
Welcome to《Cabal 13》— an asynchronous roguelike auto-battler built around hero RPG progression! Every run is a fresh adventure, every choice shapes victory or defeat. Assemble your unique squad, clash with rivals on dynamic battlefields, and dive into deep, hero-focused roguelike auto-battler fun.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to The 《Cabal 13》, a multiplayer roguelike auto-battler game centered on RPG hero development! Here, every match is a brand-new adventure, and every choice determines victory or defeat. Select your champion from a roster of legendary heroes with distinct playstyles, build a one-of-a-kind team, and clash with other players on a dynamically evolving battlefield to experience the in-depth fun of hero-focused roguelike auto-battling.
Choose your destined avatar from over 20 mighty legendary heroes. Each hero is more than just a unit—they are a complete core gameplay experience and a saga of growth. Unique skill trees, exclusive synergy combinations, and innate talents will fully define your strategic blueprint. Will you summon an undead horde, unleash a zerg swarm, or build an unstoppable mechanical army? Your hero is the starting point of a legend.
The game features over 300 distinct units, interacting with more than 60 stackable talents and 40+ random events that can turn the tide of battle in an instant. Combined with the unique abilities of over 20 core heroes, these elements create near-infinite tactical combinations. In every match, you can explore a brand-new path to victory.
With innovative stacking and mounting mechanics, experience the ultimate thrill of explosive stats and merged effects.
No two matches are ever the same. Every game presents you with different random events, units, and talents. Combine seemingly ordinary units with hero abilities and random buffs to create a dream combo that overwhelms your opponents. Every restart is a perfect chance to discover new tactics.
Featuring a meticulously designed asynchronous battle system, we bring you a pure and in-depth strategic competitive experience. Say goodbye to the anxiety of fast reflexes and real-time pressure—here, only true wisdom and team-building artistry matter. You have ample time to think carefully, calculate precisely, and simulate your lineup. Refine every step, from unit trades and talent selections to formation adjustments. In a fair thinking environment, polish your perfect team and launch a steady assault on The Thirteen Pillars Court.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese*, French, Italian, German, Spanish - Spain, Russian, Japanese, Traditional Chinese*, Portuguese - Portugal, Korean*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这个游戏上线开始已经玩了120个小时,4/18大版本更新前的我认为是个好游戏,简单但有意思,4/18的更新后我觉得就是一坨,新增大量(29种)毫无意义的种族标签,一个棋子3/4个种族标签,加这么多的种族标签除了稀释了特定种族池不知道有什么意义,工作室一开始应该有比较好的idea,结果做到后面想法太多自己都不知道想要什么
Very similar to The Bazaar, however the game has a lot of significant flaws holding it back. Number one is the very poor machine translated game mechanics. Often times you will not understand how something works until you lose to it. If you can't have even a single native English speaker on your team, do not bother releasing an English translation. The second biggest flaw is the game's excessive focus on permanent stat buffs. It creates many fundamental gameplay issues; such as being locked into your first units because of permanent stat investments. 'Pivoting' - when you transition to a different build mid or late game is almost impossible here. Another issue is that - because permanent buffs are so integral to scaling - you will have a full side board of buffers that you play for PvE combat (partially because PvE combat is so trivially easy). The end result is that you are constantly shuffling and re-organizing your board between each combat round, and it gets rather tedious. The third biggest flaw is the lack of balance, which I would look past in an early access game but combined with the first 2 problems, makes the game overall not very fun once you start going against opponents that know what they're doing. I can definitely see this game improving, but until then I would not recommend purchasing this game.
自废武功这方面有一手的
简简单单来说是大巴扎like,但是很有自己的特色,两款游戏玩起来风味不同。 还是有点小瑕疵: 1:AI立绘,全程ai立绘,而且是比较低级的模型,能不能接受只能说看自己喜好 2:堆叠过多,战斗过程看不到 3:专属名词过多,解释也不是很清楚,你要是为了避嫌不用什么充能加速的词汇我觉得完全没必要,这样搞得很多文字卡牌说明都不清楚 总体来说是好游戏,值得一玩
还是觉得不好玩
什么弱智试炼,育毒女王跟对面差不多的阵容,英雄等级还高对面10级多,爆卵母虫生命也比对面高,还加了复活,最后试了四次都没打过,简直煞笔
Перевод просто ужас. Считайте, что его нет. Английский - точно такой же. Перевели бесплатной нейронкой, даже не правили. К сожалению в такую игру без нормального текста - играть крайне сложно. В остальном - выглядит игра прекрасно. Это Базаар, но более продуманный, с "развитием идей" и механик. Жаль, пока играется на ощупь.
改的数值更逆天了 赢得我不知所谓 输的我莫名其妙 都整到500多万的血10000多万的攻击了
对的起这个价钱,虽然是个便宜游戏但确实上头
よくできたオートチェス系ゲームですが、ところどころバグがあります。カードの効果が発揮されないとか、固まっちゃうとか。 日本語訳も良くないですね。効果説明において「てにをは」が違ってるともうよくわからんのよね。 それでもビルド探ってるのはとっても楽しい。1050円だし元は取れるかな。アプデで改善されると良いですね。 でももう辞めます。理由はTOPプレイヤーに挑戦したからです。 このゲームは1日を6ターンに分け、1ターンごとに行動を選択してビルドを作り上げていくものです。1日の終わりにはプレイヤーやNPCとの非同期バトルがあり、勝てば星を獲得。ランクバトルでは10個星を獲得すると一旦区切りで、終わりますか?TOPプレイヤーにチャレンジしますか?と聞かれます。 これが良くないシステムでした。バックパックバトルなどでは継続してプレイできるだけなのでどこまで勝てるか楽しめていいんですが、このゲームではランキングTOPプレイヤーのようです。 そこで圧倒的ビルド差と答えを教えられるのです。 萎えました引退します
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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