
A new tactics RPG from the team who brought you the Bravely series and Octopath Traveler. An epic tale, brought to life with stunning HD-2D graphics. Make difficult decisions in this story set against a backdrop of the war-torn continent of Norzelia.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 3.8Kreviews | 80% | — | $2.5M |
| $59.99 | 1.1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
스토리가 길지만 전통 srpg임
The combat is fun and challenging. I played it around 4 times to explore different paths, new party members, and endings.
I LOVED this game. It was so fun, I looked up what games are like it, and now I'm interested in buying Tactics Ogre Reborn & Final Fantasy Tactics!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
เกมดี
Fun game. Looks great. Too much talking, but that's ok. Runs perfect on the Steam Deck.
战斗: 战斗系统的可玩性很足。高周目下依然有挑战性,尤其是致力于0阵亡的玩家。游戏角色的个人成长有封顶(具体表现在等级、装备),所以不存在「高周目下养出一队超人来解决问题」。游戏战斗非常依赖玩家对「游戏角色战术性能」的理解、对「战斗系统」的理解、对「阵容打法流派」的理解。外加「每周目解锁一个隐藏角色+三个结局」,所以我玩了500+小时也才敢自称「玩懂了一半」。 剧情: 整个剧情「框架」其实很棒,甚至可以说在「微缩景观」的体量上尽量做到了波澜壮阔。但是,毫无疑问,制作小组或者说编剧对这种国际间权谋的驾驭能力不足。这种不足体现在「王子线」的强行降智,「公主线」的强行圣母。但是,我更倾向于将这种「驾驭能力不足」理解为「当代日本在国际政治事务上的理解力缺陷」+「游戏体量所限」+「JRPG特有的强行对称感」所致。 如果要把整个剧情拆解为「框架+走向+细节」这三部分的话,我对于「框架+细节」这两部分都是满意的。所以我依然认为《三角战略》的剧情是瑕不掩瑜,值得一玩,而且一定能对玩家有所启发。不管是对「篡改历史」还是「国际政治博弈」还是「封建制度本身」都有所启发。 音乐: 这个游戏我朋友安利我很久了,一开始一直没买,但是每次点开steam产品页面听到主题曲都会让我心痒痒。最后突破我理智让我冲动下单的也是「心痒痒积累到一定量突破理智阈值」的结果。这个主题曲连同其在游戏里的各种变奏曲简直太好听了。但是正如「水草只有在水里时才是最美的」,如果你也对这个主题曲有感觉,请务必在游戏里感受它,而非仅仅在游戏外感受它。 总结: 我是个战棋游戏爱好者,如果让我只推荐一部战棋游戏的化。那么,抛开所有情怀加持,我一定以及肯定会推荐这个《三角战略》。
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???? PC 上这按键操作是咋设计的,蠢蛋。 按ESC加速跑???
Cet avis est plutôt mitigé. Triangle Strategy a de réelles qualités au niveau scénario et univers, c'est cohérent, bien écrit et donne envie de continuer avec des choix pour couronner le tout. Par contre niveau combat c'est une autre histoire. Je commence quasiment toujours par jouer en difficile au jeu au tour par tour, ça donc été le cas pour celui-ci, tout allait bien jusqu'au fameux combat contre Avlora, le jeu était difficile mais surmontable. Mais à partir de ce combat, je me suis fait défoncer comme jamais avec un sentiment de ne pouvoir rien faire, je refais le combat, même constat même si j'ai un peu plus résisté. Je décide donc de passer en mode normal pour voir la différence, je gagne facilement sans perdre aucune unité, ce schéma va ensuite se répéter pour chaque combat, promenade de santé en mode normal, impossible de gagner en mode difficile, je pense qu'en grindant énormément et en refaisant encore et encore les combats, je pourrai l'emporter, mais à quoi bon à part être frustré ? Passons maintenant aux stats en mode normal : dégâts subis = 1 dégâts infligés = 1 En mode difficile : dégâts subits = 1,5 dégâts infligés = 0,75 Pas besoin d'être un génie pour se rendre compte qu'il y a un problème d'équilibrage et que le mode difficile ressemble plus à un mode injuste, mode qui peut exister s'il y aurait un entre deux, chose non présente dans Triangle Strategy. Donc en résulte une frustration niveau combat, heureusement que le scénario et l'univers me donnent envie de continuer mais je recommanderai le jeu à des joueurs occasionnels qui pourront tout de même trouver du challenge dans le mode normal, moi je m'ennuie durant les combats sans ce fameux juste milieu qui aurait du exister dans un réel mode difficile mais pas injuste. Quel gâchis de la part de Square Enix qui est tout de même censé être un étalon dans le domaine du RPG et on parle aussi d'un jeu en pixel art vendu 60 €.
The game starts out slow for the first 2-3 hours but has incredible depth in combat, story, world building etc. Each character feels super unique and combat is challenging but fair. Your decisions matter and change the course of the story. Definitely worth checking out for TRPG fans.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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