
Set sail for adventure with a paper hat on your head and a magical shrinking boat in your pocket, in search of legendary treasures! Solve tricky puzzles, battle formidable foes, piece together clues and dig up secrets to uncover your own shrouded history as you explore this sprawling open world.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Russian
Engagement
Hours played at review time, across 114 reviews with recorded playtime.
Reviews
Themes across 114 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TL;DR: You're gonna hit that wall again and again. Pros: - The author clearly loves the genre and its history. - The world is cute and reasonably immersive. I particularly liked my first trip to Daunasal, though it ended a bit abruptly from a plot perspective. - The level design is interesting and heavily encourages reexploration. - The puzzles themselves are fine and scratch that platform puzzler itch. Cons: - The controls aren't great, especially if like me you can't get your D-Pad to work and have to use a stick. "Pick up the mushroom...NO PICK UP THE MUSHROOM NOT PULL OUT YOUR FRIGGIN FLASHLIGHT" - The world design is a little *too* interesting and *too* heavily encourages reexploration. If you get stuck figuring out what the next thing you can do is, there's a good chance you'll spend hours and hours just figuring out *where* the next thing is (which may or may not be indicated by one of your handy NavPearls or hints), much less how to actually get/do the next thing. I might pick this up again some day, but not if I have to go watch a bunch of annoying video guides to get any farther without being bored to tears. (The much-vaunted wiki has almost nothing of use on it at this time.)
Honestly, this is a mixed bag. I played the freeware version extensively, and really enjoyed it. I think, perhaps, I expected too much from this remake. So, the graphics are pretty nice, all considering, and the story is a fun little romp. If that's what you're looking for, you may just enjoy the game enough. But let's say you have an XBox One controller... well, the game won't know what that thing you're trying to use is. Also, apparently a ton of people have issues with the game stuttering. The initial loading screen, in fact, has a link to a website giving you suggestions on improving performance. It feels like this is a pump-and-dump: get the game out there and then ignore any and all issues. If you can find the free version, I'd totally recommend it. This one costs real money, and is barely worth a sale price (in my opinion).
This is a difficult review for me to write. I played Treasure Adventure Game way back in the day, many years ago, and I loved it--for a small game, it had a lot of heart, and a lot of drive behind it. It made some very smart, and some very good decisions; I won't say it was a classic, but I enjoyed it, and I remember hearing about Treasure Adventure World, and being excited about it for quite some time before it slipped off of my radar. I ended up getting it years later, where it sat in my backlog until recently. I'd only made a couple of passes at starting it, and gave up at the time... for reasons that will become apparent. I cannot recommend this game. As much as I enjoyed TAG, and as much as TAW... sort of won me over, as there is plenty to like here, I can say with confidence I have rarely had a more miserable time in a game, at least not that I can remember. I can see some of the same heart here, some of the same care, but everything about this game, everything from the ground up, feels designed fully to make your experience as a player miserable. Just off the top of my head, the exploration and secret finding gets old quick. Exploring every new island for the first time is pretty fun, but the fun is short lived before you hit a roadblock, have to turn back or move forwards to another island, and try elsewhere. And I know, I know; I am aware this is a Metroidvania. But you don't understand. The progress gating is ridiculous. I loaded a save just yesterday, to realize I was over 40% done with the game, and could not have guessed anywhere even close to that number for a prize. Island after island after island, treasure after treasure after treasure, it's the same thing that happens. You walk in, find out you can't do something, and come back later with it, but the big upgrades are scarcely noticeable. It took me most of the game before I got a slightly higher jump than before, and it never ever feels like as major an upgrade as the game's main item, as I would call it--the Magic Bottle. In fact, I can't really measure major steps of progression that I made almost anywhere in the game outside of the Bottle, and when you first get your ship. The high jump feels more like being able to get past tiny little annoying barriers to entry than an increase in mobility, like the insultingly just-slightly-too-tall jumps can now be handled for little purpose; the sprint comes very late, and feels exclusively useful in the room you get it in; even items like the Shark Repellent barely stand out. I got the quest and finished the quest for the Shark Repellent before I ever needed it, and it felt strangely out of place to me, a solution that never gave me a puzzle. Throughout the game, progress is gates in one of two ways. You either find an item that lets you go forward, or you solve a puzzle, and both of these components had major issues through my entire play time. For starters, item gating is never really spelled out for you; you're never clearly told or shown that you can't quite get past an area because of an item, it's never truly made clear which path you need to go through save for a few rare occasions, and so you might be tempted to wander and experience some side content that might or might not be rewarding. And for the puzzles, a lot of it is rinse and repeat; the puzzles are often designed to punish you with a redo, many times which you'll need to leave and come back to engage yourself, and the myriad spike traps are also just there to encourage waiting. All in all, both of the game's main systems are here basically to punish you and waste your time for every little mistake you make--whether it's going in the wrong room first, pushing a block the wrong way once, or even diverting to an entire island you won't be able to handle for eight more hours. It is frustrating, and the reward the game gives you for playing cannot keep up with the penalties of fighting through these areas multiple times in a row. And lastly, but perhaps most importantly of all, are the controls. The game's movement is very sluggish, very floaty... at times it'll feel like you're moving around on ice, and that's regardless of where you're walking, if you're diving, if you're controlling a boat, or even if you're flying through the air on a vehicle. You WILL take damage and fall sometimes without the precise control needed for some parts, and it will never ever feel good, and very rarely will it feel like it's your fault. Truth be told, I really hate to come down hard on this game because it and its predecessor both still hold a special place in my heart, but I can't truly be honest if I say anything but that I had so, so many rough moments where I genuinely hated playing this game. There is some good art, some good music, and some good direction here, but the game is built on a fundamentally flawed core, and polish with an amateur hand in too many places. And I can see why so few people have even the earliest achievements in this game, and why it was so hard for me to take the dive. Maybe playing this game so close after Hollow Knight simply made these game design errors stand out more to me--or stand out at all--but after playing such a tight game and having a better and easier time even in its most difficult modes, it was all too easy to notice my growing frustration. As I said, I cannot recommend this game in good conscience.
