
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 660 reviews with recorded playtime.
Reviews
Themes across 651 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3] Points positifs [/h3] - Jeu très addictif et agréable à prendre en main. - Les mécaniques de base sont simples à comprendre. - La campagne est longue et sert de très bon tutoriel avec une montée en complexité progressive. - La construction ferroviaire est particulièrement satisfaisante, surtout avec les locomotives historiques. - Très bon jeu “chill” de gestion/logistique. [h3] Points négatifs [/h3] Avec le temps, on atteint assez vite les limites du jeu : - L’économie est simplifiée et parfois peu cohérente. - Le joueur a très peu de contrôle sur les flux logistiques. - Une usine peut privilégier des destinations absurdes et déséquilibrer complètement un réseau sans possibilité d’intervention. Exemple : une usine peut envoyer toute sa production vers un petit dépôt alimentant un village avec une faible demande, saturer le stockage et détruire les surplus, tout en ignorant une grande ligne ferroviaire desservant une ville importante. Cela peut rendre certaines infrastructures totalement non rentables sans que le joueur ne puisse agir. Conséquence : il devient difficile de créer de grands réseaux industriels cohérents à l’échelle de la carte. [h3] Autres problèmes :[/h3] - Les revenus du transport sont calculés de manière assez artificielle, principalement selon la distance. Il peut donc être plus rentable d’exploiter une ressource éloignée plutôt qu’une source locale. - La gestion urbaine et routière reste très limitée comparée à un Cities: Skylines. - Le jeu manque parfois de lisibilité : lorsqu’un train ne charge pas, il peut être difficile d’identifier la cause exacte (quai mal connecté, chaîne logistique bloquée, etc.). - Dès qu’on cherche à optimiser sérieusement, beaucoup de systèmes deviennent opaques : production des usines, priorités logistiques, rentabilité réelle des lignes… [h3] Conclusion [/h3] Ce jeu reste une excellente expérience de gestion chill. En revanche, le manque de profondeur et de contrôle sur les systèmes logistiques limite l’intérêt du mode sandbox sur le long terme.
So good
oyun tek kelimeyle MÜKEMMEL sonraki oyunu dört gözle bekliyorum
An sich ein gutes Game aber sobald man die grundlegende Mechanik verstanden hat kann man nicht versagen.
Scratches an itch for a good logistics transportation game. I just put tons of hours into getting good at Cities Skylines and this game dove tails very nicely with the mechanics and themes of that game. So this was very good progression of city build with the transportation mechanics added. I really like the ability to make the game play style my own and take the stress out of the game and encourage creativity. I was going to get TF 1 and was directed by reviews to get this instead. So glad I did. A much more detailed game and well worth the price. I have no problems or bugs that I am aware of and the negative comments about Paradox being associated with this game have been unfounded. The game is great.
This is the Best game ever I played. But there is a bug -probably you won't fix it-. You cannot make buildings out side of the Map right?. Well, when you make a curve -anything, rail, road- the curve goes outside of the map, and even you can put signals there! Now you made the TF3 (Transport Fever 3), you don't look at this game after this but I said my thing.
it soild game, great workshop support
Vivement le 3
刚开始玩的时候,觉得资源位置乱七八糟的,什么破游戏;玩着玩着才发现,这就是这个游戏最大的魅力,让你用自己的智慧,去打造高效的运输体系,通过合理的安排来构造自己的运输帝国,好游戏~
bacana
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English*, French, German*, Spanish - Spain, Japanese, Dutch, Polish, Russian, Traditional Chinese, Simplified Chinese, Italian, Korean +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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