
A new tactics RPG from the team who brought you the Bravely series and Octopath Traveler. An epic tale, brought to life with stunning HD-2D graphics. Make difficult decisions in this story set against a backdrop of the war-torn continent of Norzelia.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 3.8Kreviews | 80% | — | $2.5M |
| $59.99 | 1.1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is more positive than negative. If you like tactics/turn-based then this is an obvious must-try in my opinion. Heads up, there is so much talking and cut scenes. Also, there isn't a job system that I love about these kinds of games, everyone has their assigned "job" which can be good or bad depending on your preference.
Lame. Game funnels you into certain decisions on your first run. Absolutely ♥♥♥♥ the scales. Story is forgettable, music is okay, gameplay is nice but the scales turned me off.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's similar enough to Final Fantasy Tactics in that you need to utilize your team members, which you get a vast amount of, and each one has a particular trait and skillset unique to them, making combinations on the battlefield all that more important to think ahead of time. The battles are challenging and if it's too difficult, you get to keep the experience gained, which is not a common feature among these types of games; they usually reset you to the start of battle, losing everything gained. Great storyline with involved characters from the start. The feature of the game is you get to make decisions at key milestones of the story, when intense choices are laid out before you and you must make the most sound and reasonable decision to ensure your survival. This gives a lot of playback into the game, enhancing the story-rich narrative even further for the player with different perspectives and seeing how your characters react in altered scenarios. Certainly a treasure if tactical meets story with player agency is your thing!!
Quick summary, Great VN, not something I want to dig into as a game. Highly recommended if you want a good story first and foremost. Actual choices on offer, the characters, and the way the story unfolds are the highlights of the experience. Character interactions started and remained top notch all the way throughout. This is the reason to play the game full stop. To the point that I'd say if you're not into these then you should probably pass. Loved the way the story develops. I don't have much to say here really. Every little decision I made felt acknowledged and respected. Not until the endgame did I feel like I was being railroaded. Loved seeing every new turn the story took and every new character that popped up along the way. It remained engaging from beginning to end with no dips. Speaking of endings... (No direct spoilers) For the record I only did 1 of them, but after seeing what my options were narrowed down to by endgame, I wouldn't even want to play the others. The buildup was fantastic. I really want to stress this as it might sound as though I didn't enjoy it. It really felt like the culmination of everything I was working toward with my earlier decisions with callbacks to events both big and small. The ending itself was bad. I didn't go for the true route, but this turned out to not actually respect the decisions I made along the way, but suddenly shifted at the end to instead preach to me about how things are always bad and you need to instead stop all that lame RP nonsense you were doing and instead pull up a guide to get the real ending where everything is sunshine and rainbows. Legendary fumble. IMO they should have just dropped the whole true ending nonsense and made the other endings actually stand on their own instead of serving as an indictment of the world and characters. Combat started off great, but toward the latter half just became a chore to slog through. Little things that just felt like casual conveniences in the early game were making me want to give up once the heat was turned up. I would strongly recommend to play on easy and treat this as a VN unless you happen to really like this combat system. A couple highlight gripes from me would be just how squishy your units are, and how abusable terrain/positioning are. Things can be going great then suddenly two enemies attack the same unit and they're deleted with zero possible interaction from my end. Should have cheesed harder ggs. (This particular example reached comical levels on one mission where I had to protect an AI party member that was absolutely dead set on throwing their life away.) Outside of the early game, I never once felt like I made it through the tough battles with plans, gear, or rpg team synergies. Every time the going got tough for me the answer ended up being to play like I did when I was 10 and just pump more damage so they can't hit back, to spam extra turns like this was Rogue Trader, or to abuse enemy pathfinding. I really don't want to see the results of other choices (despite me being very interested from a story PoV) primarily because of the combat. Sidenote: I think I'd prefer if the game were balanced around extra turns and the whole Quietus system not existing rather than every fight being an outnumbered underdog story where I have to make big plays (read: cheese) instead of just solid teambuilding/formation. Localization is functional, but riddled with rewrites. You will have no trouble following the story or understanding the stakes, but beware that if you can't understand the audio, many little bits of characterization in the writing are literally just fan-fiction. I can't stress how constant this is at some points of the story. Here's but one tiny example for people that have played it: [spoiler]"My love" is literally, not once, in the text.[/spoiler] Like I said, it's nothing big or impactful, but it is just a constant assault on my intelligence as whoever was localizing this had the audacity to sit there and say "Here's how I would have wrote this line" instead of actually letting the audience know what the writer intended to convey.
If you like FF tactics, you will love this game.
I would absolutely recommend this game to fans of turn-based tactics games that feature story-telling, progression systems, and branching narrative paths as main selling points. There is a fair bit of asset re-use throughout this game through the 'Mental Mock Battle' system, but by in large this game is an excellent single playthrough. The music is quite good, but I really wish some of the most-repeated tracks would have arrangements or variation. You'll hear the 'Encampment Music' theme in your dreams after a full game of leveling up, tweaking stats/gear, etc. Many games have this issue, but it's something I wanted to mention. There's also a NewGame+ feature to allow you to roll over your progression into a fresh story to explore other paths missed the first time around. There's nothing world-breaking here, but if you can pick it up for a decent discount I think you'll enjoy yourself. It exceeded my modest expectations.
갓겜
At this moment, the game is more frustration in both gameplay and story rather than fun. We'll see as I play more.
very bad keyboard & mouse controls, bad menu management no saves at the start of a battle, no saves between turns, no normal quicksaves painful to play, no enemy AI, even a primitive one no patches for for three years after release. developers obviously don't care about players experience, do not recommend to buy any game from them
An excellent game with a really engaging story. The whole choice system with different endings kept me curious, wondering how things would play out if I picked something else. Chasing all the achievements took a while, but when that last one popped, it felt amazing. I ended up spending over 200 hours on it. Triangle Strategy comes from the same team behind Octopath Traveler, and you can definitely feel the influence, the art , the atmosphere, and the way the story pulls you in all carry that same charm. If you enjoyed Octopath, this one feels like its tactical sibling.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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