
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31.3Kreviews | 94% | — | $14.8M |
| $19.99 | 57.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 845 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is amazing! Pure atmosphere and worldbuilding. For those who don't know, this was one of the earlier games made by the company that made Hades. Although this one is not rogue-like, it is just as exciting, with boss battles and quiet world-building moments alike. Additionally, the music is absolutely gorgeous. I still have several songs in my playlist. You have to try this game! It will always be worth the price!
[h1]The whole game is about playing on your emotions and sensitivity[/h1] [list][*]Such a nasty presentation of the plot. [*]There is no adequate tutorial though. [*]Gameplay is not good at all. [*]I would prefer not to play NG+ because of lack of perfectivity. [*]This is all about playing on your emotions. It relates to the final. [*]2k/4k is not available. [*]But the idea is interesting.[/list] 4/10 for idea.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $19.99 |
| 617ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 847 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]ℍ𝕠𝕨 𝕔𝕠𝕦𝕝𝕕 𝕥𝕙𝕖 𝕥𝕣𝕒𝕟𝕤𝕚𝕤𝕥𝕠𝕣 𝕓𝕖 𝕒𝕟𝕪𝕥𝕙𝕚𝕟𝕘 𝕖𝕝𝕤𝕖 𝕓𝕦𝕥 𝕆ℕ𝔼 𝕆𝔽 𝔸 𝕂𝕀ℕ𝔻[/h1] I didn’t expect Transistor to stay with me long after finishing it, but it quietly settled somewhere in my thoughts and never really left. It’s one of those rare games that feels less like something you beat and more like something you experience; it's like walking through a vidid memory, or dreaming a dream that somewhat becomes a reality and you're stuck with a sense of déja-vu. The first thing that struck me was how deliberate everything feels. Nothing rushes you. The story starts off simple enough; a lady picks up a blade that can somehow communicate with her, and that's literally the only thing that ties you, the player, to this amazing universe! A talking blade who notices that Red, your protagonist, has lost her voice. As you advance through this desolate dystopia, with robotic beings managing everything, you pick up pieces of the puzzle, one after the other... This game is amazing not because that's your only sense of progression (the puzzle you're trying to recompose) but because the game succeeds in tying you emotionally to a mute girl and its talking sword. The combat is like nothing you'd ever see in any other game. It alternates between strategic monitoring of your acquired combat skills and a direct free for all where you're hiding and recovering for your next planning phase... and trust me when I tell you, that blue meter cannot refill fast enough lol. Those moments of waiting for it to refill so you can enter your next Planning phase is the most stressful 5 or 6 seconds of your gameplay. The music deserves special mention. It doesn’t just sit in the background; it shapes the mood of every moment. Tracks shift seamlessly between calm reflection and tense confrontation, reinforcing the feeling that gameplay and narrative are inseparable parts of the same whole. The soundtrack literally works wonders as it gives meaning to the world around Red, whose heart once beat for the feeling of a mic in her hands. Let's just say it's one of those games that will pacify villains... Every single player in the grand scheme of things has a backstory behind him or her; even the Camerata (those treacherous villainous idiots that'd rather give away their freewill and MERGE with the process for a tiny bit more power). Transistor, to me, is a [b]10/10[/b] masterpiece, no questions asked... I mean I was about to give it a 9.5 instead but my reasoning for it is that it was TOO SHORT... I loved it to bits, but it was like three hours of gameplay tops and that's quite sad because it left so many questions unanswered and that ending is just... I felt like they could've done more than that ending. But anyways, if there's ever a Transistor 2 I'd be the first one to play it. This game is epic!
Настолько уныло, что уже невыносимо. Я в пошаговую RPG пришёл играть? Почему так медленно? На каждой арене одно и то же. Ставишь паузу, прожимаешь на случайные атаки и ждёшь, пока героиня всех уничтожит. А у врагов немалое количество здоровья, и приходится повторять эти действия раз за разом. Безумие какое-то. И какому идиоту пришло в голову периодическое отключение атакующих способностей. Это типа чтобы игроки не спамили имбовыми атаками?
Short and pretentious story that's intentionally confusing, annoying voice overs (think Bastion but this time a dull guy commenting on every little thing), and the gameplay is tedious walking around with random combat that is designed to be frustrating since every enemy counters you in some way with shields, invisibility, pulls, or explosive projectiles you can't outrun. Now imagine they're all spamming this across the screen. And your movement is always slow. You also have long delays for every one of your moves. Even the dash ability. You basically have to find some exploit combination attack that either let's you one-shot the biggest problems on the screen or do a slow drain attack for a few % damage as you dodge around until you need to apply it again. Lastly, there's many unskippable cutscenes making it an extra fun slog to play it through a 2nd time for the achievements.
Juegon, los creadores del Hades hacen todo bien desde tiempos inmemorables https://steamcommunity.com/sharedfiles/filedetails/?id=3648461788 https://steamcommunity.com/sharedfiles/filedetails/?id=3649869841 10/10, wen soundtrack ty s0s0 por el gift
The year is 2025 and Transistor is still the best game made by Supergiant Games smh
Just make sure you watch some combat scenes before buying it. I personally love this game, but I can see the frustration of people trying to handle these combat mechanics if they didn't expect them.
The music and singing in this is so good, it compelled me to try to learn singing. I made some progress, but I'll never be as good or as dedicated as the singers in this. The soundtrack was a worthy competitor for Bastion's which was simply amazing. The game itself is very fun, the visuals are great, but the music is just stellar.
Great game that does itself no favours with being an art statement first, and a great game second. It plays like nothing else and does little to explain anything to you. You really only start to get it on the 2nd playthrough ... yes, you heard it right, you only start to understand and "feel" it when you've already beaten the game once ... good thing it's short, 6h give or take ... but it's so unorthodox it will turn off a lot of unfortunate people. I almost gave up on it ... almost ... and I really glad I didn't because this game is an achievement and a statement with a simple yet powerful ending. If you ever used Sandevistan in Cyberpunk 2077 or know what it is ... this game is basically built around this concept. That should get you started with how combat works at least. It's all about using your active turn planning, as it slows down time and gives you an advantage over pretty much anything else if you use it wisely. Good luck, have fun : )
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.8K | 87% | $19.99 | |
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| — | 617 | 86% | $19.99 | |
| $15.1M | 38.2K | 95% | $14.99 | |
| $7.1M | 20K | 75% | $15.99 |
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