
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 603 reviews with recorded playtime.
Reviews
Themes across 601 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Just flying in circles.
Plenty of customization and strategy options. Excellent soundtrack. Thoughtful script. Sometimes, battles are too easy, but that threatens to lull the player into letting their guard down. Some battles are more challenging and required multiple attempts for me to finish. The game ran quite well on my PC configuration. Quite enjoyed it overall.
good
Kinda overwhelming story that was hard to clearly understand but still very enjoyable. Also don't like combat a lot, like devs mixed tactical with a bit of action style, but IMO lost in both. Music was very moving and ending was very emotional. Masterpiece even with not the greatest gameplay.
For a 12-year-old-game, playing thru the whole story within the past week, this game was an incredibly fun experience! I don't think it's a $20 experience especially in the big 2026, but I do think picking it up on sale is well worth it! This is the first non-Hades game I've picked up from Supergiant, yet the combat and build diversity is surprisingly much more engaging than I expected! I love the variety that the game offers, I can definitely feel how it led to the diverse builds of the Hades games. Pleasantly surprised with the Limiter system that's similar to the difficulty systems of the Hades games, though some Limiters scared me... (Entering spoiler territory from here on out, INCLUDING references to Hades and Hades II) The few bosses in this game were great, even if they are a little simple/dated, but that's a given for something as old as this (although the final boss using "that mechanic" was BRILLIANT!!). I also think I see where Hades II's Tail of Typhon and Eye of Typhon evolved from...? As someone who loves worldbuilding and character development, this game's worldbuilding exceeded my expectations, given how relatively short the story played out! Unfortunately, I don't feel I can say the same for the character development, as I found myself upset that we never actually get to truly engage with the people of the Camerata on screen. I understand that we have the ability to learn more about characters by using the Functions they give us, yet I found myself a little sad because I want to learn more about them through engaging with the characters, not through reading a wiki page! Most importantly, though, I could feel the amount of soul that was put into this game! I'm like that meme in the pinned transistor discord channel where I simultaneously want another game in this universe that further expands upon the world, yet also appreciate that this game as a standalone work of art with a beautiful ending. Of course, I'm still on the camp of "Please make a new IP for your next game!" I'm very confident in Supergiant's worldbuilding skills, further strengthened by playing this game, so I'd love to see them develop a fresh IP in the modern times :)
Transistor is another one of those games I picked up close to its release. I had played Bastion and thought it was an incredible game. A friend recommended it to me and I bought it and let it collect dust. Recently, in my attempt to go back and actually play my backlog, I played this over a weekend. It was a fantastic time. I was really sad that there was no sequel because I loved the characters. The gameplay was interesting. Swapping between real-time/action rpg style to a tactical almost turn based style remined me of what Final Fantasy 7 Remake series is doing now. The robust skill system really lets you self express inside the battle system. I just wanted more when I finished. I wanted a party, I wanted more fights like the final battle. It was just a great time. I highly recommend!
Beautiful music, a great atmosphere and art design around a great game.
я совсем не жалею о покупке
Fantastic story, beautiful artwork and music, and an interesting turn based combat system which has you planning out your turn, highly recommended.
darren korb is a visionary and a genius, and red is super cool
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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