
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 7.71/day in the week to Aug 27 → 10/day in the week after.
About
Craft, farm, build and cook! In Travellers Rest you will have to use all the available tools to become the best tavern keeper in the realm. Create unique dishes and drinks to please your customers as you discover the world and its colorful characters. Take your establishment to the top in this exciting new adventure!
Expand and manage your own fantasy tavern. Customize it with furniture and other decorative elements to improve your reputation. Do not stop until you have the tavern of your dreams!
Hundreds of customers are waiting to be tended to – serve them a nice mug of beer or kick them out if they start to bother the others! Earn mountains of gold and become the best tavern keeper in the land.
Discover new recipes and create unique dishes and drinks to please your customers. Of course, you will have to get your hands on the best products to keep them satisfied – craft hundreds of items and furniture to take your establishment to the highest level!

The realm is full of colorful characters and things to do. Take a couple of days off and explore to discover all that the realm has to offer – you are sure to find something useful for your tavern on your journeys!
Have fun playing online in games of up to 4 players! Team up with your friends to explore the world, or set them to work at your tavern! (And you won't have to pay them any gold for it!)
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 18.2Kreviews | 88% | — | $8.6M |
| $13.49−25% | 153ratings | 88% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 1090 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]В ожидание конца раннего доступа[/h2] Первое, что хочется отметить кооп-режим все еще в болезненном состоянии. Ну да ладно, таким как я, кто кооп запускает раз в жизни, это не сильно мешает Из хорошего, за год в библиотеке я хорошо видела динамику развития, добавления контента и сезонных ивентов А из плохого, в Steam она уже 6 лет и все еще в раннем доступе, и готова примерно 1/4 сюжета К счастью игра заполнена и закончив имеющийся сюжет ты не будешь сидеть и страдать от скуки, можешь спокойно варить пиво и готовить еду пока нанятые сотрудники заселяют жильцов и обслуживают столики Пока что мне сложно еще что то добавить [b] [u]От меня: 8 попугаев из 10. [/u][/b]
realmente um jogo pra relaxar e passar um tempo sem estresse, prazos, missões malucas, sem pressão pra subir habilidades. Além de ser bonito, com um tutorial muito bem elaborado e uma mecânica bem simples e divertida.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Japanese, Korean, Portuguese - Portugal, Simplified Chinese, Russian +11 more
| $17.99 |
| — |
| — |
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| $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You can't make your own yeast and you have to go the competition to buy it?! That's stupid.
Like others, I was pulled into this game by the promise of tavern management, but it's become anything but. After you get past the (extremely minimal) story, it's just a long list of chores without any heart or character. I was concerned the magic release would exacerbate that, which is exactly what happened. It takes away the fun of the game when you have to spend the majority of the time mining for resources instead of, you know, actually managing your tavern. It's also been in early access forever and is getting more bloated while not getting more substantial.
I can't leave a negative review as I have really got my money's worth out of this game, as you can see from my playtime. I just wish they would extend the tavern keeper style play a bit more. I do enjoy the additional content, don't mind the mining and so on but I really would prefer to simply run my tavern, brew alcohol, make food and maybe farm. I'd also need to play an obscene amount to unlock all the recipes which are hidden behind a points system - it's just not possible. I've enjoyed my time but unless they add more tavern specific options I think I'm done.
I love the game but a couple things could be added to make navigating easier It would be nice to have a dedicated map to know where everything is, maybe have it so it only updates and shows where NPCs are if you have met them, for example, if you haven't stumbled into Captain Brook's cave and seen the ship, you would have something on the map, maybe an exclamation point showing you that you need to go there, and once you explore the cave, you can see that Captain Brook is in that cave at all times. I like the whole market in town, however I feel that there should be some other way to order things you don't have, I've been checking with the green haired twins every single day to see if they are selling Lemons so I can complete a quest and I haven't seen any at all, no seeds, no fruits to buy. Maybe also allowing decor to be bought/ furniture or blueprints instead of what used to be a thing, buying EVERYTHING from the mailbox cuz the market wasn't fully fleshed out yet. I've seen some really cool looking Taverns in the community tab, I wanted to replicate parts of those designs but as soon as I did, the original wall that the bar starts at, just cant be removed even though nothing was on that wall. I'd like to make a more open area further away from the door but I can't. I'm currently starting a new world to see if it was just a bug. Overall I'd like to continue seeing this game develop and become something that people may talk about for a while. I've never encountered a game quite like this other than Stardew Valley, and even that game doesn't have a mechanic to sell stuff in a tavern, which if that aspect was in Stardew Valley, it would be a game changer.
All this game needed to be was a Tavern Simulator. The logical direction would have been to introduce a very small set of core systems (Namely brewing, cooking, mining, fishing, farming/ranching, and of course running the actual tavern),with minigames to make each of those systems feel interactive and a trend system to encourage variety in one's menu. Instead however, the devs seem quite intent on adding content island after content island without making meaningful improvements to the core purpose of the game. Other reviewers said it best; it feels as though I barely have time to run the tavern with how far apart everything is and how long all these other systems take. That being said, I don't think the devs necessarily have to do away with the systems they've implemented. However, they need to make these systems not completely overtake the playtime. Increase the running speed and resource gain, and/or slow down the game time. Allow me to run the tavern more than once or twice in a typical play session.
Довольно давно приобрел игру и с удовольствием проводил в ней время когда не было интернета, но сейчас заглянув на главную странницу игры просто ужаснулся от отзывов типов которые провели в игре по 100(!)+часов в игре и пишут что игра стало хуже ПОТОМУ ЧТО теперь нельзя просто заказать продукты для готовки, что надо ходить в шахту, что надо копит деньги дабы построить амбар или курятник, к сожалению все эти отзывы на инглише и навряд ли они прочитают этот отзыв, но хотелось бы задать вопрос, если убрать в этой игре все активности кроме самой таверны то что вообще останется? вы проводите в игре безумное количество времени при этом возмущаетесь что надо садить помидорки с огурчиками или капать камушки что бы готовить блюда которые ВЫ хотите или обустраивать таверну так как ВЫ хотите, что вы вообще хотите от игры? какой геймплей должен остаться что бы вы порадовались? протирка столов и уборка пола? думаю Travellers Rest игра не вашего уровня, и ваш уровень это supermarket simulator где надо лишь заказывать продукты и стоять за кассой что бы потом купить новую полку на которую вы поставить больше продуктов что бы потом купить больше полок.
从ea一开始就购入。让我很惊喜的游戏。没想到等了几年,更新了一些不知所谓的剧情和地图。地图越来大是好事。但是跑图时间越来越长。而且任务指引很弱。前期矿洞强制让你开图卡剧情。以前最喜欢的邮箱订货送货上门服务也被删除了。强制让你跑镇上去找npc买。不再是纯粹的经营酒馆了。越更新只能感觉越像对星露谷的模仿,不再是曾经让我惊喜和惬意开店的小酒馆了。希望游戏越改越好,而不是变成越来越臃肿的。
Sehr unfertig ,Inhalt zu zweit in 3-4 Stunden machbar .Dafür das es schon vor über 6 Jahre veröffentlicht wurde dachte ich das es schon deutlich mehr spielspaß bringt
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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