
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8/day in the week to Sep 8 → 18.86/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 32.8Kreviews | 90% | — | $3M |
| $39.99 | 155ratings | 78% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1289 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Transport Fever 2 is an excellent game so far and making me look forward to Transport Fever 3!
6666666666666666
玩上就忘了时间了
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 3.3K | 78% | $39.99 | |
| $3M | 5.2K | 86% | $17.99 | |
| $3M | 4.6K | 96% | $22.49 | |
| $3M | 4.5K | 94% | $19.99 | |
| $3M | 4.1K | 85% | $24.99 | |
| $3M | 4.7K | 87% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $10.9M | 10.8K | 83% | $29.99 | |
| $115.9M | 92.7K | 56% | $34.99 | |
| $2M | 2.8K | 61% | $19.99 | |
| $289.8K | 1.3K | 67% | $6.99 | |
| $8.5K | 36 | 53% | $5.99 |
Every market we collect.
Latest in each market: best DE #59, worst PL #93 · 5 markets collected
Reviews, worldwide (the counter carries no country): 6.75/day in the week to Jul 21 → 17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Japanese, Dutch, Polish, Russian, Traditional Chinese, Simplified Chinese, Italian, Korean +1 more
| $39.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dieses Spiel ist toll. Großer Bruder des Industrie Giganten. Ich gebe 4,5 von 5 Sterne. Mich ärgert es, dass die Welten immer nach ein einer gewissen fixen Distanz Ressource zwischen Stadt zwischen Industrie generiert werden. Irgendwie macht es deswegen mir persönlich etwas weniger Spaß aber trotzdem ein super spannendes Spiel.
legal
GRA WCIAGA I JEST WSZYSTKO OK
top
铁路、交通模拟神作,从马车到高铁飞机,搭建完整运输网络。 车辆模型细节精致,支持第一人称坐车游览,火车爱好者狂喜。 只需要管理交通,城市自动生长,比天际线省心。 铁路信号、立交桥规划门槛高,新手上手难度大。 存档越玩越大,长时间存档容易卡顿、闪退,吃 CPU 内存。 模组生态丰富,大量车辆、地图 MOD,延长游戏寿命。 产业链设计有意思,货运串联工厂,一环崩全线瘫痪。 没有昼夜循环,全程白天,少一点氛围感。
This game scratches the logistics itch pretty well. It could use some more depth, but the things it could add to get there are far from easy to get right, like competition or the ability to set prices could each ruin the game if not done properly. Or a more realistic economy could be too complex to simulate in real time. There are some funny moments once you get a network that starts pulling resources from multiple sources. I've seen times when a ship fills up with say iron, drops it off at a dock and then immediately picks up a load of iron to take back to the same place it got the first load of iron from (because consumers split their orders between available connected suppliers, so if each iron mine has a factory beside it demanding iron, both of those factories will be supplied by both mines, meaning large amounts of iron travel back and forth between them). Hope the Paradox partnership doesn't ruin the new one about to come out, but if it does, this one should still be fine.
车迷必下游戏之一
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.