[b]Treasure Adventure World[/b] wants you to, well, [i]adventure[/i] away. Even though it has a [b]story[/b] that unfolds as you explore different areas in the game, it is [b]barely elaborate[/b], with npcs seldomly giving you bits and pieces of information along the way; but it is still elaborate enough to provide you with a sense of purpose. Its [b]cute-like aesthetic[/b] and [b]dynamic scenarios[/b] - [i]day&night cycles, changing weather[/i] - add appeal to the gameplay; however, as fun as [b]exploring[/b] might be in the beginning, it can [i]certainly[/i] become [b]tedious after a few hours[/b], particularly if you are unsure of where to go next. In addition, [b][i]some[/i] of the platform puzzles[/b] and [b]final bosses[/b] become increasingly [b]frustrating[/b] due to the [b]potential overlap of controls[/b]. On top of that, the [b]ending[/b] feels [b]sudden[/b] and [b]poorly tied[/b], but then again, the game is not about [i]that[/i]. [b]Treasure Adventure World[/b] [i]may[/i] not be a full-fledged metroidvania platformer, but it is a [b]satisfactory in-betweener[/b] full of good moments - [i]that is[/i], if you take the time to explore beyond the beaten track.
I don't know what the cause of the issue was but after that intro when the character is sleeping and the thing appears above your head, I get one line of dialogue and the cutscene progresses no further. I can only play the game if I skip the cutscene and that is annoying for somebody like me who wants to be immersed in the story. I will attempt once more to get it working as I did not pay a lot for this game, but this situation has greatly irritated me and means that I can't recommend this game to others.
This is like a 80% recommendation. I played this in it's original form, before the remake but never beat it because of some frustrations. The remake gets rid of a bunch of problems but some remain and some new ones appear. The game is fun and original. I love exploring the world. I enjoy myself most of the time. However the platforming is slippery, causing you to slide off edges or be unable to quickly turn around. Plus hooking on ledges works like 75% of the time. The art also makes platforming confusing sometimes. It can be hard to tell where you interact with a platform, where it's ledges are, where it's top or bottom is. That makes it hard to tell if you can reach something, if you're going to fall off a ledge that looks like you should stand on it, and occasionally something that looks like you should be walk on it is foreground or background. Anyways. It's fun. But there are problems that make me wonder if it was playtested.
The game is near-unplayable for me due to severe performance issues on Windows 10. I spent almost 2 hours messing around with various settings and "fixes" in an attempt to get the game to not run like complete garbage but even with Game Mode turned on it's still barely playable. The intro screen, inventory, and map screens feel like single digit frame rate and the game feels sluggish even during normal game play, to the point that I find myself battling the game's performance more than the enemies, needing to overcompensate for jumps and swinging my hook early to strike enemies. I'm disappointed because I loved Treasure Adventure Game and wanted to replay it but I guess I'll have to go back to the original for that because I'm not putting up with this any more.
for a game about platforming the platforming is god awful. its feels too floaty for the precision the game wants.
Treasure Adventure World 9/10 Treasure Adventure Game 10/10
I haven't really gotten around to playing the game do to the fact that I really.... can't. I mean, I guess I COULD use my keyboard to play, but this feels much more like a controller type game to play. However, for some odd reason, I can't seem to get the inputs to works properly. Either 1 of 2 things might happen. A.) When I set my movement to my left control stick, it for some odd reason reads that as my d-pad, and so when I go to set the map, collection screen, etc. to the d-pad they end up both using the same inputs. You can see how that could be problematic. B.) I go to set up a configuration and then the game just says no to the tools entirely and therefore bind none of them to a button. I tried at the very least binding them to other buttons such as the triggers, along with pressing down on the control sticks. Best I could get however was the right control stick as the map or something, everything else couldn't be read. Anyone know a solution to this issue? (P.S.: I'm using a Switch Pro Remote for those wondering.)
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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