还不错的二次元日式角色扮演作品。 [h1]游戏内容上[/h1] 游戏的剧情经典传统,魔王主角对于反派的战斗中败北,找到神秘的少女复活,并被签下灵魂契约,需带领着六名对应着不同刻印诅咒的女孩不断成长,最终战胜反派。游戏中拥有非常丰富的角色,除了六名女孩外,还有主角以及主角的妹妹和宠物,并且剧情也并不是所有人都一起(嗯,有点迷惑,似乎六个角色都是牺牲品,都是用于削弱敌人的工具),最后连妹妹也牺牲了,整体剧情似乎有些悲壮,但又有些突兀。(剧情整体来说还算有深度吧,但我不喜欢)。游戏的玩法和画面都非常传统,毕竟年代久远,画面也称不上好,但看起来倒也不算糟糕,回合制的战斗有点战棋的感觉。 [h1]总结[/h1] 总的来说,本作在质量上到无可厚非,但游戏的缺点内容还是很多的,比如移植的不适配性,频繁出现的黑屏卡死,无中文的阅读压力,整体来说只推荐地雷社粉丝和对本作感兴趣的玩家酌情尝试。 [quote]欢迎前来关注「 [url=https://store.steampowered.com/curator/45353266/] 𝗞𝗼𝗶𝗺𝗶𝗮𝗼🍁」 [/url] [u][b] 采撷旅途之叶,铭刻生命之诗[/b][/u][/quote]
[h1]A Bold and Unique JRPG Experience[/h1] Trillion: God of Destruction is a refreshingly original JRPG that dares to break conventions with its inventive mechanics and emotional storytelling. Developed by Compile Heart and Idea Factory, this title blends strategy, visual novel elements, and rogue-like progression into a compelling package that keeps players engaged despite some repetitive moments. [b]A Gripping Battle Against Impossible Odds[/b] The premise is simple yet gripping: a monstrous entity named Trillion, with—you guessed it—one trillion HP, threatens to devour the Underworld. As the Great Overlord Zeabolos, you must train and prepare a succession of powerful Overlords to face this seemingly unstoppable foe. The catch? Each battle is a desperate struggle where death is permanent, and every defeat carries consequences. The game’s structure revolves around time management, with each day spent training, bonding with characters, or exploring a dungeon to gather resources. The strategic depth comes from balancing fatigue, maximizing stat growth, and knowing when to push forward or retreat in battle. The permadeath mechanic adds real weight to every decision, making victories feel earned and losses genuinely heartbreaking. [b]Deep Character Bonds and Emotional Stakes[/b] Where Trillion truly shines is in its character-driven storytelling. Each Overlord represents one of the Seven Deadly Sins, but they’re far more than simple archetypes. Through interactions and events, they develop into fully realized personalities, making their inevitable sacrifices all the more impactful. The writing is surprisingly heartfelt, blending humor, tragedy, and camaraderie in a way that keeps players invested. The combat system is a mix of tactical movement and real-time decision-making. Battles take place on a grid where positioning is key—Trillion’s devastating attacks are telegraphed, but avoiding them requires careful planning. The rogue-like elements ensure that even in failure, progress isn’t entirely lost, as fallen Overlords pass on some of their strength to the next candidate. [b]A Few Repetitive Hurdles[/b] Admittedly, the game’s structure can feel repetitive over time. Training cycles and menu navigation dominate much of the gameplay, and while the Valley of Swords dungeon offers some variety, it’s not enough to fully alleviate the grind. The lack of enemy variety outside of Trillion himself may also disappoint those seeking more traditional JRPG combat. That said, the game’s brisk pacing (clocking in around 12–15 hours for a single playthrough) helps mitigate fatigue, and New Game+ offers additional incentives to revisit the story with different Overlords. [b]Final Verdict: A Worthy Experiment[/b] Trillion: God of Destruction is a bold and memorable experience that stands out in the JRPG landscape. Its emotional narrative, strategic depth, and risk-reward gameplay make it a must-try for fans of unconventional RPGs. While the repetition may test some players’ patience, those who stick with it will find a game that’s as rewarding as it is unique. [b]Rating: 4/5[/b] – A flawed but fascinating adventure that proves innovation and heart can go hand in hand.
