
Transport Fever is a railroad-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services. Build up your own Empire!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 10.8Kreviews | 83% | — | $10.9M |
| $4.49−85% | 127ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game, but I am kinda disappointed in the number of campaign missions. It's also very tricky to get used to from the start.
Still holds up well in 2026. There are some minor annoyances, such as a single misplaced signal making you check an entire line segment by segment instead of telling you where your line is broken, or the inability to upgrade an entire line to electric with a single click, but these are very minor things. Overall this is a well thought out game that will provide days of entertainment.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Czech, Polish, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Portugal, Ukrainian +1 more
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is an excellent prequal to Transport Fever 2
Das Spiel kann nicht mehr gestartet werden. Bin total sauer.
While this game is good. The Developer has gotten into bed with one of the worst Publisher in gaming history. Pardox games. They even think this good news. Urban games can go pound sand.
Never reviewed TF1 and now with the Paradox partnership.... BLEGH! No good and do not recommend this game.
🌞 Welcome to Sunvale Springs Proudly almost connected since 1852 Dear future visitor, Let me personally invite you to Sunvale Springs, the jewel of the region and the proud recipient of the “Most Ambitious Transport Plans” award four years running. Sure, none of them are finished, but that's just because greatness takes time—and sometimes a few missing bridge segments. Come experience: Our world-famous passenger station where at least one train stops every week The freight yard that’s definitely going to be operational as soon as the lumber line gets sorted out Our beautiful bus network, carefully designed to get you almost where you need to go And of course, the scenic truck route that loops around town six times because someone (me) got creative with the road tools The economy is booming. Not in the literal sense, but in the "we believe in ourselves" sense. Our iron mine may not be producing, but our local bakery makes amazing soft pretzels, and that counts for something. Sunvale Springs is more than a dot on the map. It's a dream built on ambition, enthusiasm, and just a few too many cargo terminals placed two tiles too far from the factory. So come visit us. Stay a while. Bring fuel, if possible. Sunvale Springs: We’re not lost, we’re just laying track.
Wastes the player's time because players need to have to work out how the game works instead of just having a manual that tells you exactly what does what, and how it all connects up so that it functions as normal. Seems a little buggy and wastes time with rail cargo transfers from rail terminal sites in campaign mode. (Panama Canal Campaign) Placing objects down feels clunky and causes funds to be used accidentally, forcing player to load an auto save. I am not sure about Transport Fever 2, but this original certainly doesn't make me want to rush and buy the sequel if this is how the developers output a finished game. A bit unpolished.
Не знаю откуда столько восторженных отзывов НО. Это не transport tycoon от слова совсем. Что вас ждет - тупорылое набивание бабла , без конкуренции , без возмущения властей городов если вы вдруг вздумаете построить свою станцию снеся 100500 домов, уберите дорогу между городами - власти тупо возмутятся но ничего не сделают. В общем 1 траспортный тайкун из 10, в свободной игре через пол часа сидишь и смотришь как бабло капает на постоянной основе, нет необходимости подкупать власти, нет возможности покупать прибыльные производства с которыми ты работаешь. Тупая песочница строительства дорог, остановок и станция забора и выгрузки груза.
市民是这样的,只要饭喂到嘴边就够了,而我们玩家考虑的就多了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 32.8K | 90% | $3.99 | |
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| $14.9K | 63 | 48% | $5.99 | |
| — | 0 | — | — | |
| $115.9M | 92.7K | 56% | $34.99 | |
| $27.4M | 29.4K | 72% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.9M | 21.8K | 78% | $14.99 | |
| $10.8M | 17.1K | 88% | $18.99 | |
| $10.9M | 24K | 94% | $24.99 | |
| $10.9M | 39.2K | 94% | $14.99 | |
| $10.8M | 14.7K | 74% | $25.99 | |
| $10.8M | 41K | 93% | $9.99 |