
Trace Vector is a modern take on tough as nails, high speed, vector, action arcade games from the 1980's. Turn up the music, navigate your ship through high speed warp networks, maintain your fuel reserves, avoid deadly hazards, and try to safely return home! Quarters not required.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 51 reviews with recorded playtime.
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Very sexy take on the runner genre.
Une excèlente surprise clairement axée arcade.
Great game. The artwork is awesome and the soundtrack fits perfectly.
It looks good but its too hard and it has a lot of unskipable stuff. Even if the game was slowed down, it would still be pretty repetitive and uninspired so really it just has the looks.
Otro juego muy interesante basado en gráficos vectoriales. Si os gustan los juegos de la Vectrex de este tipo, este juego os va a encantar como a mí. Por desgracia en Steam u otras plataformas apenas existen juegos de este tipo y este es una pequeña joya. Fantástica y frenética jugabilidad que requiere de muchos reflejos como comentaban en otra review que he leído;no es un juego para todo el mundo. La banda sonora es increíble;unos temazos potentísimos y que le sientan como un guante al apartado gráfico, lo complementan a la perfección. Poco más que contar, ójala que desarrollen más juegos de este tipo, con estética retro,jugabilidad sencilla y que te retrotraen a otras épocas. Gracias a los desarrolladores, un excelente juego. Un 9.
I was looking for a game that could somewhat remind me of the Vectrex. On thar front, Trace Vector does a good job. And the simple gameplay is fine, but there is an exceptional amount of downtime for the player what should be an arcade style game. The game play loop is simple enough. Guide your little cursor up and down along branching lines picking up fuel and avoiding hazards. That is the game. However, before each vector maze, the game absolutely has to show you the whole thing. Sure, fine, I guess it is good to know what is coming up. But the preamble and score tally between actually playing is just about half the time of playing the game. I don't know about others, but I play retro style videos to increase the amount of time I'm playing the game. Not play for 20-30 seconds and then wait 20-30 seconds to play again. This stop and go loop pulls me out of the 'one more try' every time I boot up the game. Not that there is a whole lot here in terms of game play. Maybe it takes a bit to find some fun in this game, but I don't feel like something going for a basic premise should take that effort to search for. I'll certainly pick and play it from time-to-time to try and find that. However, I certainly can't recommend it unless it is about 99 cents. Even then, I would suggest lowered expectations.
Ciekawsze gry były na Atari w latach 90'. GAME OVER poziomu śmiesznie i bezsensownie wydłużany. Taaak, taaak wiem, że zginąłem 50-ty raz, źle wciskając W lub D... i dalej mam się patrzeć na rysującą się na czarnym tle kreskę tak? Ludzie litości. Że komuś jeszcze chce się programować takie rzeczy. Chyba z braku zajęcia. Soundtrack do gry se dokup...acha... ale że co, mam słuchać 8-bitowej elektroniki? To se lepiej włączę melodyjkę z zegarka z kalkulatorem. No i co jeszcze? Chyba nic, bo ta gra nie oferuje nic więcej poza irytacją. W ogóle jak widzę te nowe gry w stylu pixelart i rok wydania 2022, do tego wymagania w stylu i3, i5 + Win10 to mnie kładzie ze śmiechu... i co jeszcze dysk TB. Dawniej to się grało na dyskietkach kB w takie gierki. Kto i co chce tu podrabiać? lata 80' 90'? i po co to, komu? Idiotyzmem byłoby wydawać 25 zł na coś takiego. (Osobiście wydałem 3,50, ale nie nie, nie u wujka Stima) Także Joystick w łapę i lecimy z nadświetlną na rekord, ale... równie dobrze mogę się pobawić rolką papieru toaletowego w kiblu.
Музон тут зашибись, жаль, что не приобрёл его по скидке пока была, Ну а игра, хардкор лютый, завязанный на таймингах, а они не то что секундные, это было видимо слишком просто :) они долисекундные, тут можно даже кнопку не успеть нажать, что бы сменить направление движения, настолько всё быстро происходит, на каких-то свехскоростях. Сама игра вообще наипримитивейшая (а в визуальном плане ещё и смахивающая на Elite c ZX-Speсtrum, когда действие вне игрового процесса будет происходить внутри корабля), единственно, что в ней надо делать - это сменять направление движения цветной линии (символизирующей передвижение вашего корабля), двумя клавишами вверх и вниз и слушать музыку :). Движется aka "наш кораблик" самостоятельно, постепенно разгоняясь-ускоряясь по типа лабиринту, где нужно от игрока выбирать верный путь иначе кораблик встретит "тупик", по пути собирая ещё и белые квадратики символизирующие ака "топливо", без которого его путешествие тоже закончиться. В случае проигрыша переигрывать конкретные уровни нельзя, нужно заново проходить этапы.
It's a game with a superficially simple mechanic and style taken to extreme levels of polish. It's also very difficult.
Tags: Casual - Runner Additional Tags: Delete Local Content & Remove from Library TLDR: D-pad branches navigation with neon aesthetic, fuel conservation and slow motion. Requires twitch reaction. Decently executed but repetitive. Minimalistic audiovisuals are not grating. The gameplay ramps up in difficulty gradually. Endless and adventure mode. Xbox360 pad works good. Decent job. It is just a runner in which you have to orient a dial in the right direction to pick a path. Since you see the path ahead of time you do not go in blind, and there is a slowmo button to help if things get dicey. Which you can recharge by picking ammo cells along the way. It is a simple recipe but decently executed.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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