
Become the ultimate badass in Trepang2: A gory, action-packed FPS set in the near future. Unleash all hell on your enemies, dodge bullets and leave a trail of destruction in this hardcore and frenetic shooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Sep 11 → 11.29/day in the week after.
About
BE THE ULTIMATE BADASS
You play as an escaped soldier, who has no memories of their past life, but is infused with supernatural abilities. Revenge is on your mind, and you’ll stop at nothing to get what you want. Deliver devastating punches, sneak around in the shadows, wield explosive weapons, and give the bad guys a taste of their own medicine.
FEATURES:
A mysterious group breaks you out from a heavily guarded blacksite. Your memories are gone but your combat abilities are enhanced far beyond human limits. Fight back, find the truth and face a threat even deadlier than yourself.
Master your superhuman strength and speed to knock waves of heavily armed mercenaries into next week. Slow down time to dodge rapid-fire bullets and use cloaking to become invisible and snap your enemies' necks when they least expect it.
Square up to your enemies in close quarters melee combat and go full throttle in rapid fire gunfights. Punch, kick, slide and deliver hardcore combos that reduce your foes to dust.
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Genres
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.74−75% | 19.6Kreviews | 93% | — | $3.1M |
| $7.49−75% | 3.2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1061 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this review will go into enough detail in regards to graphic advice. gameplay experience, and difficulty to hopefully let you make an informed choice on if the game is for you. i have around 50 hours in the game although feels like i have played substancially more, i finished the game on rage mode thus having all achievements, although not fully 100%ing the game yet due to some cosmetics that are still up for grabs. 1st graphics. because this can be changed immediatly theres issues i recommend fixing on the player side in regards to graphics but overall theres nothing needed. i beat the game without changing my graphics on rage mode and first discovered the latter 2 of these settings a bit ago although after a bit of testing it definetly makes the game easier to play. although it will only really make the game easier on extreme and rage mode where faster movement is more necesary, regardless it will always be nicer with these changed in my experience. the issues in question, are as follows. (keep in mind the game is playable without these, but its more enjoyable with these changes in my opinion) 1. up your fov. by how much is preference but it makes it alot easier to not get caught out by someone you did not see. (although with good enough movement and posistioning you shouldent really by in posistions where you are getting caught out like that, but thats only really posible once you learn the maps. so for newer players i do highly recommend the higher fov if you have nothing against it) 2. turn off motion blur (you gotta tick advanced setting to get to this) when your moving really fast especially when using the sword from the dlc, this will allow you alot more visibility. only necesary for higher difficulties but its hard to go back after having turned this off. 3. and most importantly. turn off TAA and switch to the other post processing, because frankly ♥♥♥♥ TAA. TAA causes constant ghosting which can again especially when using the sword from the dlc make it alot harder to see, and its also just very noticable in general. (this is actually just a general recommendation for any game with TAA tbh its terrible, just use anything else, i prefer no post processing even.) these changed make it substancially easier to see whats happening when moving fast and alot of effects are happening, which can be so valuable. 2nd. gameplay experience. the game can be played with a variety of styles, although the game highly rewards an aggresive playstyle even on the highest difficulty where you die in a couple hits. (couple being the right word, most things 1-4 tap you) the story is wonky as balls but has charm to it, won't explain why, but lets say if you need a coherent story the game is not for you. however every single mission (exept one) has gotten a good laugh out of me with some of the dialogue, the game has very fun writting in that regard some of it is a bit cliche like alot of the callsigns for the HVTs but thats not a big detractor. the combat is fluid although i will say if you get stuck using shotguns, swords, and explosives as your primary weapons, picking up a pistol or a rifle can feel strange after a bit. i completely forgot both the machinegun and assault rifle for the entire game because i prefered the previously stated weapons. i still used em when available and i did not have access to afforementioned weapons. the game has plenty fun ragdolls and i have in some of the more open maps, seen enemies go to damn near orbit while screaming the entire time. the game overall has good satisfaction while feeling a little silly meanwhile. it definetly has an indiegame feel which is not a bad thing necesarily i quite prefer a bit of jank over a overpolished game that lacks resistance. though the game is not built around you being tanky, 106(you) is engineered around being fast, hard to hit and someone that hits hard, rather than a tank. 3rd difficulty difficulty changes alot of things, but here is a summary: the damage you take enemies reaction time enemies vision (both how good their periferal and how fast they see you) how many grenades the enemies throw minibosses (HVTs) enemy accuracy the enemies do not get tankier (although easy will make them less tanky) few more minor things. there is 6 difficulties in the game the difficulty can be seen a bit like an exponential scale or like the Mohs hardness scale where the last bit spikes substancially higher than the rest i would from my experience label the