
Sort 2,694 toys across a massive three-floor toy store, unlock powerful upgrades, and turn complete chaos into perfect organization in this cozy 3D cleanup game.
Modeled estimate, not a reported figure. How we estimate →
Media

About
A giant toy store. 2,694 toys out of place. One mission: put everything back where it belongs.
In Toy Keeper, you'll explore a colorful three-story toy store filled with dinosaurs, robots, dolls, vehicles, blocks, plushies, and more. Pick up toys, sort them into their correct sections, and transform a mountain of chaos into a perfectly organized store.
Earn coins as you clean and spend them on the Ball Machine, where every ball grants a new upgrade to help you organize faster and more efficiently.
Thousands of tiny items, one very determined manager. Build order from toy-store chaos and keep every shelf under control.
Choose upgrades like helper bots to automate the busywork and keep the store moving while you focus on bigger goals.
Sort, place, and tidy every corner until the whole shop runs like a perfect little machine.
Your smallest helper needs attention too. Keep the baby happy while the store gets busier around you.
Move fast across multiple floors, discover new areas, and turn every level into a perfectly managed toy empire.
Build your own playstyle with dozens of perks and abilities:
Sprint faster
Throw objects
Highlight nearby toys
Attract distant objects
Coin magnet
Object magnet
Double, Triple, Quadruple, Quintuple, and Sextuple Jump
Jetpack
Wings
Direction beacon showing where items belong
Storage boxes for transporting multiple toys
Place multiple nearby objects at once
Helper robots that organize toys for you
Movement speed multipliers
And many more surprises
You're not alone.
A curious baby accompanies you throughout the store, playing with toys, wandering around, and occasionally creating a little extra mess for you to deal with. Sometimes helpful, sometimes distracting, always adorable.
Take your time, optimize your routes, unlock upgrades, and watch the store slowly transform from complete disorder into a perfectly organized toy paradise.
Can you place all 2,694 toys back where they belong?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 84 reviews with recorded playtime.
Reviews
Themes across 84 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game definitely needs some polish, but considering it's in Early Access and fairly cheap, a lot of its issues are easy to forgive. I also think that, sometimes, the problem is sitting between the keyboard and the chair. - The shelf layout and color coding don't make much sense, and the aisles are a bit too narrow. There's one aisle with a single kite shelf on one side and two kite shelves on the other instead of grouping them all together. On top of that, the kite shelf is blue, the ball shelf is also blue, and they're right next to each other. - The art style is very basic. It feels like they made five models for each item and just changed the colors. - One thing that really annoyed me: I picked up a Blue Guitar, so obviously it should belong in the Guitars category, right? Nope. It actually belongs in the Music category, which isn't even close to the Guitars section. - I didn't find the progression that slow. Earning one coin every 24 items feels pretty reasonable, and before I had even placed 200 items I already had three helper robots and a few other perks. - The designated placement system is mostly a matter of personal preference. I don't mind it at all—it lets you switch your brain off and just go: pick up toy → put away toy → pick up toy... Overall, the game just came out, so I'd give the developers some time to take the community's feedback on board and iron out some of these issues in future updates. Despite its flaws, it's already enjoyable, and I think it has a lot of potential.
Edit: They already have a way to jump between floors!!!! And they have a jet pack!!!!! They have already addressed a lot of the comments and feedback. I tried it after the first patch. This is a fun game. There are tweaks that I'd like to see like being able to jump between floors like Librarian. One thing that almost made me cry was I had organized the bottom floor and had it ready to go. Then I got the robot and when I exited out of the settings screen, I got stuck between shelves. So I had to exit completely out. When I went back into the game, all of my organization was gone AND it added more to the floor. More organizational chaos. BUT this is a great game and I can't wait to see where they take it. For me, its not clunky. Having one item slot at the beginning makes it more rewarding when you get the second one. Thank goodness I don't need to fill a shelf before I can unlock more slots. You get a coin every 24 or 25 items placed and then you hope the RNG god will be kind to you when you use it. So far I really enjoy this game.
The game is fairly priced for the game itself. It's decent. Graphics aren't all that and the toys don't look like they are supposed to in some cases. I was a little disappointed with it, especially staying up until 1am GMT to review this on my channel. Here are some pointers to for future updates * Please can we move these shelves! They are way too bunched up and has given some my subscribers the motion sickness issues. It's hard to see the highlighted areas with the shelving being so close together, it makes you feel claustrophobic and just generally uncomfortable. * Maybe it would benefit players by having some relaxing music in game, rather than the annoying music on offer. You can turn the music off, but you're left with an eerie silence. * The toys would look better if they actually resembled what they are supposed to be! Some of these look terrible and nothing like what it says that are. Other than these pointers suggested, I am enjoying it! It's so much more chilled when you start unlocking the perks, more slots and the ability to see where the toy is supposed to be placed. Again, fairly priced for the current state of the early access!
il est bien mais par compte niveau caméra pas top trop compliqué a tourner sa rame beaucoup pourtant j'ai un bon pc essayer de corriger sa s'il vous plaît. et tous les panneaux ne sont pas en français heureusement que la les dessins , je pense que si vous corriger ne niveaux d'image plus fluide sa sera mieux pour le jeux . continuer comme sa il va être bien .
