
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
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Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 602 reviews with recorded playtime.
Reviews
Themes across 600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Hi Red… Hey So supergiant Games were truly giant long before people realized it. Transistor isn’t just a game , it’s art in every form: story, music, painting, poetry, emotion. Every pixel, every chord, every whisper from the sword is crafted with purpose. It’s one of those rare experiences that, when it ends, leaves you hollow yet fulfilled , aching for more, but knowing deep down that the story is complete. The ending hits so good it almost feels wrong to replay it, like reopening a letter from someone you’ve already said what you wanted to say to them. When the final pieces connect, you understand something profound: being human with all our love, grief, and choice is a beautiful thing. And if you didn’t feel anything by the end, maybe you’re not human at all. Maybe you’re just another {Process}. Because in that silence, as the credits fade and the music swells, all i wanted to hear is just one thing… Hi Red… Hey
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«Transistor» draws you in from the very first second. There are no introductions or long waits in the main menu. You pick up the Transistor and the game begins. Many things immediately catch your eye: a stunningly drawn cyberpunk world with art design that’s very soft and pleasing to the eye. The visuals aren’t overwhelming, and are undoubtedly the game’s main strength. The design holds up right through to the very end of the game. The game runs at a maximum resolution of 1080p, but it looked good on my 1440p monitor, despite some scaling issues. You can switch the game to full-screen mode via a simple setting in Steam-Game properties (-x 2560 -y 1440). Transistor features a very pleasant soundtrack that suits the cyberpunk genre and draws you right in. It’s not quite on a level with, say, Expedition 33, but it’s on a level with something like Hollow Knight, where a magical soundtrack is needed to complement the delicate visuals and fully immerse you in the game. What’s more, a couple of the tracks feature some lovely vocals. As for the gameplay – things are a bit more complicated here. I can’t exactly call it good. For a game lasting 7 hours, it’s quite unique and enjoyable. In theory, we have a whole bunch of abilities that can be combined with one another, but in practice, as soon as we acquire one of the abilities that deals the most damage, 70% of the others simply become useless. [i]❗Once a high-damage Function becomes available, experimenting with other combinations feels far less rewarding.[/i] We also have a semi-active combat system here: you can always trigger your turn and choose the order of actions to deal with enemies more effectively. However, whilst your turn is recharging, the game continues in real time. [i] :\\Crash(), Ping(), Bounce()[/i] I’m getting to what I consider the worst part of the game: the plot. Is there even one here…? I suppose so? Don’t get me wrong: the narrative draws you in well, the narrator isn’t annoying right up to the end of the game and is interesting to listen to, but this game’s lore is designed for YouTube analysis videos and forum discussions, not for individual analysis of the plot. I don’t like it when a developer refuses to tell the story straight and leaves the player in the dark, failing to provide clear answers to questions and forcing the player to fill in too many gaps themselves. [i] ❗You won’t find answers to «What?» and «Why?» in this game, especially if you skip the ability descriptions and the terminals with notes.[/i] 80% of the in-game story is contained in the notes associated with our abilities, each of which represents a specific person from Cloudbank. By using our abilities, we unlock new notes, and to be honest, reading these notes wasn’t boring, but it was rather tedious. I’d have preferred a visual narrative to this sort of thing. The game’s atmosphere is stunning, but I wouldn’t call the plot the same. It’s far too abstract and doesn’t provide any clear answers. Some people might like that, but I don’t. The ending is a bit weak, too. [h3][Transistor][/h3] A lovely, short indie game in the cyberpunk genre, with a very appealing aesthetic, charming music and a brilliant Neo-Art Deco atmosphere. Highly recommended for anyone who loves the cyberpunk genre or simply wants to play something beautiful on their SteamDeck while relaxing in bed. Plug in your headphones and immerse yourself in this world, even if only for a short while. You won’t have time to get bored, and thanks to the beautiful world and short playtime, many of its flaws can be forgiven. The game has been made with heart and soul. [i] [Release Date: 2014] [Engine: Proprietary engine based on C#] [Developer: Supergiant Games] [Time: 7h for 1st Playthrough, 12h for 100%] [Achievements: 100% 33/33, needed 2 Playthrough for 100%, but it's easy][/i] [h3]Cyberpunk-Atmosphere: [★★★★★] Style: [★★★★★] Soundtrack: [★★★★☆] Enjoyment: [★★★★☆] Gameplay: [★★★☆☆] Story: [★★★☆☆] [/h3] [h3]«Transistor» is:[/h3] [i] 🏌️ Turn()Void()Void()Void()Mask()Cull()Cull(). ✍️ Not the best plot. 🖼️ Neo-Art Deco versus Modernism. ⚔️ A brilliant final boss to take on from home. 🌆 The atmospheric world of cyberpunk and a brilliant indie game from a small studio; the music is enchanting. ☯ A man was reincarnated as a sword so he could carry on admiring his beloved. I’ve seen an anime with the same plot summary.[/i] [h3]Score: [★★★★★★★☆☆☆][/h3] [quote=Transistor]«Hey Red. We're not going to get away with this, are we?»[/quote] https://steamcommunity.com/sharedfiles/filedetails/?id=3764316752
Это был офигенный опыт. Transistor, конечно, не на уровне Hades (тоже от Supergiant), но по-своему уникальная и чертовски стильная. В первую очередь подкупает геймплеем. Тут можно рубиться в реальном времени, а можно ставить бой на паузу и стратегически планировать каждый ход в полупошаговом режиме. Причём самое крутое, что эти два стиля можно комбинировать - сначала всё рассчитал, выдал комбо, а потом уже добиваешь врагов в реальном времени. Система с билдами тоже необычная - способности можно не только юзать напрямую, но и ставить модификаторами к другим умениям, что открывает кучу способов прохождения, кучу экспериментов. Сюжет интригующий и постепенно затягивает, подавая историю через окружение, диалоги и загадочный голос Транзистора. Чем дальше, тем сильнее ощущаешь атмосферу этого полусонного, киберпанкового мира. И отдельный кайф - это музыка. Саундтрек завораживающий, он идеально ложится и подчеркивает каждую сцену, настроение игры. Визуал тоже выше всяких похвал: арты будто пришедшие из 20-30-х годов прошлого века, стилизация сочная и узнаваемая. Transistor - это не только необычный эксперимент с боёвкой, но и очень атмосферная история, которая держит тебя до конца. Атмосфера, музыка и визуал складываются в цельный, почти гипнотический опыт. Если хочется чего-то нестандартного и стильного - пройти однозначно стоит.
TL:DR You should buy all games of "Supergiant Games" and play them all. They are well crafted, story wise ultra deep and it is always refreshing to play something new that hasn't been done before. Get a good pair of headphones and enjoy the story. While the combat may be lacking a bit, this game is all about the story. All games of Supergiant have a deep and engaging story. I advise you to buy all their games when on sale and enjoy the whole bundle. I recently played Pyre, which I am unable to rate somehow and "Pyre" may be one of the best games I have ever played. It is a mix of a graphic novel and Basketball. You wouldn't believe it to work, if you haven't tried for yourself.
История о певичке, потерявшей голос....и нашедшей меч с душой возлюбленного. Это сюжет в кратеце. Главная фишка это уникальный геймплей, где ты останавливаешь время и продумываешь каждый бой как шахматную комбинацию, смешивая способности. Это игра для экспериментов, а не для быстрого экшена. Прям уж совсем не быстрого. Атмосфера, музыка и визуал на высшем уровне Игра на 6–7 часов с высоким шармом и неоднозначной историей.
[h1]The whole game is about playing on your emotions and sensitivity[/h1] [list][*]Such a nasty presentation of the plot. [*]There is no adequate tutorial though. [*]Gameplay is not good at all. [*]I would prefer not to play NG+ because of lack of perfectivity. [*]This is all about playing on your emotions. It relates to the final. [*]2k/4k is not available. [*]But the idea is interesting.[/list] 4/10 for idea.