[h1]你不要被封面骗了!这绝对不是地雷社的萌萌故事[/h1] 《Trillion(万亿魔坏神兆力昂)》妹纸很萌很可爱,剧情很猛很泣系,只有撕心裂肺的绝望感和痛苦感能描述这个游戏带给我的震撼,我不喜欢剧透,也不希望在这篇评测里剧透,但是我会真挚的告诉你,请好好珍惜游戏里遇到的妹纸们,请记住她们。你最终或许能够胜利,但是失去的,牺牲的,很难再回来了。 [h2]我不是魔鬼,却要我当魔王[/h2] 玩家主角魔王Zeabolos在与拥有1兆血量的魔坏神Toririon战斗中落败,被神秘少女Fausuto复活并签下灵魂契约,培养并带领着六位拥有不同能力的女孩对抗魔坏神—— 地狱的事情来了,分明主角是“魔王”,已然是我方战力最高之人,却还要带着新人不断向魔坏神冲锋,唉,再说明白一点吧:养妹纸一个个送,听到这里大概也明白了这个游戏真正劝退和震惊的地方了,为了成功,就必须要有血淋淋的牺牲,训练场的陪伴,随机事件的惊喜,甚至死前的回眸,都是踏向胜利道路“必要的牺牲”,每次战斗都会削弱魔坏神的血量和一部分能力,最后带着“幸运”的女孩战胜魔坏神,即可通关,《万亿魔坏神兆力昂》也是这样一个全游戏只需要战胜一个怪物就能通关的游戏,牺牲这么多时间,感情和精力,全游戏却只是面对一个几乎无敌的BOSS,非常可笑吧。 [h1]结语:[/h1] 没想到地雷社给我上了这样一课,SRPG+视觉小说,游戏倒是不复杂,操作手感也尚可,但是总归是非常胃疼的,Steam内置了前人的汉化MOD可用,如下: https://steamcommunity.com/sharedfiles/filedetails/?id=795734590&insideModal=0 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
I really wanted to like this game, but due to constant crashes, I can't get myself to properly play it. Given its age, I doubt these problems will ever be fixed, which is a shame because the combat, and art style seemed genuinely great.
Developed by IDEA FACTORY, COMPILE HEART, and PREAPP PARTNERS, and published by Idea Factory International, Trillion: God of Destruction is a strategy RPG that distinguishes itself through a premise unlike most games in the genre. Instead of leading a group of heroes to gradually overpower an evil force, players are tasked with confronting an unstoppable god-like creature whose unimaginable health pool of one trillion points makes immediate victory impossible. This overwhelming challenge shapes every aspect of the experience, transforming the adventure into a campaign built on preparation, sacrifice, and long-term planning rather than conventional heroics. The result is a game that feels fresh despite drawing inspiration from familiar Japanese RPG traditions. The narrative centers on Zeabolos, the Great Demon King, who is defeated by the monstrous Trillion before being granted a second chance to save the Underworld. To stand against the colossal threat, he must train six talented Overlord Candidates, each inspired by one of the deadly sins. While the central objective is straightforward, the story gains depth through its focus on the relationships between Zeabolos and the aspiring rulers. Every heroine has her own ambitions, insecurities, and personality, allowing the game to balance serious world-ending stakes with humorous conversations, emotional bonding, and occasional romance. Because the story constantly reminds players that not everyone will survive the battle, these interactions become meaningful and add genuine emotional weight to later events. One of the game's defining strengths lies in its progression system. Since defeating Trillion in a single confrontation is virtually impossible, players instead chip away at the monster over multiple encounters. Each Overlord is trained, sent into battle, and expected to push the fight a little further before eventually falling. The damage dealt permanently weakens Trillion for the next challenger, creating a unique gameplay loop where defeat is not failure but an essential part of victory. This design encourages players to think several steps ahead instead of focusing solely on immediate success, making every decision feel significant. Preparation occupies much of the gameplay, and managing limited time becomes a major strategic challenge. During periods when Trillion is inactive, players allocate training sessions to improve attributes, master new combat skills, collect equipment, and strengthen relationships. Randomized dungeon exploration introduces roguelike elements that provide useful resources while preventing every expedition from feeling identical. Deciding whether to invest time in raising combat efficiency, unlocking abilities, or deepening personal bonds constantly forces meaningful choices, and those decisions directly influence performance during the crucial boss encounters. Combat emphasizes movement, positioning, and efficient use of abilities instead of relying entirely on numerical strength. Every confrontation with Trillion feels intense because even modest amounts of damage contribute to the larger objective. The