
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31.3Kreviews | 94% | — | $14.8M |
| $19.99 | 57.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While the gameplay is VERY good, the star of the show is not really the gameplay but the visual style and the presentation. This is one of the most beautiful games ever made. If some of this game's artwork, set pieces and scenes was put to some kind of art gallery, I could say that they would steal the whole show. It also runs on pretty much any modern-day computer, so it's very accessible for a lot of people. Must play!
Completed on other platforms, everything artstyle, gameplay, music, world in this game are such a good quality. My fav game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $19.99 |
| 617ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Посмотрел видеопрезентацию, и купил сразу. Музыка просто потрясающая, пока послушаю, поиграю потом.
Tackling Transistor right after Bastion shows a marked improvement in the teams skills to build an atmospheric isometric action RPG. I far prefer to this to Bastion. The art style alone had me smiling as I played as each "twitch" in the art was a beautiful touch. It's just a great game to look at. Regarding gameplay, I enjoyed building my loadout and although I "failed" numerous times, the penalty of losing a single weapon or buildout didn't create too much of a challenge. Save points were more than frequent enough to support this 6 hour game. I enjoyed the story beats, characters, and music, but I was not pulled to pursue the various side quests presented. Love is a funny thing and how we perceive tragedy is truly in the eye of the beholder. This is great for the time constrained to hop in and out of to slowly tackle in 1 hour chunks over a week.
u r good game, bad Revi call for sell your all game buy 1 -90%, buy bundle -95%. 游戏可以的,差评呼吁便宜售卖(这个厂商的所有游戏单买都较贵),单买-90%,买包-95%。 既能实时战斗,又能回合战斗,有点无所适从。技能说明好绕,看着晕影响体验;有隐藏成就,对自研党不友好担心不能全成就还是搁置了。 特有规则或键位备忘:在可配置技能的机器处交互存档,退出后重进游戏自动读档到当前,可选存档槽位但不可任意存档。 画面:**** 音乐:**** 剧情:*** 演出:*** 玩法:*** 创意:**** 手感:*** 难度:*** 丰富:*** 耐玩:*** 优化:**** 更新:* 热情:* 细节:*** 打磨:*** 诚意:**** 不足,bug,建议等:全屏模式需要无边框。后台需要自动静音。成就也需要中文。 202512,steam,steam掉卡掉物抵扣,它处自定义包入的本体加dlc约9元。爱人如己,目前就这,看以后追评。
fricking awesome definitely one of my top 10 games
Esse jogo é muito bom!
[b]Memory, Music & Tactical Time-Bending – Transistor’s Elegant Combat Puzzle[/b] [i]A stylish sci-fi action RPG where real-time combat blends with turn-based planning, wrapped in a haunting story and one of the most distinctive combat systems in modern indie games.[/i] [b]Core Combat & Turn() System[/b] Transistor’s defining mechanic is the Turn() system — a hybrid of real-time action and tactical planning. You can pause time, queue up precise movements and abilities, then execute them in a burst of controlled chaos. Once the sequence plays out, you’re forced back into real-time vulnerability while abilities recharge. This push-pull between planning and improvisation creates a rhythm where every fight feels like solving a moving puzzle under pressure. [b]Function System & Build Crafting[/b] Instead of traditional RPG skill trees, abilities (“Functions”) can be used in three ways: as active skills, modifiers to other skills, or passive upgrades. This means every pickup reshapes your toolkit in multiple layers at once, letting you build wildly different combat styles — from heavy control setups to aggressive burst combos or passive-driven synergy builds. Experimentation is constantly rewarded. [b]Combat Flow & Decision Making[/b] Encounters are compact but layered. Real-time movement matters, but optimal play comes from knowing when to commit to Turn() and how to chain abilities efficiently. There’s a constant tension between safety (planning everything) and risk (reacting on the fly), and mastering that balance is where the depth sits. [b]World & Progression Structure[/b] Exploration is relatively linear, but each area introduces new enemy types and mechanics that gradually expand how you think about combat. Progression is less about stats and more about unlocking new Functions that radically change how you approach encounters. [b]Presentation & Feedback[/b] Every mechanic is reinforced by strong audiovisual design — crisp animations, reactive music, and clear ability telegraphs make even complex combat readable. The soundtrack dynamically shifts with intensity, helping reinforce the emotional and tactical rhythm of fights. [b]Replayability & System Depth[/b] Once completed, the game encourages revisiting builds through its “Recursion” mode, letting you experiment with Function combinations in more challenging scenarios. The depth comes not from content volume, but from how many viable ways there are to approach the same combat systems. [b]Verdict – 10/10[/b] Transistor turns combat into a fluid blend of strategy and action, where planning, timing, and build creativity all intertwine into a uniquely elegant tactical system.
Gostei
优点自不必说:独特的美术和优秀的音乐,有趣的玩法。但我觉得有必要提几个缺点,尽管看上去有些吹毛求疵。1,游戏流程比想象中短太多,哪怕你的水平不高,也很容易在三小时内通关并感到难以置信。2,剧情云里雾里。尽管并不影响依靠配音,旁白,美术和音乐共同塑造的氛围,并不影响你在玩完后感受这段故事的美好,但 真 的 很 云里雾里。3.允许循环游玩,但实际二周目之后可玩性极低,再加上没有足够的热度,没有什么mod,对此我只能表达遗憾。这些缺点都源自我对它的高期待,游戏本身相当优秀,但。。。。。。我希望它能更好。 ps:如果出现键盘失效和卡顿,优先尝试改输入法,例如把微软输入法的旧版勾选。 希望你们都能和我一样喜欢这款游戏。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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