
Tres-Bashers is a 2D monster-bashing adventure featuring a big interconnected map full of cryptids, secrets, and more! Find 40 different monster types and whack 'em with your baseball bat!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The combat, platforming, characters, and monsters, all very memorable and enjoyable. I had a great time playing through to the end, I might try my hand on some of the achievements, too. Fun lil' game.
I bounced off this game the first time I opened it, probably due to a combination of the controls feeling unwieldy and the fact I was using a keyboard. When I returned to the game with a controller, I was surprised by how much it hooked me. Once you get the hang of moving around, you can fly through the environments, and you feel especially slick when you hold down the attack button to ready your bat, jump into the air and careen toward an enemy, releasing the button at just the right time to smack them in the face. They burst as the word "Bashed!" confidently takes their place, and you're thinking, "Darn right I bashed that guy!" The guys themselves vary widely, with some of my favorites being the scythe-wielding spiders called scyders and the yetis, who are just yetis (gotta love yetis). The floating green recorders also deserve a shout-out. Later on, rooms are filled to the brim with monsters, which changes the fun from timing a blow on a single enemy to doing your best to mitigate damage while hacking away at everything around you. Clearing these rooms often made me feel like a scrub in a fighting game whose only hope at winning was button mashing. Sure, I was sliding across the screen and things were getting blasted, but if you asked me to do exactly what I had just done again, well, I'd wish myself good luck and start flinging myself around again. Of course, part of the fun in games with snappy and fluid controls is the state you enter where you are reacting to the character's movement as it happens. An accidental dash just means you can smack a different target, providing you react quickly enough. Clearing rooms that are packed with enemies is practice at being mostly in control while being mostly out of control. Besides the combat, this game has one of the better metroidvania maps I've experienced. Everything is tightly packed (you can probably sprint across the map in under two minutes), yet you always feel like you are getting lost and moving deeper into the world. In other words, you feel like you're exploring. I never had an issue with knowing where to go next because there are very few barriers to progression. Heck, one of the achievements tasks you with beating the game without a powerup I assumed to be required. Whether or not I will try my hand at this achievement remains to be determined. I usually find myself satisfied with single playthroughs of shorter games, even when they encourage you to play through again. That being said, I have a lot of room for improvement when it comes to mastering the controls and memorizing the map, so I can definitely see myself returning for another run.
✨✨✨ go SLAYER 🐀 BOY !!!! ✨✨✨
This dethrones Monster Party as the best bat-based Halloween monster walloper game.
this was a phenominal bite sized metriodvania. i liked the music, the graphics, gameplay. a great time all around!
So much fun if you like a fighting platforming game. one of my fav games ever
plays like a game made for a super NES, not a SNES, but like a powered up NES. lotsa charm, juice, tunes, frustration, and fun!
Hay buenas ideas y me encantan pero a veces simplemente no soporto el control, es muy incomodo (sobretodo ese salta backflip) que horrible, o algunos cosas pequeñas como el guardado.
one of the few games that actually has you use a baseball bat the way you're supposed to (hold the button to wind the bat up, let go to whip it in an arc) a GBC-style-retro metroidvania type jawn where you're a teenager with a bat breaking into a school at night to break your bat on cryptid mugs. the movement is incredible! you have to mind which direction you face, your orientation when preparing the bat, and the way it plays with your flashlight, needing to expose enemies before whacking them, makes it incredibly satisfying and fun to play. of course, ondydev likes hard games so it gets ridicluously pressing the further you get in, but that's the kind of salt on the steak you gotta just accept when sitting down in ondy's kitchen.
Extremely underated game. I feel bad that i didn't know about it for so long. Everything from the level design to the music oozes charm. The small animal characters that give you advice and items are all memorable and make me smile when I talk to them. The bosses are, most of the time, well hidden but you feel really good when you bash them. I also didn't expect that plethora of weapons. It's worth it to find them all since they work differently and can help you with the more difficult bosses. The only downside to it is that it resets my save file everytime I try to play it from a different console (steam deck to PC and vise versa). Must be a problem with the cloud save. If anyone has encountered this let me know :)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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