This game is amazing! Pure atmosphere and worldbuilding. For those who don't know, this was one of the earlier games made by the company that made Hades. Although this one is not rogue-like, it is just as exciting, with boss battles and quiet world-building moments alike. Additionally, the music is absolutely gorgeous. I still have several songs in my playlist. You have to try this game! It will always be worth the price!
Short and pretentious story that's intentionally confusing, annoying voice overs (think Bastion but this time a dull guy commenting on every little thing), and the gameplay is tedious walking around with random combat that is designed to be frustrating since every enemy counters you in some way with shields, invisibility, pulls, or explosive projectiles you can't outrun. Now imagine they're all spamming this across the screen. And your movement is always slow. You also have long delays for every one of your moves. Even the dash ability. You basically have to find some exploit combination attack that either let's you one-shot the biggest problems on the screen or do a slow drain attack for a few % damage as you dodge around until you need to apply it again. Lastly, there's many unskippable cutscenes making it an extra fun slog to play it through a 2nd time for the achievements.
[h1]ℍ𝕠𝕨 𝕔𝕠𝕦𝕝𝕕 𝕥𝕙𝕖 𝕥𝕣𝕒𝕟𝕤𝕚𝕤𝕥𝕠𝕣 𝕓𝕖 𝕒𝕟𝕪𝕥𝕙𝕚𝕟𝕘 𝕖𝕝𝕤𝕖 𝕓𝕦𝕥 𝕆ℕ𝔼 𝕆𝔽 𝔸 𝕂𝕀ℕ𝔻[/h1] I didn’t expect Transistor to stay with me long after finishing it, but it quietly settled somewhere in my thoughts and never really left. It’s one of those rare games that feels less like something you beat and more like something you experience; it's like walking through a vidid memory, or dreaming a dream that somewhat becomes a reality and you're stuck with a sense of déja-vu. The first thing that struck me was how deliberate everything feels. Nothing rushes you. The story starts off simple enough; a lady picks up a blade that can somehow communicate with her, and that's literally the only thing that ties you, the player, to this amazing universe! A talking blade who notices that Red, your protagonist, has lost her voice. As you advance through this desolate dystopia, with robotic beings managing everything, you pick up pieces of the puzzle, one after the other... This game is amazing not because that's your only sense of progression (the puzzle you're trying to recompose) but because the game succeeds in tying you emotionally to a mute girl and its talking sword. The combat is like nothing you'd ever see in any other game. It alternates between strategic monitoring of your acquired combat skills and a direct free for all where you're hiding and recovering for your next planning phase... and trust me when I tell you, that blue meter cannot refill fast enough lol. Those moments of waiting for it to refill so you can enter your next Planning phase is the most stressful 5 or 6 seconds of your gameplay. The music deserves special mention. It doesn’t just sit in the background; it shapes the mood of every moment. Tracks shift seamlessly between calm reflection and tense confrontation, reinforcing the feeling that gameplay and narrative are inseparable parts of the same whole. The soundtrack literally works wonders as it gives meaning to the world around Red, whose heart once beat for the feeling of a mic in her hands. Let's just say it's one of those games that will pacify villains... Every single player in the grand scheme of things has a backstory behind him or her; even the Camerata (those treacherous villainous idiots that'd rather give away their freewill and MERGE with the process for a tiny bit more power). Transistor, to me, is a [b]10/10[/b] masterpiece, no questions asked... I mean I was about to give it a 9.5 instead but my reasoning for it is that it was TOO SHORT... I loved it to bits, but it was like three hours of gameplay tops and that's quite sad because it left so many questions unanswered and that ending is just... I felt like they could've done more than that ending. But anyways, if there's ever a Transistor 2 I'd be the first one to play it. This game is epic!
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Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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