
Transport Fever is a railroad-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services. Build up your own Empire!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 10.8Kreviews | 83% | — | $10.9M |
| $4.49−85% | 127ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jest super gra
goood
good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Czech, Polish, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Portugal, Ukrainian +1 more
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Molto interessante, la pianificazione dei trasporti nella modalità aperta può diventare un bel rompicapo, soprattutto all'inizio partendo dal 1950. Dopo decenni di costruzione vedere cosa si è raggiunto in termini di complessità delle linee di trasporto è appagante.
Macht echt Laune
Nice
my kind of game!
good game, even better developers, tpf 2 also is good
In realtà non l'ho giocato solo 8 ore, forse ne avrò giocate 180! Ho l'edizione fisica, riscattata su steam solo di recente. Venendo al gioco, almeno per me, è un gioiello. Immaginate di gestire la vostra compagnia dei trasporti utilizzando veicoli realmente esistiti, con specifiche e caratteristiche reali (e persino un minimo di storia di ogni veicolo) in un contesto che parte dal 1850 fino agli anni 2000 (i veicoli si sbloccano a mano a mano che gli anni passano, in base alla data di creazione degli stessi). Il gioco non si incentra PROPRIO PROPRIO sulla simulazione massima, ma più sulla gestione di un impero dei trasporti. I veicoli si dividono sempre in trasporto persone e trasporto merci e le categorie sono: trasporto su ruota, trasporto su rotaia, trasporto via acqua e trasporto via aria. Avrete varie città e fabbriche su uno scenario di cui, in base a come collegherete, determinerete il loro sviluppo (le città si espandono aumentando popolazione e necessità e le fabbriche/campagne si ingrandiscono). Diciamo che una volta capite le meccaniche di gioco il gameover è impossibile ma, nonostante ciò, il gioco resta incredibilmente appagante. Città immersive, in movimento, visuale dal veicolo che vi farà godere il viaggio, invecchiamento dei mezzi e ammodernamento delle flotte con veicoli migliori e molto altro! Immaginate nel 1850 di avere la prima flotta trasporto persone a collegare due città, dei calessi trainati da cavalli che possono portare massimo 4 persone a 15 kmh. Immaginate il percorso evolutivo di 150 anni fino ad arrivare ad unire le stesse due città con mezzi che portano 26 persone a 130kmh. Messaggio a chi ama il genere transport tycoon: COMPRALO SUBITO.
genial
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8M | 17.1K | 88% | $18.99 | |
| $10.9M | 21.8K | 78% | $14.99 | |
| $10.9M | 39.2K | 94% | $14.99 | |
| $10.8M | 41K | 93% | $9.99 | |
| $10.8M | 14.9K | 86% | $20.99 | |
| $10.8M | 15.7K | 94% | $23.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.2M | 32.8K | 90% | $39.99 | |
| $2.5M | 3.5K | 64% | $19.99 | |
| $49.9K | 63 | 48% | $19.99 | |
| — | 0 | — | — | |
| $116M | 92.8K | 56% | $34.99 | |
| $27.5M | 29.5K | 72% | $29.99 |