
Become the ultimate badass in Trepang2: A gory, action-packed FPS set in the near future. Unleash all hell on your enemies, dodge bullets and leave a trail of destruction in this hardcore and frenetic shooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 11 → 11.29/day in the week after.
About
BE THE ULTIMATE BADASS
You play as an escaped soldier, who has no memories of their past life, but is infused with supernatural abilities. Revenge is on your mind, and you’ll stop at nothing to get what you want. Deliver devastating punches, sneak around in the shadows, wield explosive weapons, and give the bad guys a taste of their own medicine.
FEATURES:
A mysterious group breaks you out from a heavily guarded blacksite. Your memories are gone but your combat abilities are enhanced far beyond human limits. Fight back, find the truth and face a threat even deadlier than yourself.
Master your superhuman strength and speed to knock waves of heavily armed mercenaries into next week. Slow down time to dodge rapid-fire bullets and use cloaking to become invisible and snap your enemies' necks when they least expect it.
Square up to your enemies in close quarters melee combat and go full throttle in rapid fire gunfights. Punch, kick, slide and deliver hardcore combos that reduce your foes to dust.
Follow, join the community and chat with the devs. Look in the external links to join our Twitter, Youtube and Discord. We're always listening!
Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−75% | 19.6Kreviews | 93% | — | $3.1M |
| $7.49−75% | 3.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1072 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My team is dead what do I do?????!!!!!!!
Trepang2 es un FPS de la vieja escuela con buenos graficos un gunplay completamente robado de la franquicia muerta F.E.A.R solo que tirado completamente a la acción (pero bien hecho a diferencia del tercero) y con una musica muy buena. El juego ta piola, talvez un tantito corto y que algunas misiones secundarias repetitivas pero ok. De la historia generica y simple no digo nada porque se nota que no es lo que les interesa pero hubiese estado mejor que le pusieran más voluntad a eso. En fin, es un FPS de tier A más que recomendado.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13.57/day in the week to Aug 10 → 11.43/day in the week after.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 3.1Kratings |
| 91% |
| — |
| not modelled |
| $7.49−75% | 214ratings | 84% | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Changed my life
Awesome and hectic gameplay. Feels like a spiritual successor to FEAR Extraction Point which is a massive compliment.
» [Ready To Die - Andrew W.K.] « 0:22 ─〇───── 2:33 ⇄ ◃◃ ⅠⅠ ▹▹ ↻
Hell yeah. That's all I need to say.
How it feels to chew 5 gum
这主角也是牛大了
Peak incredible story 106 is tuff
A great movement shooter, even for casuals like myself that get confused really quickly with all the movements happening in quick succession. I did still get overstimulated a couple of times but it honestly just added to the fun chaos. If you play games for only the gameplay, then you will love this. Fantastic over-the-top violence. The only negatives are about the story and level design, which aren't too bad, but still they are a little out-there. In the campaign, things kinda just... happen, and you are supposed to make sense of it through collectables. Monsters just show up as boss fights, which boils down to a big enemy chasing you around an arena with whatever gimmick the level has. The fights are pretty good, and can be very challenging in a fun way if you can take a couple of deaths to figure out your bearings, but the length of each fight and the level is perfect. The levels themselves are reminiscent of older games where they are designed to house the enemy types, rather than being "organic" and less "gamey", but the goofiness of the game can let it slide. Some levels have a lot of dark areas, and the flashlight isn't very powerful, but those sections don't last particularly long. Speaking of other games giving inspiration, Trepang2 tries so hard to be a successor to FEAR, but it kinda just hits the wall and droops a little. Most players find out they have powers by hitting buttons to see what happens (the powers are pretty decent and come in handy, though), and the mix of these borrowed and polished systems with Trepang2's parkour is a bit messy and/or overwhelming when you're not sure if you're supposed to be a nimble assassin or a charging tank. Once you understand it all after a while, though, you do feel very versatile. Cannot recommend enough for those that are tolerant of the over-so-slight jank.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |
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