
Battle and explore as courageous Autobot, Bumblebee, in an exciting action adventure to stop his nemesis, Mandroid, from becoming the ultimate evil cyborg.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 11 → 0.83/day in the week after.
About



Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 105reviews | 58% | — | $7.4K |
| $39.99 | 238ratings | 75% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Do not pay £35 for it, £8 is ok .. but less would be better, it's yawn-fest worthy, but then i didn't expect too much, I don't recommend it on the basis of teh voice actors aren't the original ones, not even similar, the cars don't even look like the original cars, it's a reimagining? lol or they did what the other lazy writers did and multi-versed it, ruining a franchise lol
[h1]0/10.[/h1] Нормальных новых игр по трансформерам я уже не увижу
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Danish, Dutch*, Finnish, Japanese, Norwegian, Polish* +5 more
| $39.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
花几十块钱买个几乎不会打开的圈钱游戏,真不考虑去买个核心级的玩具来玩玩?
Disclaimer: I got this in a charity bundle, so this wasn’t exactly a “must play” purchase. Still, gamer curiosity kicked in… and maybe nostalgia for Transformers. Unfortunately, nostalgia can only carry so much. This feels like one of those games made for kids, but not in the good way. I’ve played plenty of kid-friendly games that are actually fun, this isn’t one of them. It feels rushed, unfocused, and unsure of what it wants to be. Is it a 3D platformer? A racing game? A brawler? The answer is yes… and also none of them. It tries to do everything, but only at a very shallow, “just enough to say it’s there” level. There’s also a lot of dialogue, clearly aiming for that “interactive cartoon” vibe. Which might work if you’re a hardcore fan of the show and just want more of it. If you’re here for gameplay, though… good luck. Add in some awkward camera movement, and the experience becomes more frustrating than fun. This is one of the rare cases where I didn’t even bother finishing the campaign (which says a lot). All in all, I would give it a 4/10 (the game as content and might work for die-hard fans of the cartoon) but for the general gammer? not worth your time.
40 Pelajaran di umur 40 tahun. Oleh : Raditya Dika, Bapak-bapak 40 tahun. 1. Gak apa-apa jadi orang aneh. 2. Jangan gosipin orang! 3. Kita gak sepenting itu buat orang lain. 4. Usahakan minimalis! 5. Kerja ringan kalau dicicil. 6. Kerja ringan kalau barengan. 7. Ide ada kalau dicatat. 8. Belajar dari yang terbaik. 9. Belajar dari yang tidak punya pengalaman. 10. Melamun adalah bagian dari proses kreatif. 11. Waktu ada kalau kita ciptakan. 12. Pakai uang untuk membeli waktu. 13. Jangan lupa bermain-main! 14. Punya hobi baru adalah cara termudah untuk merasa seru lagi. 15. Fokus ciptakan core memory yang indah! 16. Jangan membuat keputusan waktu sedih, marah atau galau! 17. Belajar bilang ‘iya’ ke hal yang kita bilang ‘tidak’. 18. Belajar berani berkata ‘tidak’. 19. Main game adalah cara termudah untuk kabur ke dunia lain. 20. Dikritik berarti punya ruang untuk tumbuh. 21. Jalan kaki min. 30 menit sehari. 22. Selalu tepat waktu! 23. Takut biasanya datang dari ketidaktahuan. 24. Menyesal lebih seram dari rasa takut. 25. Kalau ada yang ganjel, ngomong aja. 26. Semua orang punya keahliannya sendiri. 27. Tahu bahwa kita gak bisa semuanya. 28. Beli barang buat diri sendiri. 29. Belajar sabar. 30. Reputasi datang dari tindakan. 31. Berhenti membandingkan diri sendiri dengan orang lain. 32. Baca buku adalah cara terbaik untuk masuk ke pemikiran orang lain. 33. Dengerin podcast sesuai minat. 34. Selalu belajar dimanapun dan kapanpun! 35. Investasi terbaik adalah pendidikan. 36. Storytelling adalah skill paling berguna. 37. Orang yang gasuka kita, kadang ga ngerti kita. 38. Investasi yang baik adalah investasi yang membosankan (duit) 39. Pastikan perjalanannya sama menyenangkannya sebagaimana tujuannya. 40. Hiduplah dengan cinta!
полное неиграбельное дерьмище во всех аспектах, не стоит никаких денег.
