
Explore an ANGRY city, meet the WORST people, and beat 'em up with STYLE! Pick your fighter, FREEZE TIME, build custom combos, and knock out your enemies, all to save the president.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Russian, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
golden axe is better.
The enemy counter mechanics and just accuracy rates in general are so miserably implemented that it completely drains any enjoyment I was having with what I thought was a decent combat system that hadn't been seen since Hybrid Heaven. There is no counterplay to setting up a normal attack string and then getting a boot to the head on the first hit and losing your resources anyway. Any of the grappling is the same but worse, they at least warn you about that part though. I could go on about smaller stuff, but none of it is as egregious as that facet of combat balance. The developers seem very passionate about what they've got here so it sucks that I just can't gel with it. I mentioned Hybrid Heaven and at the end of writing this I just realized that game had the exact same problem with grappling. Some things never change!
This is the new high water mark for ending credit raps. To whomever it may concern, you've been put on notice
Charming presentation with interesting mechanics.
I picked up "Treachery in Beatdown City" after playing it at PAX West. I really enjoy the battle system and twist on the gameplay mechanics, it's definitely different than any normal kind of beat-em-up game. My one big criticism is that cloud saves aren't supported for the title (yet?) - I hope this can be added in the future so I can switch between playing it on my Steam Deck and PC.
Muy buen beat m up y peleas callejeras al estilo old shool!. el modo de pelea no me gusta mucho, preefiero mas el estilo de Double Dragon.
Sinfully priced, but an original and charming game at 75% off
A great retro style game that has an innovative combat system and hilarious writing. Each character has their own unique move sets and the social commentary is A+ Worth buying and playing!
This is one of those ideas that looks terrible on paper but somehow actually works in practice. Instead of taking a beat em up and shoving RPG mechanics into it, it's an RPG with beat em up mechanics worked in. Really fun, original and engaging once you get the core mechanics down. This isn't something where the ideas are just thrown on a dart board randomly either. The way difficulty scales in a way that forces you to adapt to different strategies and fighting styles is all by design, showing a lot of thought went into the process. Hope to see a sequel or further installments one day. This game's a gem. #BlackLivesMatter
Странная игра)) Хочется даже негативный отзыв написать, но не буду всё же. Хотя за ужасный машинный перевод на русский – стоило бы. Мне понравилась концепция – сделать этакий «пошаговый beat-em-up». Ну а что, обе части Punch Club я прошёл с удовольствием, хотя это другое немного, конечно. Ну или вот есть ещё Fights in Tight Spaces... Но в TiBC как-то всё совсем печально и однообразно. Просто последовательность практических одинаковых боёв. Да, персонажей три, а противники разные, но от этого геймплей и даже тактика почти не меняются. Просто скучно становится… Местный сюжет – отдельная песня. Это какой-то набор кринжовых постметаироничных повесточных диалогов. Не скажу что это плохо, многие из них довольно забавные. Опять же, много отсылок и пародий. Но это всё явно на любителя. В общем, не особо я понял эту игру. Первый акт прошёл, но дальше играть никакого желания нет. Просто нет понимания, что в этой игре именно должно цеплять) Хотя кому-то мб зайдёт…
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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