persistent nature of the boss's health pool creates an unusual sense of accomplishment, as every successful attack permanently advances the campaign. This system also reinforces the game's themes of perseverance and determination, rewarding careful preparation more than reckless aggression. Outside of combat, character interactions remain one of the game's greatest highlights. Each Overlord Candidate receives substantial screen time through personal events that reveal her background and motivations. These scenes not only strengthen the emotional impact of the narrative but also provide gameplay benefits by improving trust and unlocking additional opportunities for growth. The cast is colorful and memorable, with each heroine offering a distinct combat style and personality, encouraging players to experiment with different approaches while becoming attached to the characters themselves. Presentation is another area where the game performs well. The anime-inspired artwork is vibrant, character portraits are expressive, and the visual novel segments effectively communicate both dramatic and lighthearted moments. The soundtrack complements the experience with energetic battle themes and emotional compositions that enhance major story developments. Although dungeon environments and battlefields occasionally lack variety, the attractive character designs and polished interface help maintain the game's overall appeal. The game is not entirely free of shortcomings. Training cycles can become repetitive over long play sessions, particularly for players who prefer constant action. Some mechanics require patience to fully understand, and newcomers may initially struggle with the expectation that losing battles is part of the intended progression. The pacing also slows at times due to extended dialogue sequences and repeated dungeon exploration. However, these issues become less noticeable as players gain familiarity with the systems and begin appreciating how every mechanic supports the central concept. Trillion: God of Destruction ultimately succeeds because it commits fully to its unconventional ideas. It combines strategic planning, resource management, relationship building, and emotional storytelling into a package that feels different from many traditional RPGs. The game transforms sacrifice into a meaningful gameplay mechanic while delivering memorable characters and a satisfying sense of gradual achievement. Although its structure may not appeal to everyone, those willing to embrace its distinctive design will find an engaging adventure that rewards patience, experimentation, and thoughtful strategy. Overall, Trillion: God of Destruction's inventive progression system, compelling cast, strategic depth, and emotionally driven narrative make it a standout title within the strategy RPG genre, while its repetitive training segments and deliberate pacing are relatively minor drawbacks compared to the originality and satisfaction offered by its unique approach. Rating: 6/10
I don't like it when girls die.
>chose the character I though was less interesting at the start to be the first to fight the boss >ended up liking the character after more dialogues/interaction >had to send her to fight the boss anyway making her the first to die >me sad artstyle is great, dialogues are fun and gameplay is okay, and it's a cool idea making you send characters on a mission with a certain-to-die scenario but also makes it harder to keep playing when the characters you got attached to all ends up getting killed
To be expected mediocre game and very repetitive. Deluxe content is alright so if anything get it at low price.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $83.2K | 88 | 59% | $49.99 | |
| $83.2K | 197 | 92% | $19.99 | |
| $83.1K | 473 | 84% | $9.99 | |
| $83.1K | 292 | 86% | $8.99 | |
| $83.2K | 334 | 91% | $8.99 | |
| $83.1K | 1.2K | 85% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $626.7K | 3.4K | 92% | $6.74 | |
| $180.3K | 977 | 75% | $7.49 | |
| $366.3K | 2.4K | 89% | $6.49 | |
| $70.1K | 453 | 79% | $7.99 | |
| $631.2K | 3.3K | 94% | $6.99 | |
| $109.4K | 100 | 91% | $17.49 |