
Become an Accountant - a hired mercenary who keeps the books balanced by any means necessary. This time though, you are the intended target. Take a journey through New Houston in the year 2056 and follow one man's tale of revenge as he escapes Transience.
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About
In Transience, you become the hunter - an Accountant. Armed with the latest weaponry and tech, your job is to keep the books balanced... By any means necessary. Only this time, you are the intended target.

Single-Player Campaign
A story told through the lens of Eli Reed, an accountant-for-hire who ends up on the wrong side of the gun. Redlisted and on the run, you must uncover the mystery of who placed the bounty and why. Utilize near-future weaponry to take out your enemies as you take steps to clear your name.
Heavily inspired by gritty narratives we played growing up, the story unfolds in a way that keeps you at the edge of your seat. 9 missions spread out over 9 incredible hand-crafted environments, telling the story of one mans journey out of Transience.
Fully Voiced Dialogue
Combat and Stealth Gadgets
Multi-Approach Maps
Tactical Stealth Action
Inspired by many tactical games from back in the day, we aimed to combine the maneuverability and fluidity of a Third Person Stealth game, with the slower pacing of a First Person Shooter. Become the spectre in the walls, the shadow picking off survivors one by one. Sometimes staying out of sight is only one way to complete the objective. Sometimes a more active and aggressive hand is required. Transience offers the player a ton of ways to approach objectives, from Stalking in the shadows, Running and Gunning down corridors or a blend of both. Utilize an arsenal of customizable weaponry to make your enemies fear your presence. You are the accountant.
Deep Weapon Customization
Powered by NWS™ (New World Systems) this industry-wide standard has allowed weapons manufacturers to interchange attachments and core parts at will. Take an SMG and turn it into an Assault Rifle or take an Assault Rifle and modify it into a DMR. Throughout the story, you will find attachments and weapons via stashes found around the environments that allow you to build and customize weapons on the fly. With 13 base weapons to discover throughout the campaign, NWS™ makes your survival odds that much easier.
A Whole New World
Take on the city of New Houston in the year 2056. Peace has been torn apart by a sudden conflict overseas, resulting in war-time prosperity. Government contracts are king, and advancement at any cost for the war effort drives industry in America. Corporations have gained so much influence from the new status quo that they have become the de facto law of the land. Currency is shifting towards digital under the government’s nose, funded by the innovative new technologies in their most dangerous forms being researched and shipped out to the war. Propaganda insists that the scraps of progress trickle down to the citizens, a half-truth. Access the advanced technology of corporate influence, from shrinking forms of medical tech to quieter suppressors and magnetic subway lines, the city is full of gadgets to use and weaknesses to exploit.
NNCG "Eclipse" Suit
Developed by NOVASKIN™ - This Nitro-capsule Gilded Undersuit was initially built for the war efforts overseas. The suit provided the wearer with solid kevlar-superior protection for quick engagements, featuring lightweight armor panels attached to a thin form-fitting undersuit. Powered by N-caps, this low-energy-consumption equipment is one of several premier front-line suit designs in existence today, always outperforming its competition by a country mile. The secret is in the underlying layer of specially developed Non-Newtonian Colloid that temporarily provides the wearer with reactive armor. Hardly anything can pierce this extremely effective protection whilst it's active. This suit will also give you access to a number of gadgets to help you along your journey: from a distraction tool, to a Flash Pulse for blinding enemies. And, of course, Night Vision.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a fun game to play but the writing is ♥♥♥♥. the animation is ♥♥♥♥, everyone's face looks like ♥♥♥♥. that's fine it's your first game after all but you'd imagine if something was your weak point you wouldn't be putting it front and centre. The comic book noir style is very awkward for this game but I didn't mind it, It's not a bad idea just badly executed. Not only is the writing ♥♥♥♥, there is too much of it. The cutscenes are too long and they're downright boring, I'm watching these stiff wax aliens try to lip sinc to middling voice actors yapping ENDLESSLY about some ♥♥♥♥♥♥♥♥. Eli just runs his stupid mouth when he has the opportunity to do something cool and every character just monologues at each other. I called the voice work middling but I think Eli's voice actors is actually good just was given ♥♥♥♥ lines. Something I really want to praise becuase I haven't seen this feature in any other game is the ability to pause cutscenes, very useful, should be in every game with cutscenes To summarise. It's a fun game, slow methodical stealth shooter with pretty good gun feel and shooting. It feels good to play, when you actually get the chance to play (because the cutscenes are 10x too long). The quality of the character related assets is very low, especially animations and faces. Other art assets and overall art direction and lighting is very good. This is this team's first game so the lower quality is understandable. And putting your art out there for such a big audience is commendable I reccomend for you to play it if you don't care about the story and skip cutscenes, I don't reccomend it if you like story. To developers: Keep making games, Keep improving, Keep having fun. Over time it is genuine effort that is rewarded and appreciated
♥♥♥♥♥♥♥♥♥! A tactical shooter that remembered the actual video game part! I liked this a fair bit, guns felt nice and punchy, the general aesthetic and being in a nearish cyberpunk future was nice, and level design was pretty decent too, a fair bit of options for long rage, loud, stealth. My biggest issues come from 2 things, the enemy ai and the story. Enemy ai is really hit and miss, in stealth you can just absolutely embarass them. they have no sense of direction there and it is way too easy to just hit them in the head with a supressor. Generally in loud theyre way better, they pie off corners and hold them too, however you can cheese them really easily by hiding in a doorway. I have a few screenshots of a pile of bodies in a doorway. However when you do get those moments where it actually works, it ♥♥♥♥♥♥♥ works. youre outnumbered and outgunned and you have to use your slowmo and other tools to your advantage. its quite fun. The story was just bad. Im sorry. I think the devs thought the setting they made was way more interesting than it actually was. Thankfully you can skip them quite easily, which i started doing by the end. Overall its a good game with some flaws, i picked it up for about 12 dollars on sale and i reccomened you do the same.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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