difficulties like this. easy: your basically a bulldozer with a gun and superpowers fighting hamsters with firearms. i beat a mission by holding W and spamming melee and literely not doing any other inputs than interaction with the objective. so literal 3 buttons to play. if this is one of your first fps games its a fair place to start to learn the barebones normal: very similar to easy but now you are fighiting actual people instead of hamsters, you can no longer beat the game with 3 buttons (if you use good posistioning you still can tbh) as it now takes 4! because the sprint key makes your melee much better! required a lil bit of thonking to not die but i still did not die here while using only 4 buttons same as easy. these 2 difficulties you can put up any real resistance and easily come through without problems or any death they are difficulties best used for learning controls and brutalising the poor creatures trying to fight you hard: i know i just said the others were the easy one, but this is kinda a transitionarry difficulty. you can still beat missions with 4-5 buttons. (the fifth being jump or slide) but you will die a fair bit depending on mission and this is where you actually are forced to engage with some other systems. it is still easy do not get me wrong, but you can die here if you ♥♥♥♥ up. this is where you wanna learn controls if you are experienced with fps games, or the place where you will begin to learn the game a bit more if you are newer to them. also the people can fight back here. but its an inbetween between letting you easily brutalise the ♥♥♥♥ out of the enemies, and actually having them fight you back they throw grenades more and can hit semi reliably. very hard: a real jump from hard and probably the difficulty i would consider "canon" to how powerful 106 should be you can easily beat missions without your firearms if you know what you are doing, although it requires your full moveset, you truly feel like a menance while also knowing that if you ♥♥♥♥ up once you might die. its my prefered having fun difficulty. because its not served on a silver platter and the enemies feel very human in their reaction accuracy and such they have proper perception, but not too much. its the most balanced and fair to the player difficulty and in general what i would argue the average player will prefer and is the most fair to play. theres some challenge and the need to use your full toolkit while still leaving room to do flashy stuff if you know how. big recommend. the next two difficulties will be the "challenge" difficulties. i recommend completing all main and side misions on very hard before jumping into these so you are familiar with the maps, as this makes it substancially easier. extreme: the last difficulty that actually contains new HVTs (although only 3 since the majority unlock on hard and very hard) this is the difficulty where your required to begin using firearms proper, flashy stuff is difficult but possible. fun difficulty but not too unfair. what i would expect enemies to be like in a world with augments. rage mode: enemies got eyes in the back of their heads and will sometimes almost see you through walls. they are on every drug and will do a 180 and shoot you before you can react to it. big challenge but fun regardless some missions are truly painful though and took me hours. very unfair but fun if you like challenge, reminds me of PayDay2 DSOD. wanna say more but out of characters
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 13.57/day in the week to Aug 10 → 11.43/day in the week after.
Reviews, worldwide (the counter carries no country): 9.57/day in the week to Jul 30 → 10.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $29.99 |
| 3.1Kratings |
| 91% |
| — |
| not modelled |
| $7.49−75% | 214ratings | 84% | — | not modelled |
| $29.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常经典风格的线型闯关射击游戏,画面感和血腥感也十足,剧情上还有电影《后室》的内容。
If you're going into this expecting a spiritual successor to FEAR, this is not it. The gameplay feels way too clunky and imprecise to be a good action game, the game doesn't have enough horror to be a good horror game, and the story comes off as more of a badass power fantasy akin to something like the new Doom games. FEAR did a great job at making the player feel capable but not invincible. I've read reviews from people who enjoyed the game saying that the horror elements felt weak because of how powerful they, the player, felt. If you like the game I'm not here to tell you what you can and cannot play. I just did not enjoy it, but I'm not saying it can't be enjoyed. Just take what I say with a grain of salt since I did not play much of it.
крутая игра, мне понравилось, 10 разорванных циклов из 10.
인디게임 개발사가 이정도퀄의 겜을 출시한거면 진짜 개씹쌉대단한거임 노력을 얼마나 했을까
TL:DR version A seriously fun but seriously flawed game that puts AAA FPS to shame. Guns and music sound and feels great. Marred by giant flaws such as: lack of quick save, 2 weapons only, mod support and difficulty for devs to add new features. Worth the $10-20 price tag. Long arse if you like to read version: TBA
Great guns and smooth movement, with the main progression attached to unlocking akimbo and finding+fitting guns with attachments. Not actually a movement shooter but relies heavily on it especially at higher difficulty. Rage mode is basically hyperactive-schizo-adderallmaxxed sim, anything will kill you. Really liked that it had way more plot than I expected, had a lot of horror and SCP elements. Cannot compare to original FEAR since I never played it. Won't be getting DLC since it just doesn't look as interesting to me. Subject 106 is cool. Overall recommend.
такой балдеж
broke the cycle
Solid game. Made by a small team. The story stood out more than the gameplay and doesn't overstay its welcome; completed all missions in 6h36m. Not a perfect game by any means and has some jank, but for the price/ size of the team, I am really impressed. I look forward to see what the team does next.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — |