
A World War II computer. An archive of lost books. A world-changing secret. Narrative deduction meets audio drama, from the creators of Overboard!, Heaven's Vault and A Highland Song.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.43/day in the week to Aug 10 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A voice is saying your name. A WWII-era machine, long hidden in a church basement, whirs to life. Through a crackling speaker, a man asks you to find a stolen book. He only knows the title. Time is running out.
The machine, created by Bletchley Park engineers Cecil Caulderly and Beatrice Dooler, contains a vast archive of obscure books, letters, and journals fed in over the span of fifty years in an attempt to crack the code of reality. As their lives fell apart, the machine kept working.
Navigate the computer’s archive. Link its obscure texts and uncover its creators’ secrets. Communicate with the man behind the speaker to figure out your role in this mystery. Destroy the book at the core of the machine — before it’s too late.
Deduce links through the archive to locate hidden sources.
Unravel the stories and unearth the secrets of the books’ authors and the machine's creators.
Map the archive and find the book that will rewrite the world.
Talk with your handler at any time, creating a dynamic audio drama that responds as you explore.
Featuring the voices of Rebekah McLoughlin (The SCP Archives, Eternal Threads), Paul Warren (A Highland Song, Viewfinder, The Séance of Blake Manor) and Phillipe Bosher (Baldur's Gate 3, Doctor Who, The Hitchhiker’s Guide to the Galaxy).
Original soundtrack by Laurence Chapman (A Highland Song, Heaven's Vault, The Mask of the Rose).
TR-49 takes inspiration from narrative deduction games like The Roottrees are Dead, The Return of the Obra Dinn, Type Help and Her Story, and from audio dramas like The Magnus Archives and ars PARADOXICA.
Written and created by the award-winning team behind Heaven's Vault, Overboard!, and A Highland Song.
Engagement
Reviews
Themes across 159 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very engaging little game. Had a bit of a struggle figuring things out for some of the endings, but nothing that takes away from the game.
Immensely satisfying game with really interesting emerging story and ideas. This is a pattern spotting, file sorting, philosopher's game. The idea of being in a basement trying to find a story with a bundle of files is so simple and yet so elegantly done. The reward system of unlocking sections really lands and the philosophical discussions underpinning the story feels tantalisingly plausibly and internally coherent. I am loving this. Probably not for everyone but stick some headphones in, sort some files and let the mind bending story emerge. Advice: trust the writers! They know what they are doing and they will lead you there even if you don't get it at first.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 159 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
TR-49 is an odd game to review, because it's so centered around text, but I'm not entirely sure the text amounted to much in practice. Not to say it's bad writing. There's some interesting developments, and it's all presented in a clear, concise fashion. It all serves the game goals by being interesting to puzzle through. But it doesn't really amount to much. There's basically 3 narrative layers, and none of them ever really go much of anywhere. There's the protagonist who serves as your avatar, who basically just spends most of the story trapped and scared and who we really don't get to know. There's the people who managed the super computer, whose relationship I actually really liked, but didn't really progress towards anything, and then there's the relationships between the authors who are archived in the computer, which were interesting, but felt like they were building to a much bigger reveal than we actually got. All 3 layers feel like they're scratching around the edges of a much bigger idea without much of a payoff, which felt frustrating. But fortunately, I'm a big style of this sort of puzzle. Connecting the dots and figuring out the labels for each of the documents was genuinely fun and it felt good to get an entire set of files dealt with. For any fan of this growing genre of deductive games like Obra Dinn, The Case of the Golden Idol, or Outer Wilds this is a pretty easy recommendation, as it will scratch that itch, and frankly there's only so many of these games out there. I just wish all that fun work had amounted to an ending that hit harder.
This game is so fun and interesting I played for like six hours without realising. I did cheat a bit, I like puzzles but I am really not good at them so I needed a bit of extra help. It is so incredibly intriguing and the story is so strongly written its ridiculous. The only thing is some of the links between finds were pretty vague and at a point hard to justify, and the endings can be difficult to figure out but also like I'm not that smart so who cares
It's a cool little game with alot of reading and some story. I would say it's a bit short and small, I would prefer it to be at least 10 hours instead, but I bought it on a sale so still was worth it. A couple of chill evenings reading books and deducing stuff :)
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A short but fun dive into repairing a broken library catalog.
Brilliant game worth every cent. Sometimes I was pulling my hair out chasing down some leads, but the sense of relief in the end was worth it. I don't want to spoil anything but the twists and turns in the story are brilliant. Highly recommend 8/10
I think (especially for 7 bucks) it's a good game, but has a confusing ending, where i had to look up a guide. BUT it didn't ruin anything for me and i really recommend this game, even if you have to use a guide at the end.
Absolutely awesome game. I have enjoyed the last 6 hours simply trying to get through the archive. A nice story, with an excellent gameplay behind it. Among my favourite games of all time. By far.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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