
Facteroids is a 3D factory building game about asteroid mining in space. Prospect, mine and manage your production lines in a variety of scenarios and procedurally generated worlds across the entire Solar system.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Czech, German, Japanese, French, Traditional Chinese, Spanish - Spain
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Factory games are about numbers and this game has too few. How many miners a belt can handle? No clue, because there is no info about how much a miner produces or a belt transports. A building doesn't have power, is the network disconnected or you just don't have enough power? No clue, because there is no way to see how much power you are producing or using. And this can cause a death spiral. And the mines and dump sites are too small, they are done in less than 5 min, in some cases less than 1 min. So your work is to make the same thing over and over again a block apart with no real progress.
I'm about an hour into the campaign now, played several hours in the demo. So far no bugs, everything running fairly smooth. If you like factory automation logistics games then this is a fun little one to try. I think the price is a little high for the current content but it is EA so I'm looking forward to updates. This is no factorio by any means and does give a unique spin on power supply given the rotation of the asteroid and sun position. The size will definitely limit factories and force the player to think about production efficiency in design as you don't have much room to sprawl out. The one thing I find annoying is the mines run out and just disappear leaving a whole. I get resources aren't limited but I'd still like to get something back from the mine I had running. Other than that it's a pretty fun little factory game, would recommend picking up, especially if on sale.
I love factory games, but this isn't scratching the itch. The premise is intriguing, but the game play quickly becomes frustrating because you're constantly moving mines because they keep running out. You're also in a race against the resource (clock) because each map has a very finite amount of resources. I've unfortunately played this game just over the 2 hour mark and so cannot refund it or I would have. Still, you might enjoy it, it's not a bad game per se, just not a very fun one.
A Factorio-lite where the twist is you're building on a three-dimensional map that you can rotate. It's made up of a bunch of cubes, and you can build on 5 of the 6 cubes' faces, which creates interesting geometrical challenges when it comes to laying out mines, smelters, factories, etc. The scenarios provide objectives to fulfill but there is, as yet, no timer or threat to prevent you from fulfilling them, eventually. Seems a good choice, for a game that encouraged experimentation. As you would expect from a just-launched EA title it's missing a lot of the standard QoL features one needs to enjoy this type of game: keybinds, copy-pasting building settings. It also needs a bunch more toggle-able warnings, such as when your mining operation ends up mining out an entire block. Right now it just self destructs and you don't notice until the operations further down the line that depend on that stone or ice choke up. I also find the way you control your worker bots a little fiddly. I don't really want to have to give them individual orders. You can get around this by selecting all bots (thanks, loading screen, for the tip) but I don't see a graphical button on the screen for this. But even here their work queues can get clogged. I think it would be neat to have some way of controlling their default behaviors so you could designate worker bots and transport bots, for example. If campaign play doesn't suit you there is also a free play. And you can chose a flat map instead of an asteroid (I've not done so yet because it seems less interesting to me.) Definitely recommend if you like Factorio, DSP, etc. for a refreshing though as-yet somewhat minimalist take on the genre.
Space Factorio. The challenge is scarcity rather than aliens. Good game, especially for early access. That said, if you like the depth of Factorio, you'll wanna give a bit of a wait on this one.