Fun little time waster. If you're looking for a little game to play to pass the time but not use brain power I would recommend it.
半分終わりスキルは全開放までの感想 ゲームで初めて酔った ゲーム内容も結構ひどい 設置は指定位置にEで置かないとダメなので3階層は面倒。スキルで多少楽にはなるが飛行が引っ掛かりすぎてストレス溜まる スキルとしては、手持ち枠増加、コイン収集範囲増加、手持ち同種ハイライト表示、手持ち同種範囲収集、壁抜け設置、範囲設置、多段ジャンプ→飛行、設置位置の強調表示、1種アイテムの一括設置箱、ロボットによる自動整理、等 スキル揃うと殆ど移動だけになってしまい酔いが加速します せめてコントローラー対応していれば、まだましだったかもです
Gostei bastante de Toy Keeper e recomendo 100%. A jogabilidade é divertida, viciante e dá vontade de continuar jogando. A única crítica que tenho é em relação aos gráficos: apesar de não serem tão bonitos, o jogo acaba sendo mais pesado do que eu esperava. Acho que uma otimização melhor e um upgrade na qualidade gráfica deixariam a experiência ainda mais completa. Tirando isso, é um ótimo jogo e vale muito a pena.
Even though the banner looks a bit AI slop-ish, the game itself is fun :) as the description says, it's your typical "put things back on their shelves" game, with the optional twist of having a baby toddling around and annoying you. I had fun for the duration, at least ^_^
Wasn't sure given the mixed reviews, but I saw that the recent reviews were more positive and said the issues had been fixed, so I tried it. I like it overall - it has some improvements to be made, but it is definitely enjoyable regardless. The rest of this review is feedback to the dev: My main complaint is that the mouse movement feels a little clunky or laggy. - Going up or down the stairs feels bumpy - I'd rather it be smooth like a slide. - I wish that there was an in-between the compact and spacious layouts - the spacious is too far apart, but the compact is too close together. I'd like just enough space to squeeze between the sides of the shelves (to get from one aisle to another) and just a little more space between them in the compact layout - maybe about two players' width instead of like 1.25. I don't want to walk so far, but the compact almost feels a bit claustophobic at the moment. - The organization doesn't make a ton of sense - why would you put trains, trucks, and cars on 3 different floors? I'd like to see them be more intuitive - put all the games together, the vehicles together, the animal toys together, etc. Also, I'd like the sections to be in rows - so for example put all of the "Wheels' section in one row rather than spreading it across 3. Basically, just make it make more sense. I think it would be good to allow players to choose what each shelf is in the "Free Play" mode that I know is in progress - it wouldn't fully fix this issue, but it would help. So like, have the shelves in the same spots, but have them blank and players can choose what products go on them, perhaps by choosing from a menu or by putting the display item on it. - I think the coins that appear from the number of items you've placed should have a glowing outline so it's easier to find them. I understand not picking them up automatically since there's an upgrade for that - but I did the work, I shouldn't also have to search for my reward. Especially because in the early game, they tend to end up on the 1st floor, rather than actually next to you. - The upgrade system is a bit unclear - is the gumball machine the only option? Is there a way to directly choose your upgrade - like more inventory slots? Or is it just random? - Items just disappear when you drop them - they go on the ground below you, but it's a bit confusing to not have a drop animation or to throw them in front of you somehow. - I had an invisible item (Giant Purple Helicopter) on the dolls circle - I couldn't see it at all unless I hovered my mouse over it to see the description. - Why are there drums and guitars in the music section and not in their own sections? I appreciate that the objects tell you what category they go in, which makes this just confusing and not frustrating. - The items despawn when you look away from them - which makes sense to save resources - but they take a second to re-appear when you turn, which makes it feel a little strange. Same with the items floating on the stairs. - When you exit the settings menu, you have to click before you can start moving the mouse again. - Something happened to your triangles and starfish - I'd like to be able to put identical items in either spot. For example, a blue tower should be able to go in either of the spots for a blue tower, not only one. - The large decorations sometimes clip into the shelves - example: the dice clip into the shelf in the drums area on floor 3 using the compact layout. The robot on the first floor seemed to clip into a shelf on the spacious layout as well, but I don't remember which. - It is easy to get stuck in a lot of the items you have to jump over (such as the potted plants), at which point you have to jump again to get out, you can't just walk. I also tried to jump over the prize machine and got stuck - had to respawn. - You can pick up items on the other side of the shelf if you're trying to place. - The push and summon abilities work on items on other floors.
I played this game for 7 hours and completely finished it. I played it on my steam deck the whole time. I really enjoyed it and love the updates they have added since releasing the game which has really improved the game play. I loved the different abilities you can unlock which made the game play easier. I felt the game was pretty easy and straightforward even from its release date. It was kind of glitchy in the beginning but that was fixed. I did have an issue where some of the items glitched into a ball but it was still easy to pick them up or even reset the items. I definitely would recommend this game.
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Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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