
Become the ultimate badass in Trepang2: A gory, action-packed FPS set in the near future. Unleash all hell on your enemies, dodge bullets and leave a trail of destruction in this hardcore and frenetic shooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 11 → 11.29/day in the week after.
About
BE THE ULTIMATE BADASS
You play as an escaped soldier, who has no memories of their past life, but is infused with supernatural abilities. Revenge is on your mind, and you’ll stop at nothing to get what you want. Deliver devastating punches, sneak around in the shadows, wield explosive weapons, and give the bad guys a taste of their own medicine.
FEATURES:
A mysterious group breaks you out from a heavily guarded blacksite. Your memories are gone but your combat abilities are enhanced far beyond human limits. Fight back, find the truth and face a threat even deadlier than yourself.
Master your superhuman strength and speed to knock waves of heavily armed mercenaries into next week. Slow down time to dodge rapid-fire bullets and use cloaking to become invisible and snap your enemies' necks when they least expect it.
Square up to your enemies in close quarters melee combat and go full throttle in rapid fire gunfights. Punch, kick, slide and deliver hardcore combos that reduce your foes to dust.
Follow, join the community and chat with the devs. Look in the external links to join our Twitter, Youtube and Discord. We're always listening!
Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−75% | 19.6Kreviews | 93% | — | $3.1M |
| $7.49−75% | 3.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1089 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
食之无味弃之可惜的典型代表。虽说对于小厂来说此游戏尚可但还是有许多想吐槽的地方。游戏非常光污染很容易看不清敌人;枪械手感比较一般子弹随机离远了很难爆头;游戏主角明明很强却还要限制体力条,基本跑两步就没了;剧情约等于没有,过渡很生硬,从头到尾就是谜语人开会;武器种类也很少。能夸的点也寥寥无几:霰弹枪和武士刀用起来还挺爽;爆血浆比较爽。除此之外也没啥了。说是爽游但是子弹少、散布大等等很多点又故意不让你爽,设计就很左右脑互搏,很无语。有人说这是F.E.A.R.续作,要我说差远了,既没有F.E.A.R.的恐怖氛围渲染,也没有它的战斗爽,更没有其高质量的敌人AI、有剧情的剧本等等。。海参2充其量只是个失败的模仿者。
Im kind of suprised I didnt leave a review on this absolute gem. I had a once in a life time experience when I played this game and it was geniunely amazing. I do have to say replayability isnt hard to come by in my personal opinion and I felt like I got more than enough value out of this games price. Fast paced game with a good story (Im not too much of a complainer for a cliche or cheesy story but I felt like this one was pretty good),amazing visuals, and voice acting. Each hit feels powerful and with meaning. This game is a 9/10 on my scale.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13.57/day in the week to Aug 10 → 11.43/day in the week after.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 3.1Kratings |
| 91% |
| — |
| not modelled |
| $7.49−75% | 214ratings | 84% | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I may not be using this word properly but it really feels like the only appropriate one for my experience: sweaty. This game doesn't hold your hand, in fact it doesn't even really tell your how to play it the right way. At one point I was getting genuinely irritated because some of the mechanics and level design started to seem like such a random unpredictable mix of various other games, that I was getting confused as to how the developers intended this to be played. Some elements of the environment need to be interacted with in certain ways that just aren't intuitive, potentially leaving one to run around a map looking for "something" like an electrical box switch, or a pathway that could benefit from a little more environmental clues short of yellow paint, like a little brighter light above a path or door or something. Those gripes aside, eventually the game starts to feel a bit more intuitive, but it DOES require a fair amount of good ol practice. I spent a couple hours playing 20+ waves of enemies in the data center level. Of course I was assuming that I would beat the level at some point but I was clearly doing something wrong lol. That endless loop of more and more difficult enemies was the practice I needed though to actually help make the rest of the game more fun and get those dopamine hits from pulling off insane, slow motion chained attacks that make you feel like a ♥♥♥♥♥♥♥ bad ass gun ninja . Eventually, you're pulling off attack chains and movement that will blow your mind if you get into a flow state with it. It's like "what the hell is even happening right now" kind of fun. The visuals are phenominal, the sound design I can't complain about at all, the levels seem to get more interesting and fun to play. Gun mods are kind of weird as some seem useful but don't show up until later, some show up earlier in the game and feel useless and some seem like they are only there for attempting different playstyles I guess. Great game, I was impressed enough to actually check out the DLC content which is a rare case for me. Recommended for sure.
Игра чистая синема первая миссия продают сразу, но после нескольких миссий это улетучивается. От игры ощущение будто это очень длинная технодемка. Очень много критических геймплейных проблем которые очень раздражают и мешают играть. Две основные которые меня бесили в любой игре это темные помещения где ничерта не видно и вообще стреляешь в пустоту или в моргание от вражеских выстрелов и второе это подбор оружия с пола, мало того надо зажимать на секунду чтобы подобрать так еще это очень дерьмово регистрируется, хочешь подобрать дробовик а он подбирает пистолет и когда в одном месте скомканы всего два оружия, подобрать нужный это просто такой гемор. А это на секунду очень быстрый шутер где надо чуть ли не летать по арене чтобы жить и нужда в патронах тут очень частая, постоянно надо менять оружие и это нормально я подстроюсь но когда сам принцип смены настолько говёно сделан это тупо выводит из себя. В быстрых шутерах в принципе очень быстро начинают раздражать геймплейные неровности, а тут их из ряда вон. Помимо смены оружия тут и в целом упущения в виде застревания в каких то местах под градом пуль, отметка ключевого врага для убийства прям по центру экрана большой плашкой пздц, ну это вообще даже не early access. За три года могли пофиксить много мелочей, а тут оставили всё как есть. Жаловаться на пустой хаб и однообразные ассеты не буду, ибо делалось двумя с половиной человек. Но покупать строго по скидке ибо это не качество на 20$. Лучше бы короче но качественней сделали.
개빨라
This game makes you feel like you are on crack. I love it.
it is a game and it is good and you should play it
I always appreciate a game that knows exactly what it wants to do, and then proceeds to do exactly that without any extra fluff that dilutes the experience. Trepang2 is a fantastic super soldier badass simulator. While the characters are paper thin and only really interact with you via radio, and the threadbare story is held together with duct tape, glue and loading screens, told in such a haphazard way so as to be nearly incomprehensible, none of that really matters when measured up against the great gameplay. The fights are loud, aggressive and mean. All weapons have a real kick to them, bullets send sparks and clouds of concrete flying everywhere, shotgun blasts disintegrate enemies into a chunky soup, the metal soundtrack slam your eardrums and get the blood pumping, and the game's systems are all geared towards making you feel like an unstoppable machine. It's all so over the top capital C "Cool" that it becomes laughable and ridiculous...and then loops back around to being actually awesome. For fans of F.E.A.R, the SCP universe and classic action movies, this game is a real treat. As an audiovisual and mechanical experience, very few FPS games come close. It also helps that the game wraps up just as it starts to run out of steam, but if you're left wanting more, there's plenty of replayability.
A Good game, feels like modern ultrakill but with special operator's chasing you down + Cultist's.
The game randomly crashes at the end of the first actual mission
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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