
A new tactics RPG from the team who brought you the Bravely series and Octopath Traveler. An epic tale, brought to life with stunning HD-2D graphics. Make difficult decisions in this story set against a backdrop of the war-torn continent of Norzelia.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $23.99−60% | 3.8Kreviews | 80% | — | $2.5M |
| $59.99 | 1.1Kratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Nonostante sia pubblicizzato solo come GDR tattico, questo gioco è in realtà per metà anche una visual novel a tema fantasy politico. Ho quindi diviso il mio commento in una parte sulla storia e una sul gioco vero e proprio. [h3]La storia[/h3] Ho visto paragonare la storia di Triangle Strategy a quella del Trono di spade: a mio avviso, non ha senso. Ci sono alcune somiglianze superficiali, ma il mondo di questo gioco è infinitamente più semplice, anche se non necessariamente banale, e molto meno cruento. Nel primo quarto di storia la lettura dei dialoghi prevale nettamente sulle battaglie e ciò può annoiare molti giocatori, specie considerando che l’introduzione è dedicata per la maggior parte alla presentazione dei personaggi e dell’ambientazione, senza che accada quasi nulla di notevole. Per fortuna, la localizzazione italiana è di alta qualità e soprattutto basata direttamente sul testo originale giapponese, motivo per cui consiglio di impostare il doppiaggio in quest’ultima lingua. Le occasionali libertà artistiche e il leggero abuso di latinismi del testo italiano sono nel complesso accettabili. Superato lo scoglio iniziale la storia inizia a proporre dilemmi interessanti basati sul confronto tra tre convinzioni: moralità, libertà e pragmatismo. Queste si traducono in bivi o trivi narrativi che influenzano gli scenari di gioco e i personaggi incontrati. Va subito ammesso che tali divergenze si riallineano al filone narrativo principale dopo uno o al massimo due capitoli per evidenti ragioni di convenienza di scrittura, rendendo il flusso generale della storia pressoché fisso. In altre parole, differiscono nel modo di affrontare un problema, ma non nel risultato. L’ultimo capitolo presenta però un trivio da cui dipartono altrettanti finali profondamente diversi e la cui scelta sarà in larga parte dettata dalle precedenti decisioni, che a quel punto avranno plasmato e consolidato le convinzioni del protagonista. I finali rappresentano la parte migliore della storia anche grazie ai tre personaggi che ne sono protagonisti – Roland, Frederica e Benedict – ciascuno dei quali incarna una delle suddette convinzioni. Al dipanarsi della trama, iniziano a emergere le fallacie di ognuno di essi e l’evolversi (o meglio, il rivelarsi) del loro pensiero. Alla fine, una delle tre convinzioni prevale sulle altre, eliminando la sua opposta e subordinando quella neutrale in una sorta di morra cinese. Per questo motivo, la storia si completa solo assistendo a tutti i suoi finali e confrontandoli tra loro. L’investimento di tempo non è trascurabile, anche se trasferendo i dati nelle partite seguenti e velocizzando il gioco è possibile raggiungere gli altri epiloghi abbastanza rapidamente. Dal canto mio, posso solo dire che ne vale la pena. [h3]Il gioco[/h3] Contrariamente a giochi simili come Tactics Ogre, Final Fantasy Tactics e Fire Emblem, Triangle Strategy limita all’osso la personalizzazione delle unità puntando piuttosto sulla differenziazione delle abilità. Ogni personaggio si distingue per le sue capacità uniche ed è per certi versi insostituibile, seppur alcune unità siano nettamente più utili di altre. La qualità e la varietà delle mappe sono buone, benché non sfruttate appieno. Alcune mappe sono riutilizzate troppo spesso a sfavore di altre più interessanti. Anche le battaglie opzionali, svincolate dai limiti della trama, riservano purtroppo gli scenari migliori e più originali alla fine del gioco, alcune persino dopo aver visto determinati finali e dalla seconda partita in poi. Ciò nonostante, la varietà è sufficiente a spingere il giocatore a modificare la composizione della propria squadra in base alla sfida corrente anziché schierare sempre e solo le proprie unità preferite, come spesso accade nei giochi menzionati all’inizio. Questa, a mio avviso, è una caratteristica desiderabile per un gioco che si definisce strategico. È apprezzata anche l’assenza di grinding obbligatorio. Ricaricando un salvataggio dopo una sconfitta o una ritirata, infatti, vengono mantenuti i punti esperienza, ma non si corre il rischio di superare il livello di sfida inteso dal momento che il guadagno è drasticamente ridotto quando ci si approssima al livello nemico. Inoltre, le unità sottolivellate guadagnano esperienza con un moltiplicatore elevatissimo anche svolgendo azioni insignificanti, raggiungendo rapidamente il livello consigliato per la mappa. Di conseguenza, il gioco richiede di ponderare le proprie mosse turno per turno e