
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31.3Kreviews | 94% | — | $14.8M |
| $19.99 | 57.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
stylish, artistic and atmospheric, with average to above average gameplay. not mindblowing, but memorable and fun.
Transistor is a captivating blend of cyberpunk aesthetics, real-time strategy, and action RPG mechanics developed by Supergiant Games, the studio behind Bastion and later Hades. From its first moments, the game immerses players in a surreal, futuristic city called Cloudbank, where you take on the role of Red, a famous singer who has lost her voice and gained possession of a mysterious, talking weapon known only as the Transistor. What follows is a deeply stylized and emotionally driven journey through a city under siege by a force called the Process, blending intimate storytelling with cerebral combat and breathtaking visual and audio design. It's not a game about saving the world in the traditional sense—it's more personal than that, and all the more powerful because of it. The story unfolds through a fragmented, indirect narrative style that asks the player to piece together the past through environmental storytelling, character interactions, and lore found within the weapon itself. The Transistor—imbued with the voice of a recently uploaded consciousness—serves as both your guide and your sole companion. This unique narrative device adds a layer of intimacy and mystery to the experience, as the bond between Red and the Transistor becomes the emotional anchor of the game. Instead of relying on lengthy exposition, Transistor tells its story in small, poetic fragments, encouraging curiosity and interpretation. Themes of identity, memory, loss, and agency permeate the world, elevating the game beyond typical sci-fi tropes and creating something genuinely thoughtful. Combat in Transistor is equally unique, blending real-time action with a tactical planning system called Turn(). Players can pause the action and queue up attacks, dashes, and repositioning maneuvers, then execute them all in a burst before waiting for the system to recharge. This hybrid system adds layers of depth, encouraging players to strategize not just about positioning but about synergy between different combat abilities, known as Functions. Each Function can be used actively, passively, or as an upgrade to another ability, and experimenting with combinations becomes one of the game’s most rewarding mechanics. These Functions are not just tools of destruction—they each represent the "echo" of a fallen citizen of Cloudbank, giving them narrative significance and encouraging players to mix and match for both mechanical and story-driven reasons. The upgrade and customization system is a standout feature. With dozens of permutations and meaningful trade-offs for each combination, Transistor encourages experimentation and rewards players for creative thinking. Additionally, there are limiters—self-imposed difficulty modifiers—that can be toggled on for extra challenge and experience gain, adding replayability and allowing players to tailor the combat to their preferred difficulty curve. The game’s progression is well-paced, consistently offering new Functions and challenges that expand your tactical options without overwhelming you. Battles feel deliberate and often puzzle-like, requiring careful planning rather than brute force, and boss fights in particular test your mastery of the system while showcasing the game’s emotional stakes. Visually, Transistor is a masterpiece of art direction. Cloudbank is a hauntingly beautiful city, painted in vivid hues of neon and decay, evoking the melancholy of a society that’s crumbling under the weight of its own digital existence. The isometric perspective allows for stunningly composed scenes, with each environment filled with detail that implies more than it tells. Characters are expressive in subtle ways, particularly Red, whose silence speaks volumes through animation and posture. Supergiant’s signature hand-drawn art style and sharp color contrasts create a world that feels otherworldly but grounded in emotional truth. The soundtrack, composed by Darren Korb and featuring vocals by Ashley Barrett, is another pillar of the game’s atmosphere—its mix of haunting electronic tones and melancholic vocals perfectly mirrors Red’s internal struggle and the city’s collapse. Perhaps the most impressive aspect of Transistor is how cohesive every part of the experience feels. The gameplay, visuals, music, and narrative are all working in tandem to tell a single story about choice, voice, and the intersection of humanity with technology. It’s not a long game—typically taking around six to eight hours to complete—but it uses that time with remarkable efficiency. The New Game+ mode, called Recursion, offers additional challenges and the chance to experiment further with combinations you may have missed, adding to the game's replay value. Yet even on a single playthrough, Transistor delivers a full and satisfying experience, ending with one of the most emotionally resonant conclusions in the medium. In the end, Transistor is a rare game that succeeds not just as a piece of interactive entertainment, but as a work of art. It’s cerebral without being cold, emotional without being overwrought, and mechanically rich without becoming overwhelming. It asks players to think, to feel, and to reflect—not only on the fate of its characters, but on the role of technology in shaping identity and the human experience. For those willing to immerse themselves in its world and unravel its layered design, Transistor offers an unforgettable journey that lingers long after the final scene fades. Rating: 9/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $19.99 |
| 617ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 850 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
transistor m ha destruido emocionalmente pinche juego todo precioso todo perfecto jueguenlo
음악이랑 아트가 어우러져 내는 분위기가 정말좋음.. 전투는 단조로워 재미없다고 느낄 수 있지만 꼭 해보는 걸 추천
I've never really played anything like it. Awesome combat, awesome voice acting, and some of the most wild art direction ever.
👍
If you like trippy Sci-Fi stories, this may be for you. The game is mostly combat and I didn't enjoy the developers' take on Transistor's combat system. I'll describe it as "Rogue-like, but make it pause for a strategy game". Not my bag.
It's a classic okay. Just typing this so I can add my review to this already overwhelmingly positive game
This is my favourite game of all time. It's not the best in any 1 category; story, music, gameplay. It's my no 1 because it is a 10/10 in all 3. The hum along to the background music function is something so magical yet so unique. I won't spoil anything but the ending made me cry and that is a truly rare thing. Cannot recommend enough.
Игра очень красочная, визуал прямо радует. Добил со 2 прохождения, чуть-чуть понял сюжет, хотя есть вопросы, но это скорее я что-то не допонял. Игра поначалу был скучноватым, но геймплей где под конец начал увлекать. И решил пройти игру ещё раз с новой игрой+ и озвучкой. И был очень интересно. Офигенная музыка + визуал прямо тащат в некоторых моментах. Собрал все ачивки. Они все лёгкие, но меня удивило то что ачивка за прочтение Информации об функции, собрало так мало людей. Это пздц, реально их выбить как нех делать. А самая душная была дверь на эффективность, именно последняя. Прям советую. Короткая, пройти можно за вечер.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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