
Welcome to Trappist-1, 40.7 light-years from Earth. Fly your Ark, a colossal spaceship and mobile base. Explore the solar system and establish thriving colonies. Uncover the mysteries of Trappist in this story-driven colony builder.
Modeled estimate, not a reported figure. How we estimate →
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About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Look good and fun to play. i give a 4/5. Side note: The building placement site is always drifthing, causing glitch position. Weard stuff happen.
I'm fascinated by this game, even though I don't really know how to play it.
It's pretty good!
I like it. Thanks for putting out such a nice game!
Really enjoying this game and I cant wait to play more (But at the moment there is one Quality of life feature I'm waiting for. A sort of menu on the side of the screen that would show all of the planets/moons and shiips.) This has now been implented so its easier to keep track places and swicth between them very much appreciated. Keep it up sirrah this is a good game.
This is a very fun game about setting up colony's and managing resources and the only reason why my playtime is so low is because I want to play it on my steam deck
A fun little game with surprising depth.
A calm and meditative game that strongly reminded me of Alien Legacy, a DOS game which I spent a lot of time in. I loved the concept of having a mothership (even if, like in Alien Legacy, it was somewhat underutilized in my playthrough), setting up trade routes between planets and colonies, and balancing resources. This was precisely what I wanted to play. I also loved that you get a full resource refund when you disassemble a building. There are a few mild issues I had with the game: 1) There isn't a table to see your transport ships (I constantly had to switch between all colonies trying to find them). Also, you can't rename them, so it's not always evident whether you give orders to a stopped ship, or the one that's on a trade route. 2) I would also loved to have a screen-wide table of resource balance in every colony. Including global resource balance. I had to make a separate Excel table to make sure I don't have a deficit. 3) [spoiler]I felt there was a bit of a mood disonance with Bob. I mean, this creature starts killing your colonists, and the first thing your scientists do is endearingly call it Bob[/spoiler] 4) The resource depot's hitbox is slightly extended out of its bounds in the sides, so I always had to leave a small gap between it and other structures. Overall, I enjoyed playing it!
it a fine little game. hard to recommend at full price, but worth it at a discount. fun scenarios, and over all is pretty laid back. fun scifi setting and story ideas, but nothing new here. would be fun to have more tiny stories abut the human colonists via random events/missions. (or even just a channel with colonist chatter.) the "low resources" texts can get a little annoying. Trade Route management is cumbersome and confusing.
A fun little game!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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