utilizzare tutta la squadra di concerto, piuttosto che massimizzare le statistiche di poche super unità con cui affrontare ogni situazione senza pensare. La difficoltà è un punto dolente. Ho giocato in modalità difficile, che banalmente si limita ad aumentare i danni subiti dagli alleati diminuendo al contempo quelli inflitti ai nemici. Il gioco è però stato evidentemente ideato con la difficoltà normale in mente: in modalità difficile accade talvolta che la forza del nemico sia assurdamente sproporzionata rispetto a quella del giocatore, al punto che nessuna strategia affidabile può arginare la differenza numerica di potenza. Trovo che questa scelta sia in contrasto con la decisione di diminuire l’importanza delle statistiche a favore della tattica tramite la rimozione del grinding. Avrei preferito un’opzione di difficoltà che influenzasse fattori come la posizione dei nemici, il loro numero, le loro abilità e la loro IA. Correlata a quest’ultimo punto è la presenza sgraditissima di unità verdi, ovvero quegli alleati controllati dal computer che, a differenza dei nemici, sembrano esistere solo per essere inutili quando le cose vanno bene o attivamente dannosi nei restanti casi. Di solito l’inclusione di queste unità è interessante solo se esse agiscono secondo uno schema prevedibile, ad esempio muovendosi lungo un percorso preciso, in modo da consentire al giocatore di pianificare la sua strategia di conseguenza. Così, invece, si è limitati a farle da balia oppure a ignorare completamente le loro tendenze suicide. [h3]In conclusione[/h3] Triangle Strategy è un gioco genuino e di valore che per mostrare il meglio di sé richiede più tempo di quanto la maggior parte delle persone è comprensibilmente disposta a concedere. Per questo, lo raccomando in particolare ai fan del genere più pazienti e avvezzi alla lettura.
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese*, Korean*languages with full audio support
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i was very tactical i found true ending
Mostly positive for this great game is criminal. Triangle Strategy has a good, Game of Thrones style political story, with meaningful choices that go beyond simple “good vs bad.” A lot of the decisions are morally conflicting, and the game does a great job of changing battles based on what you pick. One route might throw you into a Helm’s Deep style siege where you’re barely holding on, while another has you fighting a master archer out in the wheat fields which require a use of zip lines. There are four endings, and New Game+ adds a lot of replay value, one of the best uses of NG+ I have seen. The gameplay is a blast too. Every character has a unique role and niche, so they all feel unique. For example, there’s a blacksmith usually a boring class in these games who can set traps that knock enemies back and waste their turns who carried by arse in the helms deep battle I mentioned. The characters themselves aren’t the greatest unfortunately, only a few really stand out. Their unique gameplay still gives them personality so its not like they are just stand ins. If the game had something like Fire Emblem support conversations, it would easily be an all timer for me. It can get grindy, but once you hit NG+, you can speed things up and farm materials pretty easily. The OST kicks ass too. Great game overall, but by god, get a better name haha. 9/10
I stopped playing at around 70% of the game, which, as evident also from other reviews, is a turning point regarding the difficulty of the game. I did not mind the huge chunks of story in-between, until the gameplay itself became stale. The first chapters are slow and boring, but then the game becomes more interesting as the story becomes deeper and you aquire new characters, as well as new moves. The upgrading of character attributes and getting new equipment, however, are a slog as they require many resourses and money which are mainly aquired through endless grinding. I played the mock battles, but only once, as they quickly become tedious. Grinding is not required for levelling though, as when you get killed in real battles (in which you level up quickly), you keep your character levels. As such, my characters near the end of the game were nowhere near optimal regarding their setups and the game is not forgiving towards the later chapters, where enemies are more and tougher. You can win playing defensively lurking in a corner, but that's not enjoyable when it is the only viable solution. This, together with the slower pace of getting new characters, as well as some characters being mediocre at best (which in reality forces you to use the same characters in battle if you want to win), ultimately made me stop playing. All in all, it is not a bad game. However, finishing the game and especially going to NG+ (which the game assumes that you are going to do at least once), is not for everyone.