ГОВНО ДЛЯ ДЕТЕЙ , ОЧЕНЬ ЖАЛЬ. ВЗЯЛ СО СКИДКОЙ В 65% И ТО ЗА ЭТУ СУММУ ИГРА ГОВНО НАДО МАКСИМУМ 90%
The game had it's goofy moments (that includes the models and their animations lol), but I had fun playing it. It reminded me of old playstation games! Took me back to those days :) I wouldn't say the game is worth as much as it fully cost tho.. so I recommend getting it when it's on sale <3
作为steam唯二还在售卖的变形金刚游戏 这游戏最多值20(key也就这个价格)15年左右的手游水准
Transformers: Earthspark – Expedition, developed by Tessera Studios and published by Outright Games Ltd. in collaboration with Phoenixx Inc., is a game that positions itself as an accessible and family-friendly action-adventure experience grounded in the Transformers: Earthspark animated universe. It places players in control of the ever-popular Bumblebee as he journeys through a semi-open world to stop the antagonist, Mandroid, from unleashing the power of ancient Cybertronian technology. With its bright environments, nostalgic appeal, and accessible design, the game clearly targets a younger demographic, though it attempts to offer enough gameplay variety and narrative to capture older fans as well. At its core, the game blends exploration, combat, and light RPG mechanics into a structure that's easy to pick up and play. Players traverse three large biomes, each offering its own visual theme and set of objectives, collectibles, and enemies. There's an effort to encourage exploration—secret areas, side quests, and relics are scattered across the map—and Bumblebee can shift between robot and vehicle forms to suit different traversal challenges. However, the execution of these mechanics often feels uneven. Movement, especially jumping, has a floaty and imprecise quality that can make platforming awkward. Vehicle sections offer a fun change of pace but are sometimes hindered by clunky handling. The game’s combat system, while functional, is simple and repetitive: light and heavy attacks, dodges, and a few ranged options are all available, but enemy variety and AI don’t evolve much beyond the basics, leading to a sense of monotony over time. Visually, the game does a decent job capturing the stylized charm of the Earthspark series. The environments are colorful and readable, and character designs stay true to the show, even if they sometimes lack fine detail or animation polish. Cutscenes and dialogue sequences are presented in a straightforward fashion, though they can occasionally suffer from stiff animations or awkward transitions. The frame rate holds steady for the most part, but players may encounter occasional hitches or texture pop-ins depending on platform. While not groundbreaking in terms of fidelity or visual design, the presentation is adequate for its intended audience and supports the Saturday morning cartoon vibe the game leans into. Sound design and voice work are areas where the game does just enough to support immersion without exceeding expectations. The soundtrack is serviceable but largely forgettable—background music loops tend to blend into the scenery rather than enhance it. Voice acting is a mix of original characters and sound-alikes rather than the full TV cast, and while the performances are generally competent, there's a noticeable lack of energy or variation. Lines are frequently repeated in both combat and exploration, which can become grating during extended play sessions. On the other hand, some effort has been made to include accessibility options and player guidance systems, such as directional indicators for enemy attacks, assisted driving modes, and camera controls that make the game easier to play for younger or less experienced players. These inclusions help make the game more approachable and reinforce its all-ages design philosophy. Despite its clear intentions and moments of charm, the game does suffer from pacing and design issues. Missions can feel overly basic, often revolving around fetch quests, basic combat trials, or scanning objectives. The lack of a minimap and the inability to set waypoints or markers can make exploration more frustrating than it needs to be, especially when returning to previously visited areas to complete objectives or collect missed items. There’s a progression system in place, allowing Bumblebee to upgrade his stats and abilities by spending bolts (the in-game currency), but it unfolds slowly, and the upgrades themselves don’t drastically change the feel of gameplay. Additionally, enemy respawns in explored areas can feel arbitrary, especially when they interrupt backtracking or side questing. In terms of content, Earthspark – Expedition offers a decent amount for its price point, though this is more subjective. For players who are fans of the Earthspark show, or younger gamers looking for an accessible adventure without punishing difficulty, the game presents a satisfying experience with plenty of recognizable faces and lore-driven encounters. However, for older players or action game veterans, the lack of mechanical depth, polish, and variety may be disappointing. While it avoids being outright bad, it rarely reaches a level of excellence or innovation that would make it stand out in the broader landscape of Transformers games or licensed titles in general. Ultimately, Transformers: Earthspark – Expedition is a game that understands its audience and delivers a safe, colorful, and mostly competent adaptation of a beloved franchise. It doesn't push boundaries in any area, but it also doesn't collapse under its own ambition. It's a lightweight adventure that, while flawed in its mechanics and design, still has a place for those looking for a breezy, kid-friendly introduction to the Transformers universe. As a full-priced title, some may feel it comes up short in scope or polish, but as a casual, family-oriented experience, it holds its ground and manages to provide moments of fun and familiarity for the right player. Rating: 8/10
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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