
Discover the world of Transistor, a sci-fi-themed action RPG from the creators of Bastion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.11/day in the week to Aug 4 → 1.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 31.3Kreviews | 94% | — | $14.8M |
| $19.99 | 57.3Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nice story and good soundtrack
슈퍼자이언트의 코어를 보여준 명작. 아름다운 아트와 풍부한 음악. 낯설지만 익숙해지면 재미있는 전투와 은은한 서사와 여운. 세상에서 제일 사랑하는 게임.
Visually stimulating. Mechanically boring. PROS: -Some of the best use of color ever -Good voice acting NEUTRAL: -Short. -No collectibles -Some moves don't seem to do anything -Terminals don't have a purpose CONS: -No reason to explore anywhere because there is nothing to find. -Gameplay / mechanics appear deep but are quite shallow and poorly implemented. The gameplay consists of you activating a "time stop" mode where you rapidly deal damage, then running around with your abilities disabled trying not to get hit (its impossible in some instances) until the timer resets and you can do another time stop. -They tried to repeat Bastion's storytelling style, but it really doesn't work for this story. -The Sword talks way too much but says nothing of value or lore -On my gaming handheld, the game detected the controllers, but only for certain abilities. For other abilities, I had to use the touchscreen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Japanese, Simplified Chinese*languages with full audio support
| $19.99 |
| 617ratings |
| 86% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 849 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I remember hearing about this game for the first time ten years ago. It's been a game I've talked about with friends on-and-off for years now, caught in a tug-of-war between wanting to talk about each favorite detail and wanting to keep everything to a minimum to try and encourage them to play it themselves. No joke, its soundtrack is why Darren Korb has been one of my Top 5 artists on music streaming sites for the past few years in a row now. All that to say, this is a game that's meant a lot to me for years now. And having finally gotten my hands on it for the first time in years, I feel like I fell in love with it all over again. There are two branches of sorts to the story Transistor tells you: the one it tells you upfront as you progress (your quest for revenge and fight back against the rising threats), and the one that's hidden in the weeds if you choose to experiment and dig a little deeper into things (backstory + sections of worldbuilding). On their own and woven together, I always found myself wanting to know more; even now, when I already know what happens, I find it's still so easy to get caught in the heart of everything. Along with this, the game carries a fun balance in tone and emotional beats; this game is known for its tragedy for good reason, though I also want to mention its humor, its quiet beats of horror, and a few moments that still give me the same hit of catharsis I first felt years ago. This catharsis presents itself especially strong, to me, in its combat. The game always encourages you to experiment and strategize with your methods, and while some beats can grow especially complicated, it never feels outright impossible. In both the fights where everything goes off without a hitch or I just manage to push through, the results screen always hits me as something rewarding. While this note is brief, perhaps the biggest praise I want to give is in the voice acting, especially that of Logan Cunningham, whose voice accompanies you throughout the game. Years ago and now, this has always remained one of my favorite points of the game, especially in regards to some of the pieces of dialogue he gives to Red. This game has always been something special to me. On replay, I find that the sentiment has only grown stronger. Without a doubt, if you've found yourself intrigued by the trailers, I would recommend this game.
Gostei mais de transistor do que Bastion, apesar do combate ser fácil ainda, mesmo com a adição de dificuldade nos terminais. Gosto da ideia do turno e então nuke e pra mim a história aqui brilha muito mais que em Bastion, principalmente seu final. Depois de 10 anos finalmente zerei um dos primeiros jogos que comprei na steam.
Очень атмосферная игра. Крутой визуал. Интересная механика с миксом способностей. Дизайн врагов не очень понравился. Спустя время захотелось вернуться в игру снова, это о чем то да говорит.
With a much higher skill ceiling than their previous game Bastion, Transistor can be difficult to get into but then becomes ever harder to put down. The endless combination of abilities to chose from makes each playthrough feel different and unique. I'm glad I stuck with this game. Story hits different than Bastion. This one stayed with me for a long time.
Прекрасная игра с отличным саундтреком. Хоть я и не любил перепроходить игры ради 100%, эта оказалась первой, ради которой все же прошел нг+.
美术独特、音乐好听、玩法有趣,不愧是超级巨人的游戏啊!
[h1]An absolute audio-visual orgasm.[/h1] This game is a pure masterpiece for your eyes and ears. The art style is stunning, and the soundtrack is so unforgettable that I still listen to it on repeat. On top of that, you get incredibly charismatic characters and a deeply gripping story that keeps you hooked from start to finish. With presentation this good, the gameplay naturally takes a back seat. Sadly, the combat and overall gameplay didn't really click for me — they felt like the weakest part of the experience. But honestly? The world and the atmosphere completely make up for it. Highly recommended for the story and aesthetics alone!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.7M | 4.8K | 87% | $19.99 | |
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