
The classic transport simulation genre has a new gold standard with Transport Fever 2. Discover a whole new world by navigating transport routes through land, water and air. May progress and prosperity find their way!
Modeled estimate, not a reported figure. How we estimate →
Media

About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 614 reviews with recorded playtime.
Reviews
Themes across 605 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
jogo bom , sou da área logística , e chego em casa num dia de folga e vou executar logística em um game kkkkkkkkkkkk simplismente bizarro mais e bom game
Paradox :C
I have proper ADHD (I think...) and get bored of games so easily these days, or jump to a new one quickly (God forbid I ever get into a relationship). I only bought this yesterday but already played 12 hours. Something about it is... fun...? I was always bad at logistics in city building games, and I feel this will really help me learn when I go to play city builders again for optimise logistics. Already looking forward to the Transport Fever 3 (albeit Paradox publishing it now...).
Снес половину города ради постройки жд станции, можно ставить нефтеперерабатывающие заводы в центер города, 12 пробок фур из 10
打个游戏比上班还累,很难上手,游戏里学不明白, 还得到处看教程,研究了好几个小时,还总是时不时的提示“没有经由”‘, 铁路铁轨的交叉线特别难画,经常画不上,只能画一边,要修改还要花钱拆除。 能不能出个什么系统功能,把像是“工厂为什么发不了货,火车为什么突然停了,”这种类似问题的解决方案或者引发问题的根源直接定位出来。实在是太烦琐了
Хороший менеджер перевозок. Город строится сам, но можно подправлять. Нереалистично низкое количество людей и размер городов, телепортирование ресурсов прямо с производства на склад в 300м от него. Поезда сами резервируют путь и телепатией сообщают это остальным, мгновенно тормозят. Вам платят за перевозку товаров, а не за сами товары. Так что протяженность и нелогичность производственных цепочек увеличивают прибыль. Статистика считается за текущий год (12мин), так что никак не возможно понять эффективный ли маршрут, цифры будут дико скакать. Также интерфейс дико неудобный и неинформативный. Нет обучения и мало подсказок. В середине игры на не самой большой карте немного подлагивает на максималках.
[h1] Amazing Experience [/h1] It really is a great game for a the train enjoyer that I am, it allows you to make complex networks without the hassle of building a city like in cities skylines. Cross-country, intercity, regional trains all that is possible. It's pretty and quite easy to understand, it's fun to set up the production chains too! [h1] Its biggest advantage: The Modding community [/h1] The thousands of mod from each country's modding community are amazing, very well made and they really add to the game so much, it makes it so enjoyable, it's like modelism but it actually works! It's so amazing, thanks to all the the modders. [h2] Great Game overall, just buy it [/h2]
Another Paradox slave destroying gaming industry.
Terrible soundtrack and bad voiceover. Strangle, clunky UI. Very long intros with choppy video that don't seem to be skippable. Tutorial gives you tasks without explaining how to do them and due to bad UI, it's not very intuitive either. It doesn't even explain anything about the railroad track building that ought to be main mechanic. Just gives you a task and off you pop. I played railroad games before, but this one is in its own category not in a good way. How do you rotate a building? Oh no, it's not R or X or Z or mouse. It's N and M, silly.
Urban Games Enters Partnership With Paradox Interactive. Worst decision ever. I will not support tf3 by buying it
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Related
| DREDGE | $32.6M | 55.7K | 96% | $24.99 |
| Kenshi | $32.7M | 114.8K | 96% | $11.99 |
| Batman: Arkham City - Game of the Year Edition | $32.7M | 77.2K | 96% | $19.99 |
| Warhammer 40,000: Space Marine - Anniversary Edition | $32.8M |
Related
| Transport Fever | $972.1K | 10.8K | 83% | $2.99 |
| Cities: Skylines II | $127.4M | 62.8K | 57% | $49.99 |
| Sweet Transit | $1.2M | 1.3K | 68% | $6.99 |
| Train Fever | $225K | 3.5K | 64% | $1.99 |
Languages: English*, French, German*, Spanish - Spain, Japanese, Dutch, Polish, Russian, Traditional Chinese, Simplified Chinese, Italian, Korean +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
| 33.2K |
| 92% |
| $39.99 |
| Half-Life | $32.2M | 162.8K | 97% | $9.99 |
| MX Bikes | $32.2M | 36.4K | 94% | $34.99 |
| Airport CEO | $5.1M | 8.3K | 83% | $24.99 |
| Workers & Resources: Soviet Republic | — | 109 | 82% | $9.99 |