Edited Scroll down for a current review. not worth it. Game will not launch consistantly. In game links to external websites (discord ect) are broken and close the game even if you do get it to run. One play session actually worked then you have to uninstall the game and reinstall it to continue playing. If simple bugs on the loader are too much who knows what lies hidden within. Save your money until the game is more stable and loads without having to reset the computer or reinstall the game every time you want to continue. Something else, the game appears to have some kind of issue where it interferes with the startup of windows after the PC is been off for a few hours. I attribute this to the game as the issue started after I installed the game. Buyer beware of games that interfeer with your PC's backend programs. EDIT: The dev worked with me and discovered the problem lies within the UNITY engine and AVAST antivirus Software. I am leaving the initial comment there in case you encounter the same issue. I understand that a future patch will address the issue of the antiviruse flagging the .EXE as malware. From the gameplay perspective: Game is a solid base idea. and I would imagine that additional content will be coming eventually. I would hope that workshop support will also be implemented eventually and have people able to build mini campaigns. the Game is still very much Early Access and has the potential to become another Factorio, the 3 dimensional method of building can twist your mind, Why build on only one face when you can on all 6? The conveyors have inbuilt filters that can allow you to create some beautiful belt spaghetti. Worth the cost, good replay ability and negligible bug issues (apart from the software conflict of the version I was playing)
This game somehow managed to fell off the radar from many automation-game players. It's obviously not to the level of the big 3 (factorio/satisfactory/dyson - if you didn't, stop to read and go play these first). But compared to other second-tier automation game that are getting more exposure on steam, facteroid is a nice little hidden gem. The approach is a bit different than traditional factory games, because it's separated in many "missions" that last between 30mn to 2h, and get you to restart from scratch on each mission. But the challenge of each mission are varied enough, and keeping it fresh, without feeling like a waste to have to restart. It does have a few bugs, and the fact that the belts don't have fixed item speed is going to annoy those who like everything to be optimized. But the overall impression of the game is still very good. It's a factory game that will scratch the itch, and will do so giving you a very clear purpose and sense of progression, getting this "one last mission" that will keep you going.
[h1]Ein großartiges Spiel.[/h1] Zudem ist der Entwickler sehr schnell beim beheben von Fehlern. Beispiel: die deutsche Lokalisierung hatte nicht funktioniert. Somit startete das Spiel nicht. Ich hatte es im Diskussionsforum hier auf Steam angemerkt und der Entwickler hatte SEHR schnell reagiert und das Problem behoben. Nun läuft alles einwandfrei und das Spiel macht richtig Spaß. Man muss bei kleineren Entwicklern nicht immer gleich negativ bewerten wenn etwas nicht funktioniert. Ein Chance um Fehler zu beheben sollte man ihnen schon geben. [h1]Eine klare Kaufempfehlung![/h1]
Okay so this game's in a Bit of a rough state right now, and could benefit from more formal playtesting, but it's still really good! Some learning curve stuff and puzzle missions without obvious solutions, but it's a really neat twist on the factorio genre and I'm genuinely excited to see where it goes!
I recommend this. This is an excellent game, for people who like Factorio, Shapes.IO, or other piping games. People who like "Digging" games, and Piloting games may also like it because you are hollowing out an asteroid, and flying around an asteroid. It's quite mindbending having to place belts in a 3D space, it's almost a puzzle like experience trying to navigate your belts around. On that topic the camera is challenging. Moving around a 3D space is very difficult. You can tap TAB (default when I wrote this) to switch the camera from a tradition "RTS" mode to "A firstperson mode" and fly around like a spaceship. This might be something you don't like. You may have to actually "work" the camera since you are in a fully functioning 3d space. The belt management is quite challenging, the game has fairly limited space for belting, and unlike Factorio you will find it quite cramped despite the perception of "being in space and having all that space!" But you can *build* additional platforms in space which is quite unique in the "automation/belt/management space" so if you take the time you can make anythings. There are a couple game modes. I recommend alternating between the Campaign mode, and the "Asteroid Hopping mode" the campaign is quite instructive, but long. Trying out the stuff you learned in the campaign in the Asteroid Hopping mode is quite nice. So if you want a quicker game Try the Astroid Hopping. On the Asteroid mode. The mechanics of collecting resource is quite different. In factorio you build miners, then processing. But in this game mode you retain resource between "asteroids you land on". So you can mine an asteroid for one resource, and call down your supplies from the past missions, and do your processing like that. Also there is a trading mechanic where you can export or import resources. After a bit you realise you can Build one resource. Trade for another then use that to build for a third, but you could do that in multiple missions? It's an odd game, but if you are interested in Belting resources around/Breaking an asteroid down for parts/ or building some cool space platform. If you have a problem with it, the developer is quite responsive!
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