ポータブルPCのROGAllyでプレイ。フルHDだと60fps張り付きとはいかない。攻撃のエフェクトなどで重くなることがあったが、気になるほどではなかった。 タクティクス系は苦手なので1周目イージーでプレイしたが、結構レベル上げに追われた。何周もするゲームなのでストーリー見たい人はベリーイージーをおすすめする。自分も2周目以降はベリーイージーでプレイした。 エンディングが4つあり、3つはどこかに歪がでるビターエンド。最後の一つは全員が幸せになれる真エンドになる。自分は2つのビターエンドと、真エンドの3つを見て(3周した)約80時間でフィニッシュ。 ストーリー 良かった。戦闘よりもストーリーメインのゲームだと思う。真エンドは少し説教臭い場面も キャラ みんないいキャラだし、キャラがたっている。フルボイスで声優さんの演技も素晴らしい。 ワンボタンで喋ってるキャラの立ち絵表示できるのはイイ! ゲームシステム 下手な自分でも分かりやすく、敗戦しても経験値は貰えるので無駄がない。 不満点 ①挿話(キャラの掘り下げエピソード)が10件とか溜まるとうんざり。序盤はガンガン仲間が増えるのでしか たないが乱発して消化するのが怠かった。 ②1周が長すぎる。もう少しコンパクトにしてくれれば全ルート、全キャラ収集したのに。80時間もプレイしたのにも関わらず2人程取り逃したキャラがいる。もう流石にやりたくない・・・ ③レベル上限が低い。すぐ最大の50レベルになってしまう。自分は2週目の時点で主要キャラは50レベル、3周目序盤で全員50レベルになってしまった。それ以降は育てる楽しみは無くなってしまった まとめ やや好評止まりなのが信じられないくらい楽しめた。自分の中では「優良ゲー」 タクティクス部分しか興味がない人以外は是非手に取ってプレイしてみて欲しい。
剧情占比大,且故事一般。人物养成难度挺大,材料少,费时间刷等级,有点肝。不是太推荐,最起码5折再考虑入手吧
Liked: the story, the multiple endings, the character variety, the voice acting. Dislike #1: It would be nice if you could jump to any unlocked path in new game ++. I wanted to 100% the game, but I've already beaten the game 4 times and don't want to do a 5th run just to get the things I missed. Dislike #2: There isn't a lot of agency in how you build your units. The choices for equipment and skill upgrades have a very minor effect on how the units are played. Still highly recommend this game for any fan of strategy RPGs.
Top tier gameplay (I loved loved loved that the battles on normal mode required strategic gameplay and made you really THINK which units to use and what moves to make, be on the defense or offense, made you learn from mistakes...etc), not so great story. I mean, dont get me wrong. People who bash the game 2h in havent really seen past the prologue, where the pace significantly picks up. But ultimately [spoiler]the big bad evil is the highly religious nation that adores a prophet, is inspired by eastern culture, hoards one very crucial ressource (does this sound familiar anyone?) and overall has very "redeeming qualities". The people's "belief" is wrong and false and[/spoiler] anyway, I never really grew attached to Frederica. Whos basically supposed to be "a main character" someway or another. She has the personality of a wet cardboard. She loves Serenoa for...reasons? I never really understood why lmao. Her character can somewhat be summarized as "MY PEOPLE! HAVE BEEN OPPRESSED FOR TOO LONG! WE NEED TO FREE THEM!" and yadda yadda I know there’s plenty non "canon" endings where she showcases more depth but....she remains a wet cardboard lmao. Roland (another somewhat mc) is a bit more...nuanced, but his story doesnt do anything "special". I do like that the game took a "risk" by showing what "naivety" and "blind faith/selflessness for some" can do, but again, its not very mindblowing (which I dont require of a game dont get me wrong, but how on earth does this game have SO many positive ratings?? For the PLOT??? Dunno man) Plenty side characters had colorful, fun personalities but they get....weird afterstories that are shoved into as "extra substories" once you level them up and its just....weird. It feels off. Theres one majorly important character that ||is presumed to have died and never really gets so much as a touching reunion scene and more growth and dialogue with the one guy who mourned him most lmao|| Also love General Avlora. Her substory was really nice, and damn she was both a good tank and a strong offensive character. But would I recommend it? Tough choice. Like I said, the fights are very fun, and the pace is way better past the intial 3-4 opening chapters, but uhh....I would never pick this game up for the story. Which I never looked for when playing this game, but also, the whole racism got tiring at some point, and the "final true boss fight" left me with somewhat of a sour taste in my mouth (I mean, it was narratively done well, but I just disliked the whole "moral" of the "true/golden ending" in general). Ill go give Tactics Ogre or the FFT remaster a try. Maybe thatll sate my need of a somewhat nice story and brilliant gameplay (though again, Id recommend JUST the gameplay, but be aware you will have to suffer through plenty of dialogue first). Cheers.
Boring on a level that is simply astonishing. I love tactical RPGS but it’s so hard to find one that can grab me. I really liked the first battle the game mercifully lets you play, then it just goes into the most boring story that’s probably ever been told in an RPG. I’m so glad I only paid 20 for this on sale,on no planet is this game with 60 dollars. It has absolutely no respect for your time at all.
I am hitting recommend because I *want* to like this game. People are saying the pacing is slow, and I would say it is if you just want the tactical combat, but I find it engaging enough that I'm enjoying the story and the world and everything. The problem for me is the *grind*. At this point I've done almost every training mission, and have done each of the past chapters an extra time, and the next mission recommends level 9 when everyone is level 6 or 7 still. I don't want to repeat old missions over and over again, I want to play your game! I want to start making progress through the story. I know this isn't the only RPG that forces a grind, but that doesn't change the fact that it annoys me every time. Edit: I learned afterward that if you are under-leveled then every action gives you accelerated experience to help catch up, so being a little under-levelled isn't that big of a deal, especially if you accept that you may fail a mission and have to try again, but with the extra XP from your failure. However it still seems very easy for more "technical" characters that are not always useful to quickly fall behind the more generically good characters
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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