
Transport Fever is a railroad-focused tycoon game. Players start in 1850 and build up a thriving transport company. As an emerging transport tycoon, the player constructs stations, airports, harbors and makes money by connecting areas requiring transport services. Build up your own Empire!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 10.8Kreviews | 83% | — | $10.9M |
| $4.49−85% | 127ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 818 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Great
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Czech, Polish, Simplified Chinese, Traditional Chinese, Italian, Portuguese - Portugal, Ukrainian +1 more
Hours played at review time, across 824 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Просто оставлю это здесь. YouTube: Chistobzden Именно его стримы познакомили меня с этой игрой и через много лет я чаще смотрю его стримы, чем играю сам)
JOgo é top demaissss
I got in on this game LATE. Always had it just never gave it a shot...... if LOGIC is a big part of your thought process Id say SKIP this one and HOPE 2 or 3 are better. I LOVE these style games, Sim City, Cities Skylines, Civilization ect LOVE EM, and I GET the whole "Puzzle" aspect of this... "everythings LAID OUT now Connect them to get them to work" BUT, and this is my LOGIC chunk talking, IN NO CIVILIZATION would they have 2 or 3 Farms and the NEAREST "Food Processing Plant" is like HALF WAY across the map. Or 2 "Steel Mills" next to each other, next to Coal, and same as above the ONLY Ore mine..... 3/4 Map away. OR your Train that delivers to 2 Towns NEVER GETS BREAD on the Platform to be Delivered. SURE it will take the 3/4 Map away ORE and the Planks to each.... but that BREAD both towns need NEVER gets put on the Platform, instead just BUILDING UP in the Truck Lot across the street.
Un simulateur économique de transports ambitieux qui plaira avant tout aux amateurs de logistique et de gestion de réseau. ✅ Points forts Le jeu couvre une très large période (à partir de 1850), avec des véhicules diversifiés trains, camions, bus, bateaux, avions ce qui permet de voir l’évolution des transports. L’aspect construction de réseaux (liaisons industrielles, villes, marchandises) est plutôt bien mis en place : on prend plaisir à connecter villes, usines et ressources pour faire habiter et croître les zones. La communauté et le support des mods sont là : grâce à des cartes, véhicules ou scénarios modifiés, on peut prolonger l’expérience si on aime “bricoler” autour du jeu. ❌ Réserves importantes Le rythme est assez lent et contemplatif : selon beaucoup de retours, le jeu manque d’un vrai “challenge opposant” ou de compétition, ce qui peut nuire à l’engagement sur le long terme. L’interface et certains outils de gestion peuvent paraître peu intuitifs, voire frustrants quand le réseau devient grand. Si tu es habitué aux jeux très “fins” en termes d’optimisation économique ou de profondeur stratégique, certains critiques ont trouvé que Transport Fever manquait de “profondeur” comparé à d’autres titres du même genre. 📌 Mon verdict Si tu aimes créer, observer et affiner des réseaux logistiques, si tu es patient et apprécies des jeux plus “bac à sable” que “action immédiate”, alors Transport Fever est un bon choix. En revanche, si tu préfères un jeu plus rapide, avec plus de défi immédiat ou de compétition, alors tu pourrais être un peu déçu. En résumé : bien mais réservé à un certain public à essayer si ce style de jeu te parle.
Das neueste Update toppt mal wieder alles an Inkompetenz und Schwachsinn! Alle Spielstände weg! Bedienung erschwert! Holt Eure Programmierer von der Uni -Nicht aus dem Urwald! Ich bin stinksauer! Dafür hab ich Geld bezahlt!
100% adictivo
Придбав гру досить давно, та і немало часу провів у ній. Цікава за своїми механіками гра, хоч уже і поважного віку, але моди роблять свої дива) Для початку досить хороша гра, привітна до нових гравців. Як кампанія так і вільний режим по своєму цікаві. Тому для любителів транспортних стратегій рекомендую.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 32.8K | 90% | $3.99 | |
| $2.5M | 3.5K | 64% | $19.99 | |
| $14.9K | 63 | 48% | $5.99 | |
| — | 0 | — | — | |
| $115.9M | 92.8K | 56% | $34.99 | |
| $27.5M | 29.5K | 72% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10.8M | 17.1K | 88% | $18.99 | |
| $10.9M | 21.8K | 78% | $14.99 | |
| $10.9M | 24K | 94% | $24.99 | |
| $10.9M | 39.2K | 94% | $14.99 | |
| $10.8M | 14.7K | 74% | $25.99 | |
| $10.8M | 41K | 93% | $9.99 |